gzdoom/src/rendering
2019-03-22 13:54:13 +01:00
..
2d - reworked the load/save menu to use the new console font. 2019-03-11 20:59:43 +01:00
gl - minor adjustments 2019-03-17 21:14:51 +01:00
gl_load - moved all rendering code into a common subdirectory. 2019-01-31 19:58:17 +01:00
hwrenderer - fixed the hardware rendering precacher not to evict secondary layers of multi-layer textures. 2019-03-21 21:57:39 +01:00
polyrenderer - disable player sprite drawing on canvases for the softpoly renderer. 2019-03-09 12:17:57 +01:00
swrenderer - cleanup of savegame picture code. 2019-03-09 14:48:14 +01:00
vulkan - do not signal mRenderFinishedSemaphore if the submitted commands aren't about to be presented 2019-03-22 13:54:13 +01:00