gzdoom/src/swrenderer/scene
2017-01-24 04:19:43 +01:00
..
r_3dfloors.cpp Split r_main into r_viewport, r_scene and r_light 2017-01-12 16:21:46 +01:00
r_3dfloors.h Convert r_3dfloors to a class 2017-01-04 18:54:14 +01:00
r_light.cpp Remove SetupFrame and CopyStackedViewParameters from FRenderer interface 2017-01-15 01:54:25 +01:00
r_light.h Remove SetupFrame and CopyStackedViewParameters from FRenderer interface 2017-01-15 01:54:25 +01:00
r_opaque_pass.cpp Rename visplane_t to VisiblePlane 2017-01-19 03:11:49 +01:00
r_opaque_pass.h Rename visplane_t to VisiblePlane 2017-01-19 03:11:49 +01:00
r_portal.cpp Split Clear into two functions 2017-01-19 03:19:31 +01:00
r_portal.h Rename visplane_t to VisiblePlane 2017-01-19 03:11:49 +01:00
r_scene.cpp Split Clear into two functions 2017-01-19 03:19:31 +01:00
r_scene.h Make RenderActorView private 2017-01-15 23:03:58 +01:00
r_translucent_pass.cpp Detach player sprites from VisibleSprite 2017-01-24 04:15:54 +01:00
r_translucent_pass.h Moved DrawSprite to VisibleSprite and marked all its variables as protected 2017-01-16 05:43:56 +01:00
r_viewport.cpp Remove the need for RenderPlayerSprites::SetupSpriteScale 2017-01-24 04:19:43 +01:00
r_viewport.h Create a class for the viewport 2017-01-15 04:06:52 +01:00