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https://github.com/ZDoom/gzdoom.git
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cd70087ed5
advanced sound options menu. Removed opl_enable from the menu. - Added OPL synth as MIDI device -3. Since this is based on the MUS player code, it only supports those events and controllers supported by MUS. Some of Duke's MIDIs sound awful, but I think that may be more because it's using different instruments... There's a thread in the MIDI streamer class that could be taken out for Linux, since it doesn't need to deal with the Windows Multimedia API, but for now, this is still Windows-only. SVN r864 (trunk)
645 lines
16 KiB
C++
645 lines
16 KiB
C++
/*
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** music_midistream.cpp
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** Implements base class for MIDI and MUS streaming.
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**
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**---------------------------------------------------------------------------
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** Copyright 2008 Randy Heit
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#ifdef _WIN32
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// HEADER FILES ------------------------------------------------------------
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#include "i_musicinterns.h"
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#include "templates.h"
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#include "doomdef.h"
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#include "m_swap.h"
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// MACROS ------------------------------------------------------------------
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#define MAX_TIME (1000000/10) // Send out 1/10 of a sec of events at a time.
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// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
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// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
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// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
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// EXTERNAL DATA DECLARATIONS ----------------------------------------------
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EXTERN_CVAR(Float, snd_musicvolume)
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extern UINT mididevice;
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// PRIVATE DATA DEFINITIONS ------------------------------------------------
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// PUBLIC DATA DEFINITIONS -------------------------------------------------
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// CODE --------------------------------------------------------------------
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//==========================================================================
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//
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// MIDIStreamer Constructor
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//
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//==========================================================================
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MIDIStreamer::MIDIStreamer(bool opl)
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: MIDI(0), PlayerThread(0), ExitEvent(0), BufferDoneEvent(0),
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Division(0), InitialTempo(500000), UseOPLDevice(opl)
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{
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BufferDoneEvent = CreateEvent(NULL, FALSE, FALSE, NULL);
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if (BufferDoneEvent == NULL)
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{
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Printf(PRINT_BOLD, "Could not create buffer done event for MIDI playback\n");
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}
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ExitEvent = CreateEvent(NULL, FALSE, FALSE, NULL);
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if (ExitEvent == NULL)
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{
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Printf(PRINT_BOLD, "Could not create exit event for MIDI playback\n");
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return;
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}
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}
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//==========================================================================
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//
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// MIDIStreamer Destructor
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//
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//==========================================================================
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MIDIStreamer::~MIDIStreamer()
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{
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Stop();
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if (ExitEvent != NULL)
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{
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CloseHandle(ExitEvent);
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}
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if (BufferDoneEvent != NULL)
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{
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CloseHandle(BufferDoneEvent);
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}
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if (MIDI != NULL)
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{
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delete MIDI;
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}
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}
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//==========================================================================
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//
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// MIDIStreamer :: IsMIDI
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//
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// You bet it is!
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//
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//==========================================================================
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bool MIDIStreamer::IsMIDI() const
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{
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return true;
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}
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//==========================================================================
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//
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// MIDIStreamer :: IsValid
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//
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//==========================================================================
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bool MIDIStreamer::IsValid() const
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{
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return ExitEvent != NULL && Division != 0;
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}
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//==========================================================================
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//
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// MIDIStreamer :: CheckCaps
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//
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// Called immediately after the device is opened in case a subclass should
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// want to alter its behavior depending on which device it got.
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//
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//==========================================================================
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void MIDIStreamer::CheckCaps()
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{
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}
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//==========================================================================
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//
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// MIDIStreamer :: Play
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//
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//==========================================================================
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void MIDIStreamer::Play (bool looping)
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{
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DWORD tid;
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m_Status = STATE_Stopped;
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m_Looping = looping;
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EndQueued = 0;
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VolumeChanged = false;
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Restarting = true;
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InitialPlayback = true;
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assert(MIDI == NULL);
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if (UseOPLDevice)
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{
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MIDI = new OPLMIDIDevice;
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}
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else
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{
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MIDI = new WinMIDIDevice(mididevice);
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}
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if (0 != MIDI->Open(Callback, this))
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{
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Printf(PRINT_BOLD, "Could not open MIDI out device\n");
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return;
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}
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CheckCaps();
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// Set time division and tempo.
