gzdoom/src/gl/models
2013-10-11 12:57:46 +02:00
..
gl_models.cpp - fixed: Warped textures were recreated each time they were bound. 2013-10-03 12:12:19 +02:00
gl_models.h - fixed: Models must not delete their skin textures because they are stored in the texture manager which will be responsible for doing this. 2013-10-11 01:04:54 +02:00
gl_models_md2.cpp - fixed: Since model skins are managed by the texture manager, the model code may not delete them itself. 2013-10-11 12:57:46 +02:00
gl_models_md3.cpp - removed gl interface function pointers for all OpenGL32.dll entry points. 2013-09-03 14:05:41 +02:00
gl_voxels.cpp - fixed: The GL voxel palette loader needs to handle the case when the voxel has no own palette and used the game's base palette instead. Also added an implementation for GetPixels because this is used when a voxel needs a translated palette. 2013-09-28 23:33:55 +02:00
tab_anorms.h - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00