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38 lines
1.2 KiB
Text
38 lines
1.2 KiB
Text
// This file contains compatibility wrappers for DECORATE functions with bad parameters or other things that were refactored since the first release.
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extend class Object
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{
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deprecated static int GameType() // deprecated for 2.4.x
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{
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return gameinfo.gametype;
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}
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deprecated static void C_MidPrint(string fontname, string textlabel, bool bold = false) // deprecated for 2.4.x
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{
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return Console.MidPrint(fontname, textlabel, bold);
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}
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}
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extend class Actor
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{
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deprecated void A_CustomMissile(class<Actor> missiletype, double spawnheight = 32, double spawnofs_xy = 0, double angle = 0, int flags = 0, double pitch = 0, int ptr = AAPTR_TARGET)
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{
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A_SpawnProjectile(missiletype, spawnheight, spawnofs_xy, angle, flags|CMF_BADPITCH, pitch, ptr);
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}
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}
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extend class StateProvider
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{
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deprecated action void A_FireCustomMissile(class<Actor> missiletype, double angle = 0, bool useammo = true, double spawnofs_xy = 0, double spawnheight = 0, int flags = 0, double pitch = 0)
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{
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A_FireProjectile(missiletype, angle, useammo, spawnofs_xy, spawnheight, flags, -pitch);
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}
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}
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// this is just a placeholder until the statusbar gets properly exported.
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struct StatusBar native
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{
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native static void ReceivedWeapon(Weapon weap);
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}
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