gzdoom/wadsrc/static/shaders
2017-07-25 20:20:13 +02:00
..
d3d Normalize line endings 2016-03-01 09:47:10 -06:00
glsl - normalize the normal vector in the vertex shader because our vertex attribute uses a low precision format (10 bits) 2017-07-25 20:20:13 +02:00