gzdoom/src/thingdef
Randy Heit cb64014494 - Added CROUCHABLEMORPH flag for the PlayerPawn class. Use this to indicate that a morphed
player class can crouch. (Regular players can always crouch, hence the name CROUCHABLEMORPH
  and not CANMORPH or ALLOWMORPH.)

SVN r4221 (trunk)
2013-04-19 02:24:20 +00:00
..
olddecorations.cpp - Added support for random state durations. Instead of defining a frame like this: 2012-08-23 01:00:30 +00:00
thingdef.cpp - Trying to replace an actor that does not exist is now a warning rather than an error. 2012-08-12 03:36:49 +00:00
thingdef.h - GCC warning cleanup 2013-01-21 22:30:30 +00:00
thingdef_codeptr.cpp - Added FDARI's CLOFF_JUMP_ON_MISS and CLOFF_AIM_VERT_NOOFFSET flags. 2013-03-28 01:29:23 +00:00
thingdef_data.cpp - Added CROUCHABLEMORPH flag for the PlayerPawn class. Use this to indicate that a morphed 2013-04-19 02:24:20 +00:00
thingdef_exp.cpp - Added ACS_NamedExecuteWithResult for DECORATE expressions. Since this is a pretty long name, 2012-02-21 19:24:02 +00:00
thingdef_exp.h - added DavidPH's sqrt for DECORATE submission. 2012-04-22 08:17:27 +00:00
thingdef_expression.cpp - Remove the requirement that only action function default parameters can accept a constant 2013-04-09 22:15:41 +00:00
thingdef_function.cpp - added DavidPH's sqrt for DECORATE submission. 2012-04-22 08:17:27 +00:00
thingdef_parse.cpp - Trying to replace an actor that does not exist is now a warning rather than an error. 2012-08-12 03:36:49 +00:00
thingdef_properties.cpp - Added Weapon.MinSelectionAmmo1 and Weapon.MinSelectionAmmo2 to exclude weapons from autoselection 2013-03-24 02:25:12 +00:00
thingdef_states.cpp - Added support for random state durations. Instead of defining a frame like this: 2012-08-23 01:00:30 +00:00
thingdef_type.h - Made several DECORATE errors which do not involve parsing non-fatal. 2008-12-29 23:03:38 +00:00