gzdoom/src/gl/scene
2014-07-13 23:13:40 +02:00
..
gl_bsp.cpp - removed the __asm nop breakpoints for debugging. They not only do not work on non-MSVC but also not on 64 bit. 2014-05-08 09:48:39 +02:00
gl_clipper.cpp - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00
gl_clipper.h - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00
gl_decal.cpp - use a software buffer for immediate mode rendering. This allows using the regular buffer code to collect data for both render modes and allows removal of a lot of duplicated code. 2014-06-15 01:14:41 +02:00
gl_drawinfo.cpp - remove use of builtin texture matrices. 2014-07-13 20:41:20 +02:00
gl_drawinfo.h - remove use of builtin texture matrices. 2014-07-13 20:41:20 +02:00
gl_fakeflat.cpp - removed the __asm nop breakpoints for debugging. They not only do not work on non-MSVC but also not on 64 bit. 2014-05-08 09:48:39 +02:00
gl_flats.cpp - remove all uses of builtin matrices. 2014-07-13 23:13:40 +02:00
gl_portal.cpp - remove all uses of builtin matrix manipulation. Only glLoadMatrix for view and projection matrix are left. 2014-07-13 22:37:34 +02:00
gl_portal.h - since the clip planes for plane mirrors did not work anymore I reimplemented them using shader based logic. It still needs to be seen if this affects performance on older hardware. 2014-07-13 12:14:12 +02:00
gl_renderhacks.cpp - removed all code that mixes together the different lighting methods. Now everything goes through the 3 different light parameters in the render state. 2014-05-11 21:47:54 +02:00
gl_scene.cpp - remove all uses of builtin matrix manipulation. Only glLoadMatrix for view and projection matrix are left. 2014-07-13 22:37:34 +02:00
gl_sky.cpp - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00
gl_skydome.cpp - remove all uses of builtin matrix manipulation. Only glLoadMatrix for view and projection matrix are left. 2014-07-13 22:37:34 +02:00
gl_sprite.cpp removed all GL 2.x code. 2014-06-21 15:50:32 +02:00
gl_spritelight.cpp - removed all code that mixes together the different lighting methods. Now everything goes through the 3 different light parameters in the render state. 2014-05-11 21:47:54 +02:00
gl_vertex.cpp - use a software buffer for immediate mode rendering. This allows using the regular buffer code to collect data for both render modes and allows removal of a lot of duplicated code. 2014-06-15 01:14:41 +02:00
gl_wall.h - removed old immediate mode path for generating stencils. 2014-06-15 10:15:44 +02:00
gl_walls.cpp - removed obsolete gl_lightbuffer code. 2014-06-30 13:30:10 +02:00
gl_walls_draw.cpp - added some checks to the wall rendering code that will allow to disable the clip planes in many cases, even when a plane mirror portal is active. This also solves the precision issue with using world coordinates for clip checks. 2014-07-13 17:15:17 +02:00
gl_weapon.cpp removed all GL 2.x code. 2014-06-21 15:50:32 +02:00