mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-12-14 22:51:38 +00:00
399 lines
7.2 KiB
Text
399 lines
7.2 KiB
Text
|
|
class HereticWeapon : Weapon
|
|
{
|
|
Default
|
|
{
|
|
Weapon.Kickback 150;
|
|
}
|
|
}
|
|
|
|
// Pod ----------------------------------------------------------------------
|
|
|
|
class Pod : Actor
|
|
{
|
|
Default
|
|
{
|
|
Health 45;
|
|
Radius 16;
|
|
Height 54;
|
|
Painchance 255;
|
|
+SOLID +NOBLOOD +SHOOTABLE +DROPOFF
|
|
+WINDTHRUST +PUSHABLE +SLIDESONWALLS
|
|
+CANPASS +TELESTOMP +DONTMORPH
|
|
+NOBLOCKMONST +DONTGIB +OLDRADIUSDMG
|
|
DeathSound "world/podexplode";
|
|
PushFactor 0.5;
|
|
}
|
|
|
|
States
|
|
{
|
|
Spawn:
|
|
PPOD A 10;
|
|
Loop;
|
|
Pain:
|
|
PPOD B 14 A_PodPain;
|
|
Goto Spawn;
|
|
Death:
|
|
PPOD C 5 BRIGHT A_RemovePod;
|
|
PPOD D 5 BRIGHT A_Scream;
|
|
PPOD E 5 BRIGHT A_Explode;
|
|
PPOD F 10 BRIGHT;
|
|
Stop;
|
|
Grow:
|
|
PPOD IJKLMNOP 3;
|
|
Goto Spawn;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
//
|
|
// PROC A_PodPain
|
|
//
|
|
//----------------------------------------------------------------------------
|
|
|
|
void A_PodPain (class<Actor> gootype = "PodGoo")
|
|
{
|
|
int chance = Random[PodPain]();
|
|
if (chance < 128)
|
|
{
|
|
return;
|
|
}
|
|
for (int count = chance > 240 ? 2 : 1; count; count--)
|
|
{
|
|
Actor goo = Spawn(gootype, pos + (0, 0, 48), ALLOW_REPLACE);
|
|
if (goo != null)
|
|
{
|
|
goo.target = self;
|
|
goo.Vel.X = Random2[PodPain]() / 128.;
|
|
goo.Vel.Y = Random2[PodPain]() / 128.;
|
|
goo.Vel.Z = 0.5 + random[PodPain]() / 128.;
|
|
}
|
|
}
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
//
|
|
// PROC A_RemovePod
|
|
//
|
|
//----------------------------------------------------------------------------
|
|
|
|
void A_RemovePod ()
|
|
{
|
|
if (master && master.special1 > 0)
|
|
{
|
|
master.special1--;
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
|
|
// Pod goo (falls from pod when damaged) ------------------------------------
|
|
|
|
class PodGoo : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 2;
|
|
Height 4;
|
|
Gravity 0.125;
|
|
+NOBLOCKMAP +MISSILE +DROPOFF
|
|
+NOTELEPORT +CANNOTPUSH
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
PPOD GH 8;
|
|
Loop;
|
|
Death:
|
|
PPOD G 10;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
// Pod generator ------------------------------------------------------------
|
|
|
|
class PodGenerator : Actor
|
|
{
|
|
Default
|
|
{
|
|
+NOBLOCKMAP
|
|
+NOSECTOR
|
|
+DONTSPLASH
|
|
AttackSound "world/podgrow";
|
|
}
|
|
|
|
|
|
States
|
|
{
|
|
Spawn:
|
|
TNT1 A 35 A_MakePod;
|
|
Loop;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
//
|
|
// PROC A_MakePod
|
|
//
|
|
//----------------------------------------------------------------------------
|
|
|
|
const MAX_GEN_PODS = 16;
