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This method has the advantage that it also works for models, xy-billboarded sprites and walls that require complex splitting of the polygon. The old method using actual polygon splitting only works for strictly vertical data that could be trivially split in two. |
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.. | ||
gl_bsp.cpp | ||
gl_clipper.cpp | ||
gl_clipper.h | ||
gl_decal.cpp | ||
gl_drawinfo.cpp | ||
gl_drawinfo.h | ||
gl_fakeflat.cpp | ||
gl_flats.cpp | ||
gl_portal.cpp | ||
gl_portal.h | ||
gl_renderhacks.cpp | ||
gl_scene.cpp | ||
gl_sky.cpp | ||
gl_skydome.cpp | ||
gl_sprite.cpp | ||
gl_spritelight.cpp | ||
gl_vertex.cpp | ||
gl_wall.h | ||
gl_walls.cpp | ||
gl_walls_draw.cpp | ||
gl_weapon.cpp |