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https://github.com/ZDoom/gzdoom.git
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197 lines
3.1 KiB
Text
197 lines
3.1 KiB
Text
// Splashes ----------------------------------------------------------------
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splash Water
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{
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smallclass WaterSplashBase
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smallclip 12
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smallsound world/drip
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baseclass WaterSplashBase
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chunkclass WaterSplash
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chunkxvelshift 8
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chunkyvelshift 8
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chunkzvelshift 8
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chunkbasezvel 2
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sound world/watersplash
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}
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splash Sludge
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{
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smallclass SludgeSplash
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smallclip 12
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smallsound world/sludgegloop
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baseclass SludgeSplash
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chunkclass SludgeChunk
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chunkxvelshift 8
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chunkyvelshift 8
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chunkzvelshift 8
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chunkbasezvel 1
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sound world/sludgegloop
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}
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splash Lava
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{
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smallclass LavaSplash
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smallclip 12
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smallsound world/lavasizzle
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baseclass LavaSplash
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chunkclass LavaSmoke
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chunkxvelshift -1
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chunkyvelshift -1
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chunkzvelshift 7
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chunkbasezvel 1
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sound world/lavasizzle
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}
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splash WaterSound
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{
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smallclass None
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baseclass None
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chunkclass None
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sound world/watersplash
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noalert
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}
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ifheretic
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splash Water
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{
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smallclass WaterSplashBase
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smallclip 12
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smallsound world/drip
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baseclass WaterSplashBase
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chunkclass WaterSplash
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chunkxvelshift 8
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chunkyvelshift 8
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chunkzvelshift 8
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chunkbasezvel 2
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sound world/watersplash
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noalert
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}
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splash Sludge
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{
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smallclass SludgeSplash
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smallclip 12
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smallsound world/sludgegloop
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baseclass SludgeSplash
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chunkclass SludgeChunk
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chunkxvelshift 8
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chunkyvelshift 8
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chunkzvelshift 8
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chunkbasezvel 1
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sound world/sludgegloop
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noalert
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}
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splash Lava
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{
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smallclass LavaSplash
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smallclip 12
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smallsound world/lavasizzle
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baseclass LavaSplash
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chunkclass LavaSmoke
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chunkxvelshift -1
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chunkyvelshift -1
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chunkzvelshift 7
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chunkbasezvel 1
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sound world/lavasizzle
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noalert
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}
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endif
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// Terrain types -----------------------------------------------------------
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terrain Water
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{
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splash Water
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footclip 10
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liquid
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}
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terrain Sludge
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{
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splash Sludge
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footclip 10
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liquid
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}
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ifheretic
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terrain Lava
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{
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splash Lava
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footclip 10
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liquid
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}
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endif
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ifhexen
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terrain Lava
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{
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splash Lava
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footclip 10
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liquid
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damageamount 5
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damagetype lava
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damagetimemask 31
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}
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terrain Ice
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{
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// A friction > 1 is actually less friction
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friction 1.70824008138
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// Ice doesn't actually do any damage. This is just so that things
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// that freeze to death take longer to melt on this terrain.
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damagetype ice
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}
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endif
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terrain JustASound
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{
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splash WaterSound
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liquid
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footclip 12
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}
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// Floor -> terrain mappings -----------------------------------------------
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ifheretic
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floor FLTWAWA1 Water
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floor FLTFLWW1 Water
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floor FLTLAVA1 Lava
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floor FLATHUH1 Lava
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floor FLTSLUD1 Sludge
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endif
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ifhexen
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floor X_005 Water
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floor X_001 Lava
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floor X_009 Sludge
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floor F_033 Ice
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endif
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ifstrife
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floor F_WATR03 JustASound
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floor F_WATR02 JustASound
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floor F_WATR01 JustASound
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floor F_VWATR3 JustASound
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floor F_VWATR2 JustASound
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floor P_VWATR1 JustASound
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floor F_HWATR3 JustASound
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floor F_HWATR2 JustASound
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floor F_HWATR1 JustASound
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floor F_PWATR3 JustASound
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floor F_PWATR2 JustASound
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floor F_PWATR1 JustASound
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endif
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