gzdoom/src/common/models
2022-08-26 18:01:26 +02:00
..
model.cpp - Backend update from Raze, mostly maintenance changes without new functionality. 2022-08-11 22:51:19 +02:00
model.h - Backend update from Raze, mostly maintenance changes without new functionality. 2022-08-11 22:51:19 +02:00
model_kvx.h - Backend update from Raze, mostly maintenance changes without new functionality. 2022-08-11 22:51:19 +02:00
model_md2.h - Backend update from Raze, mostly maintenance changes without new functionality. 2022-08-11 22:51:19 +02:00
model_md3.h - Backend update from Raze, mostly maintenance changes without new functionality. 2022-08-11 22:51:19 +02:00
model_obj.h - Backend update from Raze, mostly maintenance changes without new functionality. 2022-08-11 22:51:19 +02:00
model_ue1.h - Backend update from Raze, mostly maintenance changes without new functionality. 2022-08-11 22:51:19 +02:00
modelrenderer.h - moved around some sky rendering code so that the game independent parts are grouped together. 2020-04-29 00:14:42 +02:00
models_md2.cpp - Backend update from Raze, mostly maintenance changes without new functionality. 2022-08-11 22:51:19 +02:00
models_md3.cpp - Backend update from Raze, mostly maintenance changes without new functionality. 2022-08-11 22:51:19 +02:00
models_obj.cpp - Backend update from Raze, mostly maintenance changes without new functionality. 2022-08-11 22:51:19 +02:00
models_ue1.cpp UE1 models now handle frame index -1 properly. 2022-08-24 19:56:07 +02:00
models_voxel.cpp - Backend update from Raze, mostly maintenance changes without new functionality. 2022-08-11 22:51:19 +02:00
tab_anorms.h - moved model code to 'common'. 2020-04-27 20:50:46 +02:00
voxels.cpp - disable implicit conversions from float to TAngle 2022-08-26 18:01:26 +02:00
voxels.h Added PitchFromMomentum, UseActorPitch and UseActorRoll to VOXELDEF. Behaves exactly like their 3D model counterparts. Hardware renderer only. 2022-07-25 08:06:44 +02:00