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14fc5516a8
It will use negative indices for this. Currently supported strings are level name, level lump name and skill name. - Extended skill definitions so that printable name and image lump name are separate fields so that a printable name can be specified for Doom, too. SVN r2294 (trunk)
94 lines
1.8 KiB
Text
94 lines
1.8 KiB
Text
gameinfo
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{
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titlepage = "TITLEPIC"
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creditpage = "CREDIT"
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titlemusic = "$MUSIC_DM2TTL"
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titletime = 11
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advisorytime = 0
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pagetime = 5
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chatsound = "misc/chat"
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finalemusic = "$MUSIC_READ_M"
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finaleflat = "SLIME16"
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finalepage = "CREDIT"
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infopage = "HELP", "CREDIT"
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quitsound = "menu/quit2"
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borderflat = "GRNROCK"
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border = DoomBorder
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telefogheight = 0
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defkickback = 100
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skyflatname = "F_SKY1"
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translator = "xlat/doom.txt"
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mapinfo = "mapinfo/doom2.txt"
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defaultbloodcolor = "68 00 00"
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defaultbloodparticlecolor = "ff 00 00"
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backpacktype = "Backpack"
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armoricons = "ARM1A0", 0.5, "ARM2A0"
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statusbar = "sbarinfo/doom.txt"
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intermissionmusic = "$MUSIC_DM2INT"
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intermissioncounter = true
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weaponslot = 1, "Fist", "Chainsaw"
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weaponslot = 2, "Pistol"
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weaponslot = 3, "Shotgun", "SuperShotgun"
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weaponslot = 4, "Chaingun"
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weaponslot = 5, "RocketLauncher"
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weaponslot = 6, "PlasmaRifle"
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weaponslot = 7, "BFG9000"
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dimcolor = "ff d7 00"
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dimamount = 0.2
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definventorymaxamount = 25
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defaultrespawntime = 12
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defaultdropstyle = 1
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endoom = "ENDOOM"
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player5start = 4001
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}
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skill baby
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{
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AutoUseHealth
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AmmoFactor = 2
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DamageFactor = 0.5
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EasyBossBrain
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SpawnFilter = Baby
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PicName = "M_JKILL"
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Name = "$SKILL_BABY"
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Key = "i"
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}
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skill easy
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{
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EasyBossBrain
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SpawnFilter = Easy
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PicName = "M_ROUGH"
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Name = "$SKILL_EASY"
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Key = "h"
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}
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skill normal
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{
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SpawnFilter = Normal
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PicName = "M_HURT"
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Key = "h"
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Name = "$SKILL_NORMAL"
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DefaultSkill
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}
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skill hard
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{
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SpawnFilter = Hard
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PicName = "M_ULTRA"
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Name = "$SKILL_HARD"
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Key = "u"
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}
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skill nightmare
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{
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AmmoFactor = 2
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FastMonsters
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DisableCheats
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RespawnTime = 12
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SpawnFilter = Nightmare
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PicName = "M_NMARE"
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Name = "$SKILL_NIGHTMARE"
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MustConfirm
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Key = "n"
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}
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