gzdoom/wadsrc/static/zscript
2017-02-03 10:41:38 +01:00
..
chex
doom - fixed error in vertical velocity calculation for A_SkullAttack. 2017-01-21 19:56:54 +01:00
heretic
hexen - scriptified a large part of the weapon code. 2017-01-19 17:40:34 +01:00
inventory - copied A_ClearRefire to the proper place for good now. 2017-01-20 20:19:38 +01:00
raven - scriptified a large part of the weapon code. 2017-01-19 17:40:34 +01:00
shared - fixed: PlayerPawn.GetEffectTicsForItem read the duration from the wrong actor. 2017-02-03 10:41:38 +01:00
strife - fixed local variable having the same name as a member in Strife's inquisitor. 2017-01-22 12:28:09 +01:00
actor.txt - let A_SpawnProjectile, A_FireProjectile, A_SpawnItem(Ex) and A_ThrowGrenade return the spawned actors to the calling code. 2017-01-20 12:39:51 +01:00
actor_checks.txt - scriptified cht_Give and cht_Take and made them virtual function of PlayerPawn so that this can be better configured for mods that want other options in here. 2017-01-17 17:34:39 +01:00
base.txt - fixed: Class and struct name lookup was not context aware. 2017-01-23 19:10:28 +01:00
compatibility.txt - scriptified a large part of the weapon code. 2017-01-19 17:40:34 +01:00
constants.txt more inventory scriptification 2017-01-19 23:42:12 +01:00
dynarrays.txt
mapdata.txt
sounddata.txt