gzdoom/wadsrc
Christoph Oelckers cd5aa65fda - eliminate an unexpected slow path in the fragment shader.
Apparently with checking uLightLevel the shader cannot discard the slow software lighting path entirely adding a significant amount of processing time.
Changed to check the actual lightmode value, which re-enables the fast path again.
2021-08-09 19:50:45 +02:00
..
static - eliminate an unexpected slow path in the fragment shader. 2021-08-09 19:50:45 +02:00
CMakeLists.txt - bumped CMake version to 3.1.0 in all projects to reduce warning spam in recent versions. 2021-03-08 13:58:29 +01:00