gzdoom/wadsrc/static/zscript/inventory
Christoph Oelckers c880b26d98 - scriptified MorphProjectile and CustomSprite.
This should for now conclude actor class scriptification. The remaining ten classes with the exception of MorphedMonster are all too essential or too closely tied to engine feature so they should remain native.
2017-01-20 01:11:36 +01:00
..
ammo.txt - scriptified the remains of AAmmo. 2017-01-18 14:18:17 +01:00
armor.txt - no need to keep AArmor native, now that all child classes have been scriptified. 2017-01-18 23:46:19 +01:00
health.txt - fully scriptified HealthPickup. 2017-01-15 18:46:40 +01:00
inv_misc.txt - scriptified a large part of the weapon code. 2017-01-19 17:40:34 +01:00
inventory.txt - scriptified MorphProjectile and CustomSprite. 2017-01-20 01:11:36 +01:00
powerups.txt - scriptified the remains of APowerup. 2017-01-18 10:33:03 +01:00
stateprovider.txt - more exporting of AInventory. 2017-01-19 20:56:31 +01:00
weaponpiece.txt - scriptified the rest of the weapon pieces. 2017-01-18 18:46:24 +01:00
weapons.txt - scriptified a large part of the weapon code. 2017-01-19 17:40:34 +01:00