gzdoom/src/w_wad.h
alexey.lysiuk 9176d75580 Fix incorrect small font rendering with Hexen Mac IWAD
Unused high resolution font lumps broke composite font logic
Small font had doubled height because of that, at least alternate HUD and inter-hub text messages had noticeable visual issues
2015-12-14 11:47:46 +02:00

247 lines
7.3 KiB
C++

// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id:$
//
// Copyright (C) 1993-1996 by id Software, Inc.
//
// This source is available for distribution and/or modification
// only under the terms of the DOOM Source Code License as
// published by id Software. All rights reserved.
//
// The source is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
// for more details.
//
// DESCRIPTION:
// WAD I/O functions.
//
//-----------------------------------------------------------------------------
#ifndef __W_WAD__
#define __W_WAD__
#include "files.h"
#include "doomdef.h"
#include "tarray.h"
class FResourceFile;
struct FResourceLump;
class FTexture;
struct wadinfo_t
{
// Should be "IWAD" or "PWAD".
DWORD Magic;
DWORD NumLumps;
DWORD InfoTableOfs;
};
struct wadlump_t
{
DWORD FilePos;
DWORD Size;
char Name[8];
};
#define IWAD_ID MAKE_ID('I','W','A','D')
#define PWAD_ID MAKE_ID('P','W','A','D')
// [RH] Namespaces from BOOM.
typedef enum {
ns_hidden = -1,
ns_global = 0,
ns_sprites,
ns_flats,
ns_colormaps,
ns_acslibrary,
ns_newtextures,
ns_bloodraw,
ns_bloodsfx,
ns_bloodmisc,
ns_strifevoices,
ns_hires,
ns_voxels,
// These namespaces are only used to mark lumps in special subdirectories
// so that their contents doesn't interfere with the global namespace.
// searching for data in these namespaces works differently for lumps coming
// from Zips or other files.
ns_specialzipdirectory,
ns_sounds,
ns_patches,
ns_graphics,
ns_music,
ns_firstskin,
} namespace_t;
enum ELumpFlags
{
LUMPF_MAYBEFLAT=1,
LUMPF_ZIPFILE=2,
LUMPF_EMBEDDED=4,
LUMPF_BLOODCRYPT = 8,
};
// [RH] Copy an 8-char string and uppercase it.
void uppercopy (char *to, const char *from);
// A very loose reference to a lump on disk. This is really just a wrapper
// around the main wad's FILE object with a different length recorded. Since
// two lumps from the same wad share the same FILE, you cannot read from
// both of them independantly.
class FWadLump : public FileReader
{
public:
FWadLump ();
FWadLump (const FWadLump &copy);
#ifdef _DEBUG
FWadLump & operator= (const FWadLump &copy);
#endif
~FWadLump();
long Seek (long offset, int origin);
long Read (void *buffer, long len);
char *Gets(char *strbuf, int len);
private:
FWadLump (FResourceLump *Lump, bool alwayscache = false);
FWadLump(int lumpnum, FResourceLump *lump);
FResourceLump *Lump;
friend class FWadCollection;
};
// A lump in memory.
