mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-05 20:40:30 +00:00
a8de4fc2da
everything that was new for XP. - Swapped snes_spc out for the full Game Music Emu library. SVN r1631 (trunk)
158 lines
4.5 KiB
C++
158 lines
4.5 KiB
C++
// Multi-channel sound buffer interface, and basic mono and stereo buffers
|
|
|
|
// Blip_Buffer 0.4.1
|
|
#ifndef MULTI_BUFFER_H
|
|
#define MULTI_BUFFER_H
|
|
|
|
#include "blargg_common.h"
|
|
#include "Blip_Buffer.h"
|
|
|
|
// Interface to one or more Blip_Buffers mapped to one or more channels
|
|
// consisting of left, center, and right buffers.
|
|
class Multi_Buffer {
|
|
public:
|
|
Multi_Buffer( int samples_per_frame );
|
|
virtual ~Multi_Buffer() { }
|
|
|
|
// Set the number of channels available
|
|
virtual blargg_err_t set_channel_count( int );
|
|
|
|
// Get indexed channel, from 0 to channel count - 1
|
|
struct channel_t {
|
|
Blip_Buffer* center;
|
|
Blip_Buffer* left;
|
|
Blip_Buffer* right;
|
|
};
|
|
enum { type_index_mask = 0xFF };
|
|
enum { wave_type = 0x100, noise_type = 0x200, mixed_type = wave_type | noise_type };
|
|
virtual channel_t channel( int index, int type ) = 0;
|
|
|
|
// See Blip_Buffer.h
|
|
virtual blargg_err_t set_sample_rate( long rate, int msec = blip_default_length ) = 0;
|
|
virtual void clock_rate( long ) = 0;
|
|
virtual void bass_freq( int ) = 0;
|
|
virtual void clear() = 0;
|
|
long sample_rate() const;
|
|
|
|
// Length of buffer, in milliseconds
|
|
int length() const;
|
|
|
|
// See Blip_Buffer.h
|
|
virtual void end_frame( blip_time_t ) = 0;
|
|
|
|
// Number of samples per output frame (1 = mono, 2 = stereo)
|
|
int samples_per_frame() const;
|
|
|
|
// Count of changes to channel configuration. Incremented whenever
|
|
// a change is made to any of the Blip_Buffers for any channel.
|
|
unsigned channels_changed_count() { return channels_changed_count_; }
|
|
|
|
// See Blip_Buffer.h
|
|
virtual long read_samples( blip_sample_t*, long ) = 0;
|
|
virtual long samples_avail() const = 0;
|
|
|
|
public:
|
|
BLARGG_DISABLE_NOTHROW
|
|
protected:
|
|
void channels_changed() { channels_changed_count_++; }
|
|
private:
|
|
// noncopyable
|
|
Multi_Buffer( const Multi_Buffer& );
|
|
Multi_Buffer& operator = ( const Multi_Buffer& );
|
|
|
|
unsigned channels_changed_count_;
|
|
long sample_rate_;
|
|
int length_;
|
|
int const samples_per_frame_;
|
|
};
|
|
|
|
// Uses a single buffer and outputs mono samples.
|
|
class Mono_Buffer : public Multi_Buffer {
|
|
Blip_Buffer buf;
|
|
channel_t chan;
|
|
public:
|
|
// Buffer used for all channels
|
|
Blip_Buffer* center() { return &buf; }
|
|
|
|
public:
|
|
Mono_Buffer();
|
|
~Mono_Buffer();
|
|
blargg_err_t set_sample_rate( long rate, int msec = blip_default_length );
|
|
void clock_rate( long rate ) { buf.clock_rate( rate ); }
|
|
void bass_freq( int freq ) { buf.bass_freq( freq ); }
|
|
void clear() { buf.clear(); }
|
|
long samples_avail() const { return buf.samples_avail(); }
|
|
long read_samples( blip_sample_t* p, long s ) { return buf.read_samples( p, s ); }
|
|
channel_t channel( int, int ) { return chan; }
|
|
void end_frame( blip_time_t t ) { buf.end_frame( t ); }
|
|
};
|
|
|
|
// Uses three buffers (one for center) and outputs stereo sample pairs.
|
|
class Stereo_Buffer : public Multi_Buffer {
|
|
public:
|
|
|
|
// Buffers used for all channels
|
|
Blip_Buffer* center() { return &bufs [0]; }
|
|
Blip_Buffer* left() { return &bufs [1]; }
|
|
Blip_Buffer* right() { return &bufs [2]; }
|
|
|
|
public:
|
|
Stereo_Buffer();
|
|
~Stereo_Buffer();
|
|
blargg_err_t set_sample_rate( long, int msec = blip_default_length );
|
|
void clock_rate( long );
|
|
void bass_freq( int );
|
|
void clear();
|
|
channel_t channel( int, int ) { return chan; }
|
|
void end_frame( blip_time_t );
|
|
|
|
long samples_avail() const { return bufs [0].samples_avail() * 2; }
|
|
long read_samples( blip_sample_t*, long );
|
|
|
|
private:
|
|
enum { buf_count = 3 };
|
|
Blip_Buffer bufs [buf_count];
|
|
channel_t chan;
|
|
int stereo_added;
|
|
int was_stereo;
|
|
|
|
void mix_stereo_no_center( blip_sample_t*, blargg_long );
|
|
void mix_stereo( blip_sample_t*, blargg_long );
|
|
void mix_mono( blip_sample_t*, blargg_long );
|
|
};
|
|
|
|
// Silent_Buffer generates no samples, useful where no sound is wanted
|
|
class Silent_Buffer : public Multi_Buffer {
|
|
channel_t chan;
|
|
public:
|
|
Silent_Buffer();
|
|
blargg_err_t set_sample_rate( long rate, int msec = blip_default_length );
|
|
void clock_rate( long ) { }
|
|
void bass_freq( int ) { }
|
|
void clear() { }
|
|
channel_t channel( int, int ) { return chan; }
|
|
void end_frame( blip_time_t ) { }
|
|
long samples_avail() const { return 0; }
|
|
long read_samples( blip_sample_t*, long ) { return 0; }
|
|
};
|
|
|
|
|
|
inline blargg_err_t Multi_Buffer::set_sample_rate( long rate, int msec )
|
|
{
|
|
sample_rate_ = rate;
|
|
length_ = msec;
|
|
return 0;
|
|
}
|
|
|
|
inline blargg_err_t Silent_Buffer::set_sample_rate( long rate, int msec )
|
|
{
|
|
return Multi_Buffer::set_sample_rate( rate, msec );
|
|
}
|
|
|
|
inline int Multi_Buffer::samples_per_frame() const { return samples_per_frame_; }
|
|
|
|
inline long Multi_Buffer::sample_rate() const { return sample_rate_; }
|
|
|
|
inline int Multi_Buffer::length() const { return length_; }
|
|
|
|
#endif
|