mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-08 22:11:09 +00:00
1624 lines
44 KiB
Text
1624 lines
44 KiB
Text
//-------------------------------------------------------------------------------------------
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//
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// Note:
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// Much of the menu structure defined here is accessed internally by CCMDs
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// and menu generation code. If you want to design your own menus make sure
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// that they are named identically and that links to all important submenus
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// are present.
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//
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//-------------------------------------------------------------------------------------------
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DEFAULTLISTMENU
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{
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Font "BigFont", "Untranslated"
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IfGame(Doom, Chex)
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{
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Selector "M_SKULL1", -32, -5
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Linespacing 16
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Font "BigFont", "Red"
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}
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IfGame(Strife)
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{
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Selector "M_CURS1", -28, -5
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Linespacing 19
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}
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IfGame(Heretic, Hexen)
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{
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Selector "M_SLCTR1", -28, -1
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Linespacing 20
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}
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}
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//-------------------------------------------------------------------------------------------
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//
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// The main menu. There's a lot of differences here between the games
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//
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//-------------------------------------------------------------------------------------------
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LISTMENU "MainMenu"
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{
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IfGame(Doom, Chex)
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{
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StaticPatch 94, 2, "M_DOOM"
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Position 97, 72
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IfOption(ReadThis)
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{
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Position 97, 64
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}
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}
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IfGame(Strife)
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{
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StaticPatch 84, 2, "M_STRIFE"
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Position 97, 45
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}
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IfGame(Heretic)
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{
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StaticPatch 88, 0, "M_HTIC"
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StaticPatch 40, 10, "M_SKL01"
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StaticPatch 232, 10, "M_SKL00"
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Position 110, 56
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}
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IfGame(Hexen)
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{
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StaticPatch 88, 0, "M_HTIC"
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StaticPatch 37, 80, "FBULB0"
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StaticPatch 278, 80, "FBULA0"
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Position 110, 56
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}
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IfGame(Doom, Strife, Chex)
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{
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PatchItem "M_NGAME", "n", "PlayerclassMenu"
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ifOption(SwapMenu)
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{
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PatchItem "M_LOADG", "l", "LoadGameMenu"
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PatchItem "M_SAVEG", "s", "SaveGameMenu"
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PatchItem "M_OPTION","o", "OptionsMenu"
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}
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else
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{
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PatchItem "M_OPTION","o", "OptionsMenu"
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PatchItem "M_LOADG", "l", "LoadGameMenu"
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PatchItem "M_SAVEG", "s", "SaveGameMenu"
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}
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ifOption(ReadThis)
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{
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PatchItem "M_RDTHIS","r", "ReadThisMenu"
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}
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PatchItem "M_QUITG", "q", "QuitMenu"
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}
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IfGame(Heretic, Hexen)
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{
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TextItem "$MNU_NEWGAME", "n", "PlayerclassMenu"
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TextItem "$MNU_OPTIONS", "o", "OptionsMenu"
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TextItem "$MNU_GAMEFILES", "g", "GameFilesMenu"
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TextItem "$MNU_INFO", "i", "ReadThisMenu"
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TextItem "$MNU_QUITGAME", "q", "QuitMenu"
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}
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}
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//-------------------------------------------------------------------------------------------
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//
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// Important note about the following template menus:
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// Don't even think about replacing them with something that's not an empty menu
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// with some static elements only. Proper function is not guaranteed then.
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//
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//-------------------------------------------------------------------------------------------
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//-------------------------------------------------------------------------------------------
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//
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// The player class menu
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// The init code will set the first item to 'autoselect' if it's the only one.
