gzdoom/src/gl/system
Christoph Oelckers c74356a1c0 - made OpenGL 3.3 a requirement for running the modern render path. Also force '-glversion 3' to use the modern render path, even though actual OpenGL 3.0 won't support it.
This will exclude Intel HD3000 and many obsolete drivers for NVidia and ATI which should have been updated long ago.
2017-06-28 17:57:04 +02:00
..
gl_cvars.h - Add gl_shadowmap_quality cvar that controls the resolution of the 1D shadow map texture 2017-06-04 00:44:49 +02:00
gl_debug.cpp - The mandatory include compile error fix for unix 2017-06-03 18:28:12 +02:00
gl_debug.h Only use KHR_debug if available 2016-08-22 19:25:13 +02:00
gl_extlist.txt Added missing OpenGL extension for PowerPC Macs 2017-01-13 10:51:56 +02:00
gl_framebuffer.cpp - check the return value of ogl_LoadFunctions and abort if it indicates failure. 2017-04-14 15:32:04 +02:00
gl_framebuffer.h - took DCanvas and all its subtypes out of the DObject tree. 2017-04-14 10:48:18 +02:00
gl_interface.cpp - made OpenGL 3.3 a requirement for running the modern render path. Also force '-glversion 3' to use the modern render path, even though actual OpenGL 3.0 won't support it. 2017-06-28 17:57:04 +02:00
gl_interface.h Add OpenGL ES support to Linux target and enable it for ARM devices 2017-01-25 07:18:26 +01:00
gl_load.c - Use SDL_GL_GetProcAddress on platforms where the SDL is being used. Since SDL initialized OpenGL for us, it is the only reliable way of retrieving proc addresses. 2017-04-06 23:33:56 -04:00
gl_load.h - remove Windows includes from gl_load.h 2017-03-09 13:03:49 +01:00
gl_menu.cpp Fixed missing xBRZ menu options on platforms without MMX support 2017-01-22 12:11:17 +02:00
gl_swframebuffer.cpp Fix setting of the gl_legacy_mode cvar. 2017-06-05 14:45:24 +02:00
gl_swframebuffer.h - Reduce the number of naked new/delete calls in OpenGLSWFrameBuffer 2017-05-27 02:31:15 +02:00
gl_swwipe.cpp - Reduce the number of naked new/delete calls in OpenGLSWFrameBuffer 2017-05-27 02:31:15 +02:00
gl_system.h - removed Windows.h include from gl_system.h and cleaned up that file. This means that most OpenGL sources can now be compiled without any Windows dependencies, which is significantly faster. 2017-03-09 13:19:51 +01:00
gl_threads.cpp
gl_wipe.cpp - did a bit of header cleanup to reduce the dependency on dobject.h. 2017-03-09 23:30:42 +01:00