gzdoom/wadsrc/static/zscript
2017-01-31 23:04:56 -05:00
..
chex - renamed A_FireCustomMissile and added a deprecated compatibility wrapper to deal with the inverted pitch this function used. 2016-12-24 16:34:45 +01:00
doom - fixed error in vertical velocity calculation for A_SkullAttack. 2017-01-21 19:56:54 +01:00
heretic - fixed: The check for virtual function overrides was never done if the overriding function had no qualifier at all. 2017-01-08 19:07:26 +01:00
hexen - scriptified a large part of the weapon code. 2017-01-19 17:40:34 +01:00
inventory - copied A_ClearRefire to the proper place for good now. 2017-01-20 20:19:38 +01:00
raven - scriptified a large part of the weapon code. 2017-01-19 17:40:34 +01:00
shared Merge https://github.com/coelckers/gzdoom 2017-01-31 23:04:56 -05:00
strife - fixed local variable having the same name as a member in Strife's inquisitor. 2017-01-22 12:28:09 +01:00
actor.txt Merge https://github.com/coelckers/gzdoom 2017-01-20 20:56:02 -05:00
actor_checks.txt - scriptified cht_Give and cht_Take and made them virtual function of PlayerPawn so that this can be better configured for mods that want other options in here. 2017-01-17 17:34:39 +01:00
base.txt - fixed: Class and struct name lookup was not context aware. 2017-01-23 19:10:28 +01:00
compatibility.txt - scriptified a large part of the weapon code. 2017-01-19 17:40:34 +01:00
constants.txt Merge remote-tracking branch 'gzdoom/master' into qzdoom 2017-01-20 00:22:29 +01:00
dynarrays.txt some groundwork for the implementation of dynamic arrays 2017-01-11 00:57:31 +01:00
mapdata.txt - skriptified the skybox actors. 2017-01-14 18:04:49 +01:00
sounddata.txt - scriptified ASoundSequence. 2017-01-14 14:37:29 +01:00