gzdoom/src/scripting
2017-04-14 23:06:12 +02:00
..
backend - fixed missing null pointer check in BuiltinNameToClass. 2017-04-14 23:06:12 +02:00
decorate - block direct use of 'new' for DObjects. 2017-04-14 13:31:58 +02:00
vm - moved the VM types into their own file and only include it where really needed. 2017-04-13 01:12:04 +02:00
zscript - block direct use of 'new' for DObjects. 2017-04-14 13:31:58 +02:00
symbols.cpp - do not delete the namespaces when removing compiler symbols. They still get referenced by some types and must remain until the engine shuts down. 2017-04-14 19:40:50 +02:00
symbols.h - took PTypeBase and all its subclasses out of the DObject hierarchy. 2017-04-13 17:47:17 +02:00
thingdef.cpp - block direct use of 'new' for DObjects. 2017-04-14 13:31:58 +02:00
thingdef.h - moved the VM types into their own file and only include it where really needed. 2017-04-13 01:12:04 +02:00
thingdef_data.cpp - fixed: WP_NOCHANGE had different values in native and script code, resulting in problems with weapon selection. 2017-04-13 18:59:45 +02:00
thingdef_properties.cpp - removed all RTTI checks for the types. 2017-04-13 15:38:06 +02:00
types.cpp - block direct use of 'new' for DObjects. 2017-04-14 13:31:58 +02:00
types.h - took PTypeBase and all its subclasses out of the DObject hierarchy. 2017-04-13 17:47:17 +02:00