gzdoom/wadsrc/static/zscript/engine
Kaelan 9d725276ac Add manual config saving to CVar struct
Allows for calling to save custom cvars manually to ensure they're reliably stored. As is, the only way to ensure that cvars are saved is to safely/manually close out GZDoom, meaning if a crash occurs, that data is lost.

THis is very detrimental to mods/standalone projects that rely on CVars for storing custom data, and or data that transcends save games.
2024-10-16 00:39:32 -03:00
..
ui Fix load/save menus not starting scrolled to the selected entry 2024-09-16 17:25:19 -04:00
base.zs Add manual config saving to CVar struct 2024-10-16 00:39:32 -03:00
dictionary.zs - moved all shareable script sources to their own folder in gzdoom.pk3. 2020-10-31 12:24:13 +01:00
dynarrays.zs - use consistent index types for array function return values. 2022-08-05 21:16:20 +02:00
inputevents.zs - Backend update fron Raze, mainly new script exports and extensions. 2021-05-03 14:13:03 +02:00
maps.zs Change CheckValue to multi-return, due to unsupported out int/bool 2023-01-25 17:32:54 +01:00
ppshader.zs - redid postprocessing shader interface to be free of the player dependency. 2022-01-17 00:07:43 +01:00
screenjob.zs gave translations a dedicated scripted type. 2023-11-09 23:04:10 +01:00
service.zs Expanded Service's Get<Type> functions to pass in name parameter. 2023-07-17 22:51:04 +02:00