gzdoom/src/win32
Christoph Oelckers cff5f0e3c7 - removed DFrameBuffer's locking mechanism.
In its current form this is quite useless. What's really needed is to require a lock on the RenderBuffer for the 3D scene, but since this is not needed for the 2D stuff anymore it can be done far simpler.
2018-03-27 16:48:33 +02:00
..
afxres.h
boing1.ico
boing2.ico
boing3.ico
boing4.ico
boing5.ico
boing6.ico
boing7.ico
boing8.ico
critsec.cpp - This shouldn't have been committed. 2018-02-25 16:15:24 +01:00
deadguy.bmp - Use a FreeDoom sprite for deadguy.bmp - much better than a red circle with an exclamation point on it. 2017-09-16 04:16:14 -04:00
fb_d3d9.cpp - removed DFrameBuffer's locking mechanism. 2018-03-27 16:48:33 +02:00
fb_d3d9_wipe.cpp - removed Shader Model 1.4 support. 2018-03-26 22:03:33 +02:00
hardware.cpp - put all stats related code into one file. 2018-03-12 19:33:48 +01:00
hardware.h Merge branch 'make-qzdoom-gzdoom-again' of https://github.com/raa-eruanna/qzdoom into 3.0_work 2017-03-09 19:09:13 +01:00
helperthread.cpp
helperthread.h
i_cd.cpp - finally managed to get rid of the DWORD type. 2017-03-10 19:46:22 +01:00
i_crash.cpp - disable XP toolset warning for 64 bit builds. 2018-03-25 10:50:14 +02:00
i_dijoy.cpp - changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files. 2017-04-17 12:27:19 +02:00
i_input.cpp - removed support for paletted Windows display modes. 2018-03-27 10:41:38 +02:00
i_input.h - fixed compilation in debug mode. 2017-11-12 09:06:40 +01:00
i_keyboard.cpp - changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files. 2017-04-17 12:27:19 +02:00
i_main.cpp - added I_FriendlyWindowTitle cvar, which takes the current game/mod name and uses it as a default window title. 2017-10-31 19:47:56 -04:00
i_mouse.cpp - we no longer support Windows 9x or NT 4 so its special code may just be removed entirely. 2017-06-07 09:26:06 +02:00
i_rawps2.cpp - changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files. 2017-04-17 12:27:19 +02:00
i_specialpaths.cpp - added M_GetDocumentsPath function. 2017-12-03 21:03:44 +01:00
i_system.cpp - removed support for paletted Windows display modes. 2018-03-27 10:41:38 +02:00
i_system.h - Switch to C++11 steady clock 2017-11-12 03:12:22 +01:00
i_xinput.cpp Safety commit. 2017-11-26 14:13:56 +01:00
icon1.ico - Added an .ico file compiled by Kinsie from an image set on the forum. 2017-09-07 17:18:26 -04:00
optwin32.h - finally managed to get rid of the DWORD type. 2017-03-10 19:46:22 +01:00
rawinput.h
resource.h
st_start.cpp - renamed FileRdr back to FileReader. 2018-03-11 19:29:37 +01:00
wglext.h - removed all remains of the old EAX editor. 2017-11-26 15:23:07 +01:00
win32gliface.cpp - removed DFrameBuffer's locking mechanism. 2018-03-27 16:48:33 +02:00
win32gliface.h - removed DFrameBuffer's locking mechanism. 2018-03-27 16:48:33 +02:00
win32iface.h - removed DirectDraw backend. 2018-03-26 22:03:32 +02:00
win32swiface.h - removed DFrameBuffer's locking mechanism. 2018-03-27 16:48:33 +02:00
win32video.cpp - removed DirectDraw backend. 2018-03-26 22:03:32 +02:00
winres.h
zdoom.exe.manifest
zdoom.rc Changed Fatal Error Dialog title. 2017-09-22 19:13:08 +02:00