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//
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//-------------------------------------------------------------------------------------------
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ListMenu "PlayerclassMenu"
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{
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IfGame(Doom, Heretic, Hexen, Strife)
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{
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NetgameMessage "$NEWGAME"
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}
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IfGame(Chex)
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{
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NetgameMessage "$CNEWGAME"
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}
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IfGame(Doom, Strife, Chex)
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{
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StaticTextCentered 160, 15, "$MNU_CHOOSECLASS"
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Position 48, 63
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PlayerDisplay 220, 63, "20 00 00", "80 00 40"
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MouseWindow 0, 220
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}
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IfGame(Heretic)
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{
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StaticTextCentered 160, 15, "$MNU_CHOOSECLASS"
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Position 80, 50
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PlayerDisplay 220, 50, "20 00 00", "80 00 40"
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MouseWindow 0, 220
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}
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IfGame(Hexen)
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{
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StaticText 34, 24, "$MNU_CHOOSECLASS"
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Position 66, 58
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PlayerDisplay 174, 8, "00 07 00", "40 53 40"
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MouseWindow 0, 174
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}
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// The rest of this menu will be set up based on the actual player definitions.
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}
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//-------------------------------------------------------------------------------------------
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//
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// The episode menu
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// The init code will set the first item to 'autoselect' if it's the only one.
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//
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//-------------------------------------------------------------------------------------------
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ListMenu "EpisodeMenu"
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{
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IfGame(Doom, Heretic, Hexen, Strife)
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{
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NetgameMessage "$NEWGAME"
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}
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IfGame(Chex)
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{
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NetgameMessage "$CNEWGAME"
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}
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IfGame(Doom, Chex)
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{
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Position 48, 63
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StaticPatch 54, 38, "M_EPISOD"
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}
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IfGame(Strife)
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{
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Position 48, 63
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StaticText 54, 38, "$MNU_EPISODE"
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}
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IfGame(Heretic, Hexen)
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{
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Position 80, 50
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}
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// items will be filled in by MAPINFO
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}
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//-------------------------------------------------------------------------------------------
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//
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// The skill menu
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// Most of this will be filled in at runtime
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//
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//-------------------------------------------------------------------------------------------
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ListMenu "SkillMenu"
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{
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IfGame(Doom, Chex)
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{
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StaticPatch 96, 14, "M_NEWG"
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}
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IfGame(Strife)
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{
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StaticPatch 96, 14, "M_NGAME"
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}
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IfGame(Doom, Strife, Chex)
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{
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StaticPatch 54, 38, "M_SKILL"
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Position 48, 63
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}
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IfGame (Heretic)
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{
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Position 38, 30
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}
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IfGame (Hexen)
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{
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StaticText 74, 16, "$MNU_CHOOSESKILL"
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Position 160, 44
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centermenu
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}
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}
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//-------------------------------------------------------------------------------------------
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//
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// Raven's game files menu
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//
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//-------------------------------------------------------------------------------------------
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ListMenu "GameFilesMenu"
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{
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Position 110, 60
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TextItem "$MNU_LOADGAME", "l", "LoadGameMenu"
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TextItem "$MNU_SAVEGAME", "s", "SaveGameMenu"
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}
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//-------------------------------------------------------------------------------------------
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//
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// Base definition for load game menu. Only the configurable part is done here
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//
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//-------------------------------------------------------------------------------------------
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ListMenu "LoadGameMenu"
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{
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IfGame(Doom, Heretic, Hexen, Strife)
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{
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NetgameMessage "$LOADNET"
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}
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IfGame(Chex)
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{
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NetgameMessage "$CLOADNET"
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}
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IfGame(Doom, Strife, Chex)
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{
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StaticPatchCentered 160, -20, "M_LOADG"
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}
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IfGame(Heretic, Hexen)
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{
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StaticTextCentered 160, -10, "$MNU_LOADGAME"
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}
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Position 80,54
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Class "LoadMenu" // uses its own implementation
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}
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//-------------------------------------------------------------------------------------------
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//
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// Base definition for save game menu. Only the configurable part is done here
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//
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//-------------------------------------------------------------------------------------------
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ListMenu "SaveGameMenu"
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{
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IfGame(Doom, Strife, Chex)
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{
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StaticPatchCentered 160, -20, "M_SAVEG"
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}
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IfGame(Heretic, Hexen)
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{
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StaticTextCentered 160, -10, "$MNU_SAVEGAME"
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}
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Position 80,54
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Class "SaveMenu" // uses its own implementation
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}
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//-------------------------------------------------------------------------------------------
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//
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// The option menu
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//
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//-------------------------------------------------------------------------------------------
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OptionValue "YesNo"
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{
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0, "No"
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1, "Yes"
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}
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OptionValue "NoYes"
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{
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0, "Yes"
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1, "No"
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}
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OptionValue "OnOff"
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{
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0, "Off"
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1, "On"
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}
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OptionValue "OffOn"
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{
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0, "On"
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1, "Off"
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}
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OptionMenuSettings
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{
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// These can be overridden if a different menu fonts requires it.