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if (0 != MIDI->SetTimeDiv(Division) ||
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0 != MIDI->SetTempo(Tempo = InitialTempo))
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{
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Printf(PRINT_BOLD, "Setting MIDI stream speed failed\n");
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MIDI->Close();
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return;
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}
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MusicVolumeChanged(); // set volume to current music's properties
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ResetEvent(ExitEvent);
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ResetEvent(BufferDoneEvent);
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// Fill the initial buffers for the song.
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BufferNum = 0;
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do
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{
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int res = FillBuffer(BufferNum, MAX_EVENTS, MAX_TIME);
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if (res == SONG_MORE)
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{
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if (0 != MIDI->StreamOut(&Buffer[BufferNum]))
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{
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Printf ("Initial midiStreamOut failed\n");
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Stop();
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return;
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}
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BufferNum ^= 1;
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}
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else if (res == SONG_DONE)
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{
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// Do not play super short songs that can't fill the initial two buffers.
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Stop();
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return;
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}
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else
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{
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Stop();
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return;
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}
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}
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while (BufferNum != 0);
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if (0 != MIDI->Resume())
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{
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Printf ("Starting MIDI playback failed\n");
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Stop();
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}
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else
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{
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PlayerThread = CreateThread(NULL, 0, PlayerProc, this, 0, &tid);
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if (PlayerThread == NULL)
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{
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Printf ("Creating MIDI thread failed\n");
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Stop();
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}
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else
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{
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m_Status = STATE_Playing;
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}
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}
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}
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//==========================================================================
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//
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// MIDIStreamer :: Pause
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//
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// "Pauses" the song by setting it to zero volume and filling subsequent
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// buffers with NOPs until the song is unpaused.
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//
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//==========================================================================
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void MIDIStreamer::Pause ()
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{
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if (m_Status == STATE_Playing)
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{
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m_Status = STATE_Paused;
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if (!MIDI->Pause(true))
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{
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OutputVolume(0);
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}
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}
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}
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//==========================================================================
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//
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// MIDIStreamer :: Resume
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//
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// "Unpauses" a song by restoring the volume and letting subsequent
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// buffers store real MIDI events again.
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//
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//==========================================================================
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void MIDIStreamer::Resume ()
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{
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if (m_Status == STATE_Paused)
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{
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if (!MIDI->Pause(false))
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{
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OutputVolume(Volume);
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}
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m_Status = STATE_Playing;
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}
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}
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//==========================================================================
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//
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// MIDIStreamer :: Stop
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//
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// Stops playback and closes the player thread and MIDI device.
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//
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//==========================================================================
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void MIDIStreamer::Stop ()
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{
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EndQueued = 2;
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if (PlayerThread)
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{
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SetEvent(ExitEvent);
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WaitForSingleObject(PlayerThread, INFINITE);
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CloseHandle(PlayerThread);
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PlayerThread = NULL;
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}
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if (MIDI != NULL && MIDI->IsOpen())
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{
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MIDI->Stop();
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MIDI->UnprepareHeader(&Buffer[0]);
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MIDI->UnprepareHeader(&Buffer[1]);
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MIDI->Close();
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}
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if (MIDI != NULL)
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{
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delete MIDI;
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MIDI = NULL;
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}
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m_Status = STATE_Stopped;
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}
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//==========================================================================
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//
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// MIDIStreamer :: IsPlaying
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//
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//==========================================================================
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bool MIDIStreamer::IsPlaying ()
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{
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return m_Status != STATE_Stopped;
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}
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//==========================================================================
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//
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// MIDIStreamer :: MusicVolumeChanged
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//
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// WinMM MIDI doesn't go through the sound system, so the normal volume
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// changing procedure doesn't work for it.
