gzdoom/src/files.h
Christoph Oelckers c85a602546 - allow loading uncompressed version of compressed nodes.
- extended FileReader hierarchy so that FileReader, FileReaderZ etc. all inherit from one
  base class so that the same code can be used to read from both uncompressed and compressed streams.


SVN r2287 (trunk)
2010-04-17 20:49:18 +00:00

340 lines
5.8 KiB
C++

#ifndef FILES_H
#define FILES_H
#include <stdio.h>
#include <zlib.h>
#include "bzlib.h"
#include "LzmaDec.h"
#include "doomtype.h"
#include "m_swap.h"
class FileReaderBase
{
public:
virtual ~FileReaderBase() {}
virtual long Read (void *buffer, long len) = 0;
FileReaderBase &operator>> (BYTE &v)
{
Read (&v, 1);
return *this;
}
FileReaderBase &operator>> (SBYTE &v)
{
Read (&v, 1);
return *this;
}
FileReaderBase &operator>> (WORD &v)
{
Read (&v, 2);
v = LittleShort(v);
return *this;
}
FileReaderBase &operator>> (SWORD &v)
{
Read (&v, 2);
v = LittleShort(v);
return *this;
}
FileReaderBase &operator>> (DWORD &v)
{
Read (&v, 4);
v = LittleLong(v);
return *this;
}
FileReaderBase &operator>> (fixed_t &v)
{
Read (&v, 4);
v = LittleLong(v);
return *this;
}
};
class FileReader : public FileReaderBase
{
public:
FileReader ();
FileReader (const char *filename);
FileReader (FILE *file);
FileReader (FILE *file, long length);
bool Open (const char *filename);
virtual ~FileReader ();
virtual long Tell () const;
virtual long Seek (long offset, int origin);
virtual long Read (void *buffer, long len);
virtual char *Gets(char *strbuf, int len);
long GetLength () const { return Length; }
// If you use the underlying FILE without going through this class,
// you must call ResetFilePtr() before using this class again.
void ResetFilePtr ();
FILE *GetFile () const { return File; }
virtual const char *GetBuffer() const { return NULL; }
FileReader &operator>> (BYTE &v)
{
Read (&v, 1);
return *this;
}
FileReader &operator>> (SBYTE &v)
{
Read (&v, 1);
return *this;
}
FileReader &operator>> (WORD &v)
{
Read (&v, 2);
v = LittleShort(v);
return *this;
}
FileReader &operator>> (SWORD &v)
{
Read (&v, 2);
v = LittleShort(v);
return *this;
}
FileReader &operator>> (DWORD &v)
{
Read (&v, 4);
v = LittleLong(v);
return *this;
}
protected:
FileReader (const FileReader &other, long length);
char *GetsFromBuffer(const char * bufptr, char *strbuf, int len);
FILE *File;
long Length;
long StartPos;
long FilePos;
private:
long CalcFileLen () const;
protected:
bool CloseOnDestruct;
};
// Wraps around a FileReader to decompress a zlib stream
class FileReaderZ : public FileReaderBase
{
public:
FileReaderZ (FileReader &file, bool zip=false);
~FileReaderZ ();
virtual long Read (void *buffer, long len);
FileReaderZ &operator>> (BYTE &v)
{
Read (&v, 1);
return *this;
}
FileReaderZ &operator>> (SBYTE &v)
{
Read (&v, 1);
return *this;
}
FileReaderZ &operator>> (WORD &v)
{
Read (&v, 2);
v = LittleShort(v);
return *this;
}
FileReaderZ &operator>> (SWORD &v)
{
Read (&v, 2);
v = LittleShort(v);
return *this;
}
FileReaderZ &operator>> (DWORD &v)
{
Read (&v, 4);
v = LittleLong(v);
return *this;
}
FileReaderZ &operator>> (fixed_t &v)
{
Read (&v, 4);
v = LittleLong(v);
return *this;
}
private:
enum { BUFF_SIZE = 4096 };
FileReader &File;
bool SawEOF;
z_stream Stream;
BYTE InBuff[BUFF_SIZE];
void FillBuffer ();
FileReaderZ &operator= (const FileReaderZ &) { return *this; }
};
// Wraps around a FileReader to decompress a bzip2 stream
class FileReaderBZ2 : public FileReaderBase
{
public:
FileReaderBZ2 (FileReader &file);
~FileReaderBZ2 ();
long Read (void *buffer, long len);
FileReaderBZ2 &operator>> (BYTE &v)
{
Read (&v, 1);
return *this;
}
FileReaderBZ2 &operator>> (SBYTE &v)
{
Read (&v, 1);
return *this;
}
FileReaderBZ2 &operator>> (WORD &v)
{
Read (&v, 2);
v = LittleShort(v);
return *this;
}
FileReaderBZ2 &operator>> (SWORD &v)
{
Read (&v, 2);
v = LittleShort(v);
return *this;
}
FileReaderBZ2 &operator>> (DWORD &v)
{
Read (&v, 4);
v = LittleLong(v);
return *this;
}
FileReaderBZ2 &operator>> (fixed_t &v)
{
Read (&v, 4);
v = LittleLong(v);
return *this;
}
private:
enum { BUFF_SIZE = 4096 };
FileReader &File;
bool SawEOF;
bz_stream Stream;
BYTE InBuff[BUFF_SIZE];
void FillBuffer ();
FileReaderBZ2 &operator= (const FileReaderBZ2 &) { return *this; }
};
// Wraps around a FileReader to decompress a lzma stream
class FileReaderLZMA : public FileReaderBase
{
public:
FileReaderLZMA (FileReader &file, size_t uncompressed_size, bool zip);
~FileReaderLZMA ();
long Read (void *buffer, long len);
FileReaderLZMA &operator>> (BYTE &v)
{
Read (&v, 1);
return *this;
}
FileReaderLZMA &operator>> (SBYTE &v)
{
Read (&v, 1);
return *this;
}
FileReaderLZMA &operator>> (WORD &v)
{
Read (&v, 2);
v = LittleShort(v);
return *this;
}
FileReaderLZMA &operator>> (SWORD &v)
{
Read (&v, 2);
v = LittleShort(v);
return *this;
}
FileReaderLZMA &operator>> (DWORD &v)
{
Read (&v, 4);
v = LittleLong(v);
return *this;
}
FileReaderLZMA &operator>> (fixed_t &v)
{
Read (&v, 4);
v = LittleLong(v);
return *this;
}
private:
enum { BUFF_SIZE = 4096 };
FileReader &File;
bool SawEOF;
CLzmaDec Stream;
size_t Size;
size_t InPos, InSize;
size_t OutProcessed;
BYTE InBuff[BUFF_SIZE];
void FillBuffer ();
FileReaderLZMA &operator= (const FileReaderLZMA &) { return *this; }
};
class MemoryReader : public FileReader
{
public:
MemoryReader (const char *buffer, long length);
~MemoryReader ();
virtual long Tell () const;
virtual long Seek (long offset, int origin);
virtual long Read (void *buffer, long len);
virtual char *Gets(char *strbuf, int len);
virtual const char *GetBuffer() const { return bufptr; }
protected:
const char * bufptr;
};
#endif