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Linespacing 8
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IfGame(Heretic, Hexen)
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{
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Linespacing 9
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}
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}
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DefaultOptionMenu
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{
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Position -15
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IfGame(Heretic, Hexen)
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{
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Position -13
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}
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}
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OptionMenu "OptionsMenu"
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{
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Title "OPTIONS"
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Submenu "Customize Controls", "CustomizeControls"
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Submenu "Mouse options", "MouseOptions"
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Submenu "Joystick options", "JoystickOptions"
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StaticText " "
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Submenu "Player Setup", "PlayerMenu"
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Submenu "Gameplay Options", "GameplayOptions"
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Submenu "Compatibility Options", "CompatibilityOptions"
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Submenu "Automap Options", "AutomapOptions"
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Submenu "HUD Options", "HUDOptions"
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Submenu "Miscellaneous Options", "MiscOptions"
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Submenu "Sound Options", "SoundOptions"
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Submenu "Display Options", "VideoOptions"
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Submenu "Set video mode", "VideoModeMenu"
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StaticText " "
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SafeCommand "Reset to defaults", "reset2defaults"
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SafeCommand "Reset to last saved", "reset2saved"
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Command "Go to console", "menuconsole"
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}
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//-------------------------------------------------------------------------------------------
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//
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// The player menu
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//
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//-------------------------------------------------------------------------------------------
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OptionValue "Gender"
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{
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0, "Male"
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1, "Female"
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2, "Other"
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}
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OptionValue "Autoaim"
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{
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0, "Never"
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1, "Very low"
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2, "Low"
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3, "Medium"
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4, "High"
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5, "Very high"
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6, "Always"
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}
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ListMenu "PlayerMenu"
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{
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StaticTextCentered 160, 6, "$MNU_PLAYERSETUP"
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Font "SmallFont"
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Linespacing 14
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Position 48, 36
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IfGame (Doom, Strife, Chex)
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{
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PlayerNameBox "Name", 0, "Playerbox"
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Selector "-", -16, -1
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}
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IfGame(Heretic, Hexen)
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{
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PlayerNameBox "Name", 5, "Playerbox"
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Selector "-", -16, 1
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}
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IfGame(Doom, Heretic, Strife, Chex)
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{
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MouseWindow 0, 220
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PlayerDisplay 220, 80, "20 00 00", "80 00 40", 1, "PlayerDisplay"
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}
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IfGame(Hexen)
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{
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MouseWindow 0, 220
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PlayerDisplay 220, 80, "00 07 00", "40 53 40", 1, "PlayerDisplay"
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}
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ValueText "Team", "Team"
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ValueText "Color", "Color"
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Linespacing 10
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Slider "Red", "Red", 0, 255, 16
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Slider "Green", "Green", 0, 255, 16
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Linespacing 14
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Slider "Blue", "Blue", 0, 255, 16
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ValueText "Class", "Class"
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ValueText "Skin", "Skin"
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ValueText "Gender", "Gender", "Gender"
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ValueText "Autoaim", "Autoaim", "Autoaim"