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//
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//==========================================================================
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void MIDIStreamer::MusicVolumeChanged ()
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{
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if (MIDI->FakeVolume())
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{
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float realvolume = clamp<float>(snd_musicvolume * relative_volume, 0.f, 1.f);
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Volume = clamp<DWORD>((DWORD)(realvolume * 65535.f), 0, 65535);
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}
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else
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{
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Volume = 0xFFFF;
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}
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if (m_Status == STATE_Playing)
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{
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OutputVolume(Volume);
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}
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}
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//==========================================================================
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//
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// MIDIStreamer :: OutputVolume
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//
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// Signals the buffer filler to send volume change events on all channels.
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//
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//==========================================================================
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void MIDIStreamer::OutputVolume (DWORD volume)
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{
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if (MIDI->FakeVolume())
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{
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NewVolume = volume;
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VolumeChanged = true;
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}
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}
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//==========================================================================
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//
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// MIDIStreamer :: VolumeControllerChange
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//
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// Some devices don't support master volume
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// (e.g. the Audigy's software MIDI synth--but not its two hardware ones),
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// so assume none of them do and scale channel volumes manually.
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//
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//==========================================================================
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int MIDIStreamer::VolumeControllerChange(int channel, int volume)
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{
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ChannelVolumes[channel] = volume;
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return ((volume + 1) * Volume) >> 16;
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}
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//==========================================================================
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//
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// MIDIStreamer :: Callback Static
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//
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// Signals the BufferDoneEvent to prepare the next buffer. The buffer is not
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// prepared in the callback directly, because it's generally still in use by
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// the MIDI streamer when this callback is executed.
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//
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//==========================================================================
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void MIDIStreamer::Callback(UINT uMsg, void *userdata, DWORD dwParam1, DWORD dwParam2)
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{
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MIDIStreamer *self = (MIDIStreamer *)userdata;
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if (self->EndQueued > 1)
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{
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return;
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}
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if (uMsg == MOM_DONE)
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{
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SetEvent(self->BufferDoneEvent);
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}
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}
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//==========================================================================
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//
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// MIDIStreamer :: Update
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//
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// Called periodically to see if the player thread is still alive. If it
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// isn't, stop playback now.
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//
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//==========================================================================
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void MIDIStreamer::Update()
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{
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// If the PlayerThread is signalled, then it's dead.
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if (PlayerThread != NULL &&
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WaitForSingleObject(PlayerThread, 0) == WAIT_OBJECT_0)
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{
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CloseHandle(PlayerThread);
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PlayerThread = NULL;
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Printf ("MIDI playback failure\n");
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Stop();
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}
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}
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//==========================================================================
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//
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// MIDIStreamer :: PlayerProc Static
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//
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// Entry point for the player thread.
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//
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//==========================================================================
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DWORD WINAPI MIDIStreamer::PlayerProc (LPVOID lpParameter)
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{
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return ((MIDIStreamer *)lpParameter)->PlayerLoop();
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}
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//==========================================================================
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//
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// MIDIStreamer :: PlayerLoop
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//
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// Services MIDI playback events.
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//
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//==========================================================================
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DWORD MIDIStreamer::PlayerLoop()
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{
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HANDLE events[2] = { BufferDoneEvent, ExitEvent };
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SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_TIME_CRITICAL);
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for (;;)
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{
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switch (WaitForMultipleObjects(2, events, FALSE, INFINITE))
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{
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case WAIT_OBJECT_0:
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if (ServiceEvent())
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{
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return 1;
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}
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break;
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case WAIT_OBJECT_0 + 1:
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return 0;
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default:
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// Should not happen.
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return 1;
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}
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}
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}
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//==========================================================================
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//
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// MIDIStreamer :: ServiceEvent
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//
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// Fills the buffer that just finished playing with new events and appends
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// it to the MIDI stream queue. Stops the song if playback is over. Returns
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// true if a problem occured and playback should stop.