class FMemLump
{
public:
FMemLump ();
FMemLump (const FMemLump &copy);
FMemLump &operator= (const FMemLump &copy);
~FMemLump ();
void *GetMem () { return Block.Len() == 0 ? NULL : (void *)Block.GetChars(); }
size_t GetSize () { return Block.Len(); }
FString GetString () { return Block; }
private:
FMemLump (const FString &source);
FString Block;
friend class FWadCollection;
};
class FWadCollection
{
public:
FWadCollection ();
~FWadCollection ();
// The wadnum for the IWAD
enum { IWAD_FILENUM = 1 };
void InitMultipleFiles (TArray<FString> &filenames);
void AddFile (const char *filename, FileReader *wadinfo = NULL);
int CheckIfWadLoaded (const char *name);
const char *GetWadName (int wadnum) const;
const char *GetWadFullName (int wadnum) const;
int GetFirstLump(int wadnum) const;
int GetLastLump(int wadnum) const;
int CheckNumForName (const char *name, int namespc);
int CheckNumForName (const char *name, int namespc, int wadfile, bool exact = true);
int GetNumForName (const char *name, int namespc);
inline int CheckNumForName (const BYTE *name) { return CheckNumForName ((const char *)name, ns_global); }
inline int CheckNumForName (const char *name) { return CheckNumForName (name, ns_global); }
inline int CheckNumForName (const BYTE *name, int ns) { return CheckNumForName ((const char *)name, ns); }
inline int GetNumForName (const char *name) { return GetNumForName (name, ns_global); }
inline int GetNumForName (const BYTE *name) { return GetNumForName ((const char *)name); }
inline int GetNumForName (const BYTE *name, int ns) { return GetNumForName ((const char *)name, ns); }
int CheckNumForFullName (const char *name, bool trynormal = false, int namespc = ns_global);
int CheckNumForFullName (const char *name, int wadfile);
int GetNumForFullName (const char *name);
void SetLinkedTexture(int lump, FTexture *tex);
FTexture *GetLinkedTexture(int lump);
void ReadLump (int lump, void *dest);
FMemLump ReadLump (int lump);
FMemLump ReadLump (const char *name) { return ReadLump (GetNumForName (name)); }
FWadLump OpenLumpNum (int lump);
FWadLump OpenLumpName (const char *name) { return OpenLumpNum (GetNumForName (name)); }
FWadLump *ReopenLumpNum (int lump); // Opens a new, independent FILE
FWadLump *ReopenLumpNumNewFile (int lump); // Opens a new, independent FILE
FileReader * GetFileReader(int wadnum); // Gets a FileReader object to the entire WAD
int FindLump (const char *name, int *lastlump, bool anyns=false); // [RH] Find lumps with duplication
int FindLumpMulti (const char **names, int *lastlump, bool anyns = false, int *nameindex = NULL); // same with multiple possible names
bool CheckLumpName (int lump, const char *name); // [RH] True if lump's name == name
static DWORD LumpNameHash (const char *name); // [RH] Create hash key from an 8-char name
int LumpLength (int lump) const;
int GetLumpOffset (int lump); // [RH] Returns offset of lump in the wadfile
int GetLumpFlags (int lump); // Return the flags for this lump
void GetLumpName (char *to, int lump) const; // [RH] Copies the lump name to to using uppercopy
void GetLumpName (FString &to, int lump) const;
const char *GetLumpFullName (int lump) const; // [RH] Returns the lump's full name
FString GetLumpFullPath (int lump) const; // [RH] Returns wad's name + lump's full name
int GetLumpFile (int lump) const; // [RH] Returns wadnum for a specified lump
int GetLumpNamespace (int lump) const; // [RH] Returns the namespace a lump belongs to
int GetLumpIndexNum (int lump) const; // Returns the RFF index number for this lump
bool CheckLumpName (int lump, const char *name) const; // [RH] Returns true if the names match
bool IsUncompressedFile(int lump) const;
bool IsEncryptedFile(int lump) const;
int GetNumLumps () const;
int GetNumWads () const;
int AddExternalFile(const char *filename);
protected:
struct LumpRecord;
TArray<FResourceFile *> Files;
TArray<LumpRecord> LumpInfo;
DWORD *FirstLumpIndex; // [RH] Hashing stuff moved out of lumpinfo structure
DWORD *NextLumpIndex;
DWORD *FirstLumpIndex_FullName; // The same information for fully qualified paths from .zips
DWORD *NextLumpIndex_FullName;
DWORD NumLumps; // Not necessarily the same as LumpInfo.Size()
DWORD NumWads;
void SkinHack (int baselump);
void InitHashChains (); // [RH] Set up the lumpinfo hashing
private:
void RenameSprites();
void RenameNerve();
void FixMacHexen();
void DeleteAll();
};
extern FWadCollection Wads;
#endif