|
|
|
|
void A_MakePod (class<Actor> podtype = "Pod")
|
|
{
|
|
if (special1 >= MAX_GEN_PODS)
|
|
{ // Too many generated pods
|
|
return;
|
|
}
|
|
Actor mo = Spawn(podtype, (pos.xy, ONFLOORZ), ALLOW_REPLACE);
|
|
if (!mo) return;
|
|
if (!mo.CheckPosition (mo.Pos.xy))
|
|
{ // Didn't fit
|
|
mo.Destroy ();
|
|
return;
|
|
}
|
|
mo.SetStateLabel("Grow");
|
|
mo.Thrust(4.5, random[MakePod]() * (360. / 256));
|
|
A_PlaySound (AttackSound, CHAN_BODY);
|
|
special1++; // Increment generated pod count
|
|
mo.master = self; // Link the generator to the pod
|
|
}
|
|
}
|
|
|
|
|
|
// Teleglitter generator 1 --------------------------------------------------
|
|
|
|
class TeleGlitterGenerator1 : Actor
|
|
{
|
|
Default
|
|
{
|
|
+NOBLOCKMAP
|
|
+NOGRAVITY
|
|
+DONTSPLASH
|
|
+MOVEWITHSECTOR
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
TNT1 A 8 A_SpawnItemEx("TeleGlitter1", random[TeleGlitter](0,31)-16, random[TeleGlitter](0,31)-16, 0, 0,0,0.25);
|
|
Loop;
|
|
}
|
|
}
|
|
|
|
// Teleglitter generator 2 --------------------------------------------------
|
|
|
|
class TeleGlitterGenerator2 : Actor
|
|
{
|
|
Default
|
|
{
|
|
+NOBLOCKMAP
|
|
+NOGRAVITY
|
|
+DONTSPLASH
|
|
+MOVEWITHSECTOR
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
TNT1 A 8 A_SpawnItemEx("TeleGlitter2", random[TeleGlitter2](0,31)-16, random[TeleGlitter2](0,31)-16, 0, 0,0,0.25);
|
|
Loop;
|
|
}
|
|
}
|
|
|
|
|
|
// Teleglitter 1 ------------------------------------------------------------
|
|
|
|
class TeleGlitter1 : Actor
|
|
{
|
|
Default
|
|
{
|
|
+NOBLOCKMAP +NOGRAVITY +MISSILE +ZDOOMTRANS
|
|
RenderStyle "Add";
|
|
Damage 0;
|
|
}
|
|
|
|
|
|
States
|
|
{
|
|
Spawn:
|
|
TGLT A 2 BRIGHT;
|
|
TGLT B 2 BRIGHT A_AccTeleGlitter;
|
|
TGLT C 2 BRIGHT;
|
|
TGLT D 2 BRIGHT A_AccTeleGlitter;
|
|
TGLT E 2 BRIGHT;
|
|
Loop;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
//
|
|
// PROC A_AccTeleGlitter
|
|
//
|
|
//----------------------------------------------------------------------------
|
|
|
|
void A_AccTeleGlitter ()
|
|
{
|
|
if (++health > 35)
|
|
{
|
|
Vel.Z *= 1.5;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Teleglitter 2 ------------------------------------------------------------
|
|
|
|
class TeleGlitter2 : TeleGlitter1
|
|
{
|
|
States
|
|
{
|
|
Spawn:
|
|
TGLT F 2 BRIGHT;
|
|
TGLT G 2 BRIGHT A_AccTeleGlitter;
|
|
TGLT H 2 BRIGHT;
|
|
TGLT I 2 BRIGHT A_AccTeleGlitter;
|
|
TGLT J 2 BRIGHT;
|
|
Loop;
|
|
}
|
|
}
|
|
|
|
|
|
// --- Volcano --------------------------------------------------------------
|
|
|
|
class Volcano : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 12;
|
|
Height 20;
|
|
+SOLID
|
|
}
|
|
|
|
States
|
|
{
|
|
Spawn:
|
|
VLCO A 350;
|
|
VLCO A 35 A_VolcanoSet;
|
|
VLCO BCDBCD 3;
|
|
VLCO E 10 A_VolcanoBlast;
|
|