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//
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//==========================================================================
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bool MIDIStreamer::ServiceEvent()
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{
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if (EndQueued == 1)
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{
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return false;
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}
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if (0 != MIDI->UnprepareHeader(&Buffer[BufferNum]))
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{
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return true;
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}
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fill:
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switch (FillBuffer(BufferNum, MAX_EVENTS, MAX_TIME))
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{
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case SONG_MORE:
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if (0 != MIDI->StreamOut(&Buffer[BufferNum]))
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{
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return true;
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}
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else
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{
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BufferNum ^= 1;
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}
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break;
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case SONG_DONE:
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if (m_Looping)
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{
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Restarting = true;
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goto fill;
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}
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EndQueued = 1;
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break;
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default:
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return true;
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}
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return false;
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}
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//==========================================================================
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//
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// MIDIStreamer :: FillBuffer
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//
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// Copies MIDI events from the SMF and puts them into a MIDI stream
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// buffer. Filling the buffer stops when the song end is encountered, the
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// buffer space is used up, or the maximum time for a buffer is hit.
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//
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// Can return:
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// - SONG_MORE if the buffer was prepared with data.
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// - SONG_DONE if the song's end was reached.
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// The buffer will never have data in this case.
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// - SONG_ERROR if there was a problem preparing the buffer.
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//
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//==========================================================================
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int MIDIStreamer::FillBuffer(int buffer_num, int max_events, DWORD max_time)
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{
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if (!Restarting && CheckDone())
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{
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return SONG_DONE;
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}
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int i;
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DWORD *events = Events[buffer_num], *max_event_p;
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DWORD tot_time = 0;
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DWORD time = 0;
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// The final event is for a NOP to hold the delay from the last event.
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max_event_p = events + (max_events - 1) * 3;
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if (InitialPlayback)
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{
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InitialPlayback = false;
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// Send the full master volume SysEx message.
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events[0] = 0; // dwDeltaTime
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events[1] = 0; // dwStreamID
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events[2] = (MEVT_LONGMSG << 24) | 8; // dwEvent
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events[3] = 0x047f7ff0; // dwParms[0]
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events[4] = 0xf77f7f01; // dwParms[1]
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events += 5;
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DoInitialSetup();
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}
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// If the volume has changed, stick those events at the start of this buffer.
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if (VolumeChanged && (m_Status != STATE_Paused || NewVolume == 0))
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{
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VolumeChanged = false;
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for (i = 0; i < 16; ++i)
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{
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BYTE courseVol = (BYTE)(((ChannelVolumes[i]+1) * NewVolume) >> 16);
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events[0] = 0; // dwDeltaTime
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events[1] = 0; // dwStreamID
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events[2] = MIDI_CTRLCHANGE | i | (7<<8) | (courseVol<<16);
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events += 3;
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}
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}
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// Play nothing while paused.
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if (m_Status == STATE_Paused)
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{
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// Be more responsive when unpausing by only playing each buffer
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// for a third of the maximum time.
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events[0] = MAX<DWORD>(1, (max_time / 3) * Division / Tempo);
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events[1] = 0;
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events[2] = MEVT_NOP << 24;
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events += 3;
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}
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else
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{
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if (Restarting)
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{
|
|
Restarting = false;
|
|
// Stop all notes in case any were left hanging.
|
|
for (i = 0; i < 16; ++i)
|
|
{
|
|
events[0] = 0; // dwDeltaTime
|
|
events[1] = 0; // dwStreamID
|
|
events[2] = MIDI_NOTEOFF | i | (60 << 8) | (64<<16);
|
|
events += 3;
|
|
}
|
|
DoRestart();
|
|
}
|
|
events = MakeEvents(events, max_event_p, max_time);
|
|
}
|
|
memset(&Buffer[buffer_num], 0, sizeof(MIDIHDR));
|
|
Buffer[buffer_num].lpData = (LPSTR)Events[buffer_num];
|
|
Buffer[buffer_num].dwBufferLength = DWORD((LPSTR)events - Buffer[buffer_num].lpData);
|
|
Buffer[buffer_num].dwBytesRecorded = Buffer[buffer_num].dwBufferLength;
|
|
if (0 != MIDI->PrepareHeader(&Buffer[buffer_num]))
|
|
{
|
|
return SONG_ERROR;
|
|
}
|
|
return SONG_MORE;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// MIDIDevice constructor and desctructor stubs.
|
|
//
|
|
//==========================================================================
|
|
|
|
MIDIDevice::MIDIDevice()
|
|
{
|
|
}
|
|
|
|
MIDIDevice::~MIDIDevice()
|
|
{
|
|
}
|
|
|
|
#endif
|