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ValueText "Switch on pickup", "Switch", "OffOn"
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ValueText "Always Run", "AlwaysRun", "OnOff"
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Class "PlayerMenu"
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}
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//-------------------------------------------------------------------------------------------
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//
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// Controls Menu
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//
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//-------------------------------------------------------------------------------------------
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OptionMenu "CustomizeControls"
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{
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Title "CUSTOMIZE CONTROLS"
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ScrollTop 2
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StaticTextSwitchable "ENTER to change, BACKSPACE to clear", "Press new key for control, ESC to cancel", "ControlMessage"
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StaticText ""
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StaticText "Controls", 1
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Control "Fire", "+attack"
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Control "Secondary Fire", "+altattack"
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Control "Weapon Reload", "+reload"
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Control "Weapon Zoom", "+zoom"
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Control "Use / Open", "+use"
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Control "Move forward", "+forward"
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Control "Move backward", "+back"
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Control "Strafe left", "+moveleft"
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Control "Strafe right", "+moveright"
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Control "Turn left", "+left"
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Control "Turn right", "+right"
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Control "Jump", "+jump"
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Control "Crouch", "+crouch"
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Control "Crouch Toggle", "crouch"
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Control "Fly / Swim up", "+moveup"
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Control "Fly / Swim down", "+movedown"
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Control "Stop flying", "land"
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Control "Mouse look", "+mlook"
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Control "Keyboard look", "+klook"
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Control "Look up", "+lookup"
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Control "Look down", "+lookdown"
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Control "Center view", "centerview"
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Control "Run", "+speed"
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Control "Strafe", "+strafe"
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Control "Show Scoreboard", "+showscores"
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StaticText ""
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StaticText "Chat", 1
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Control "Say", "messagemode"
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Control "Team say", "messagemode2"
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StaticText ""
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StaticText "Weapons", 1
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Control "Next weapon", "weapnext"
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Control "Previous weapon", "weapprev"
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Control "Weapon Slot 1", "slot 1"
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Control "Weapon Slot 2", "slot 2"
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Control "Weapon Slot 3", "slot 3"
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Control "Weapon Slot 4", "slot 4"
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Control "Weapon Slot 5", "slot 5"
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Control "Weapon Slot 6", "slot 6"
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Control "Weapon Slot 7", "slot 7"
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Control "Weapon Slot 8", "slot 8"
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Control "Weapon Slot 9", "slot 9"
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Control "Weapon Slot 0", "slot 0"
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StaticText ""
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StaticText "Inventory", 1
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Control "Activate item", "invuse"
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Control "Activate all items", "invuseall"
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Control "Next item", "invnext"
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Control "Previous item", "invprev"
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Control "Drop item", "invdrop"
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Control "Query item", "invquery"
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Control "Drop weapon", "weapdrop"
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StaticText ""
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StaticText "Other", 1
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Control "Toggle automap", "togglemap"
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Control "Chasecam", "chase"
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Control "Coop spy", "spynext"
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Control "Screenshot", "screenshot"
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Control "Open console", "toggleconsole"
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StaticText ""
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StaticText "Strife Popup Screens", 1
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Control "Mission objectives", "showpop 1"
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Control "Keys list", "showpop 2"
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Control "Weapons/ammo/stats", "showpop 3"
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}
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//-------------------------------------------------------------------------------------------
