gzdoom/src/sound
2020-10-25 15:58:30 +01:00
..
s_advsound.cpp - ensure that sfxinfo_t is always fully initialized, regardless how the setup is performed. 2020-10-16 22:57:30 +02:00
s_doomsound.cpp Disallow sound to be played on destroyed actors 2020-09-12 21:38:56 +02:00
s_doomsound.h - system backend cleanup. 2020-04-22 19:57:14 +02:00
s_sndseq.cpp Raise SNDSEQ limit to 4096 sequences 2020-10-25 15:58:30 +01:00
s_sndseq.h Raise SNDSEQ limit to 4096 sequences 2020-10-25 15:58:30 +01:00
s_sound.h - moved game specific data out of the sound backend. 2020-04-11 20:20:35 +02:00