This website requires JavaScript.
Explore
Help
Sign in
zdoom
/
gzdoom
Watch
0
Star
0
Fork
You've already forked gzdoom
0
mirror of
https://github.com/ZDoom/gzdoom.git
synced
2025-02-27 22:31:02 +00:00
Code
Issues
Projects
Releases
Packages
Wiki
Activity
d03839dfef
gzdoom
/
src
/
rendering
History
Magnus Norddahl
d03839dfef
- do not signal mRenderFinishedSemaphore if the submitted commands aren't about to be presented
2019-03-22 13:54:13 +01:00
..
2d
- reworked the load/save menu to use the new console font.
2019-03-11 20:59:43 +01:00
gl
- minor adjustments
2019-03-17 21:14:51 +01:00
gl_load
- moved all rendering code into a common subdirectory.
2019-01-31 19:58:17 +01:00
hwrenderer
- fixed the hardware rendering precacher not to evict secondary layers of multi-layer textures.
2019-03-21 21:57:39 +01:00
polyrenderer
- disable player sprite drawing on canvases for the softpoly renderer.
2019-03-09 12:17:57 +01:00
swrenderer
- cleanup of savegame picture code.
2019-03-09 14:48:14 +01:00
vulkan
- do not signal mRenderFinishedSemaphore if the submitted commands aren't about to be presented
2019-03-22 13:54:13 +01:00