gzdoom/src/gl/scene
2016-07-13 09:31:22 +02:00
..
gl_bsp.cpp - preparations for using clip planes on line portals. 2016-04-29 01:48:06 +02:00
gl_clipper.cpp - made adjustments to floating point bounding boxes for nodes and changes to the WarpBuffer function. 2016-05-01 11:56:45 +02:00
gl_clipper.h - made adjustments to floating point bounding boxes for nodes and changes to the WarpBuffer function. 2016-05-01 11:56:45 +02:00
gl_decal.cpp - better be safe and not call GL_CLIP_DISTANCE functions on old hardware. 2016-04-26 21:55:17 +02:00
gl_drawinfo.cpp - renamed the texture coord variables in GLWall. 2016-05-05 11:48:39 +02:00
gl_drawinfo.h - draw texture based dynamic lights on walls. 2016-05-05 12:18:09 +02:00
gl_fakeflat.cpp - GL handling of new portal data organization. 2016-04-20 20:08:53 +02:00
gl_flats.cpp - fixed: The texture matrix was not reset after drawing the texture pass for multipass textured dynamic lights. 2016-05-19 12:22:39 +02:00
gl_portal.cpp - use the exact same semantics and methods to handle player visibility as in the software renderer. 2016-06-18 12:14:20 +02:00
gl_portal.h - use the exact same semantics and methods to handle player visibility as in the software renderer. 2016-06-18 12:14:20 +02:00
gl_renderhacks.cpp - made the adjustments. 2016-04-24 13:35:43 +02:00
gl_scene.cpp - use the exact same semantics and methods to handle player visibility as in the software renderer. 2016-06-18 12:14:20 +02:00
gl_sky.cpp - made the adjustments. 2016-04-24 13:35:43 +02:00
gl_skydome.cpp - enabled texture and model matrices for shader-less rendering and fixed the sky cap color application. 2016-04-26 20:45:56 +02:00
gl_sprite.cpp Fixed sprites defaulting to rotate around the center instead of the offsets. Seeing how it's still useful however, ROLLCENTER can still be used to center upon actors that are offsetted like monsters. 2016-07-13 09:31:22 +02:00
gl_spritelight.cpp - fixed the disabled visibility rules check for dynamic lights by doing the actual check in the light's Tick() method and letting the renderer only use the result. 2016-05-04 11:33:18 +02:00
gl_vertex.cpp - renamed the texture coord variables in GLWall. 2016-05-05 11:48:39 +02:00
gl_wall.h - draw texture based dynamic lights on walls. 2016-05-05 12:18:09 +02:00
gl_walls.cpp Fixed splitting of complex walls in compatibility renderer 2016-06-29 12:34:35 +02:00
gl_walls_draw.cpp - disable dynamic lights on additively blended surfaces because it doesn't look good at all. 2016-05-18 22:20:18 +02:00
gl_weapon.cpp - adjustments for weapon rendering in GL. 2016-06-17 17:21:42 +02:00