gzdoom/src/sound
alexey.lysiuk cf4c72d4a7 - fixed potential crash when sound sequence is destroyed
Level can be unset if sound sequence destruction happens after saved game loading failure

https://forum.zdoom.org/viewtopic.php?t=72551
2021-06-14 09:30:51 +03:00
..
s_advsound.cpp - corrected the NUL checks in S_FindSkinnedSound. 2021-06-04 08:26:29 +02:00
s_doomsound.cpp - Fix the previous commit 2021-01-18 04:02:12 -05:00
s_doomsound.h - system backend cleanup. 2020-04-22 19:57:14 +02:00
s_sndseq.cpp - fixed potential crash when sound sequence is destroyed 2021-06-14 09:30:51 +03:00
s_sndseq.h Raise SNDSEQ limit to 4096 sequences 2020-10-25 15:58:30 +01:00
s_sound.h APROP_Soundclass update again 2021-05-28 20:22:37 +02:00