Goto Spawn+1;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
//
|
|
// PROC A_VolcanoSet
|
|
//
|
|
//----------------------------------------------------------------------------
|
|
|
|
void A_VolcanoSet ()
|
|
{
|
|
tics = 105 + (random[VolcanoSet]() & 127);
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
//
|
|
// PROC A_VolcanoBlast
|
|
//
|
|
//----------------------------------------------------------------------------
|
|
|
|
void A_VolcanoBlast ()
|
|
{
|
|
int count = random[VolcanoBlast](1,3);
|
|
for (int i = 0; i < count; i++)
|
|
{
|
|
Actor blast = Spawn("VolcanoBlast", pos + (0, 0, 44), ALLOW_REPLACE);
|
|
if (blast != null)
|
|
{
|
|
blast.target = self;
|
|
blast.Angle = random[VolcanoBlast]() * (360 / 256.);
|
|
blast.VelFromAngle(1.);
|
|
blast.Vel.Z = 2.5 + random[VolcanoBlast]() / 64.;
|
|
blast.A_PlaySound ("world/volcano/shoot", CHAN_BODY);
|
|
blast.CheckMissileSpawn (radius);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Volcano blast ------------------------------------------------------------
|
|
|
|
class VolcanoBlast : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 8;
|
|
Height 8;
|
|
Speed 2;
|
|
Damage 2;
|
|
DamageType "Fire";
|
|
Gravity 0.125;
|
|
+NOBLOCKMAP +MISSILE +DROPOFF
|
|
+NOTELEPORT
|
|
DeathSound "world/volcano/blast";
|
|
}
|
|
|
|
States
|
|
{
|
|
Spawn:
|
|
VFBL AB 4 BRIGHT A_SpawnItemEx("Puffy", random2[BeastPuff]()*0.015625, random2[BeastPuff]()*0.015625, random2[BeastPuff]()*0.015625,
|
|
0,0,0,0,SXF_ABSOLUTEPOSITION, 64);
|
|
Loop;
|
|
|
|
Death:
|
|
XPL1 A 4 BRIGHT A_VolcBallImpact;
|
|
XPL1 BCDEF 4 BRIGHT;
|
|
Stop;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
//
|
|
// PROC A_VolcBallImpact
|
|
//
|
|
//----------------------------------------------------------------------------
|
|
|
|
void A_VolcBallImpact ()
|
|
{
|
|
if (pos.Z <= floorz)
|
|
{
|
|
bNoGravity = true;
|
|
Gravity = 1;
|
|
AddZ(28);
|
|
}
|
|
A_Explode(25, 25, XF_NOSPLASH|XF_HURTSOURCE, false, 0, 0, 0, "BulletPuff", 'Fire');
|
|
for (int i = 0; i < 4; i++)
|
|
{
|
|
Actor tiny = Spawn("VolcanoTBlast", Pos, ALLOW_REPLACE);
|
|
if (tiny)
|
|
{
|
|
tiny.target = self;
|
|
tiny.Angle = 90.*i;
|
|
tiny.VelFromAngle(0.7);
|
|
tiny.Vel.Z = 1. + random[VolcBallImpact]() / 128.;
|
|
tiny.CheckMissileSpawn (radius);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Volcano T Blast ----------------------------------------------------------
|
|
|
|
class VolcanoTBlast : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 8;
|
|
Height 6;
|
|
Speed 2;
|
|
Damage 1;
|
|
DamageType "Fire";
|
|
Gravity 0.125;
|
|
+NOBLOCKMAP +MISSILE +DROPOFF
|
|
+NOTELEPORT
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
VTFB AB 4 BRIGHT;
|
|
Loop;
|
|
Death:
|
|
SFFI CBABCDE 4 BRIGHT;
|
|
Stop;
|
|
}
|
|
}
|
|
|