gzdoom/src/gl
Christoph Oelckers c880b26d98 - scriptified MorphProjectile and CustomSprite.
This should for now conclude actor class scriptification. The remaining ten classes with the exception of MorphedMonster are all too essential or too closely tied to engine feature so they should remain native.
2017-01-20 01:11:36 +01:00
..
compatibility - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
data - removed all skybox class types from code in preparation for exporting these classes. 2017-01-14 16:05:40 +01:00
dynlights more inventory scriptification 2017-01-19 23:42:12 +01:00
hqnx Removed useless integer type size expansion 2017-01-06 10:40:51 +01:00
hqnx_asm - fixed bad #pragma pack combination in hqnx_asm_Image.h 2016-08-05 15:27:35 +02:00
models - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
renderer - fixed: The texture for legacy dynamic light handling was always allocated, even if not needed, and it was never freed. 2017-01-11 10:47:45 +01:00
scene - scriptified MorphProjectile and CustomSprite. 2017-01-20 01:11:36 +01:00
shaders Added virtual destructor to FPresentShaderBase class 2017-01-06 10:40:51 +01:00
stereo3d Fix broken SSAO portal rendering and let FRenderState do the glDrawBuffers calls 2016-10-22 00:09:06 +02:00
system Added missing OpenGL extension for PowerPC Macs 2017-01-13 10:51:56 +02:00
textures - fixed a few memory leaks. 2017-01-11 11:37:27 +01:00
unused - floatified more of gl_wall.cpp. 2016-04-07 23:19:37 +02:00
utility - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
xbr - added xBRZ files. 2016-09-03 16:55:16 +02:00
gl_functions.h - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00