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//
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// Mouse Menu
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//
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//-------------------------------------------------------------------------------------------
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OptionValue "Corners"
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{
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-1, "Off"
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0, "Upper left"
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1, "Upper right"
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2, "Lower left"
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3, "Lower right"
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}
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OptionValue "MenuMouse"
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{
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0, "No"
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1, "Yes"
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2, "Touchscreen-like"
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}
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OptionString "Cursors"
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{
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"None", "Default"
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"cursor", "Simple arrow"
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"doomcurs", "Doom"
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"herecurs", "Heretic"
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"hexncurs", "Hexen"
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"strfcurs", "Strife"
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"chexcurs", "Chex"
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"-", "System cursor"
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}
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OptionMenu "MouseOptions"
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{
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Title "MOUSE OPTIONS"
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Option "Enable mouse", "use_mouse", "YesNo"
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Option "Enable mouse in menus", "m_use_mouse", "MenuMouse", "use_mouse"
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Option "Show back button", "m_show_backbutton", "Corners", "use_mouse"
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Option "Cursor", "vid_cursor", "Cursors"
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StaticText ""
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Slider "Overall sensitivity", "mouse_sensitivity", 0.5, 2.5, 0.1
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Option "Prescale mouse movement", "m_noprescale", "NoYes"
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Option "Smooth mouse movement", "smooth_mouse", "YesNo"
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StaticText ""
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Slider "Turning speed", "m_yaw", 0, 2.5, 0.1
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Slider "Mouselook speed", "m_pitch", 0, 2.5, 0.1
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Slider "Forward/Backward speed", "m_forward", 0, 2.5, 0.1
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Slider "Strafing speed", "m_side", 0, 2.5, 0.1
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StaticText ""
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Option "Always Mouselook", "freelook", "OnOff"
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Option "Invert Mouse", "invertmouse", "OnOff"
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Option "Lookspring", "lookspring", "OnOff"
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Option "Lookstrafe", "lookstrafe", "OnOff"
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}
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//-------------------------------------------------------------------------------------------
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//
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// Joystick Menu
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//
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//-------------------------------------------------------------------------------------------
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OptionMenu "JoystickOptions"
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{
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Title "CONTROLLER OPTIONS"
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// Will be filled in by joystick code.
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}
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OptionValue "JoyAxisMapNames"
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{
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-1, "None"
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0, "Turning"
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1, "Looking Up/Down"
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2, "Moving Forward"
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3, "Strafing"
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4, "Moving Up/Down"
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}
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OptionValue "Inversion"
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{
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0, "Not Inverted"
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1, "Inverted"
|
|
}
|
|
|
|
OptionMenu "JoystickConfigMenu"
|
|
{
|
|
Title "CONFIGURE CONTROLLER"
|
|
Class "JoystickConfigMenu"
|
|
// Will be filled in by joystick code.
|
|
}
|
|
|
|
|
|
//-------------------------------------------------------------------------------------------
|
|
//
|
|
// Video Menu
|
|
//
|
|
//-------------------------------------------------------------------------------------------
|
|
|
|
OptionValue ColumnMethods
|
|
{
|
|
0.0, "Original"
|
|
1.0, "Optimized"
|
|
}
|
|
|
|
OptionValue RocketTrailTypes
|
|
{
|
|
0.0, "Off"
|
|
1.0, "Particles"
|
|
2.0, "Sprites"
|
|
3.0, "Sprites & Particles"
|
|
}
|
|
|
|
OptionValue BloodTypes
|
|
{
|
|
0.0, "Sprites"
|
|
1.0, "Sprites & Particles"
|
|
2.0, "Particles"
|
|
}
|
|
|
|
OptionValue PuffTypes
|
|
{
|
|
0.0, "Sprites"
|
|
1.0, "Particles"
|
|
}
|
|
|
|
OptionValue Wipes
|
|
{
|
|
0.0, "None"
|
|
1.0, "Melt"
|
|
2.0, "Burn"
|
|
3.0, "Crossfade"
|
|
}
|
|
|
|
OptionValue Endoom
|
|
{
|
|
0.0, "Off"
|
|
1.0, "On"
|
|
2.0, "Only modified"
|
|
}
|
|
|
|
OptionValue Contrast
|
|
{
|
|
0.0, "Off"
|
|
1.0, "On"
|
|
2.0, "Smooth"
|
|
}
|
|
|
|
OptionValue Fuzziness
|
|
{
|
|
0.0, "Translucent"
|
|
1.0, "Fuzz"
|
|
2.0, "Shadow"
|
|
}
|
|
|
|
OptionMenu "VideoOptions"
|
|
{
|
|
Title "DISPLAY OPTIONS"
|
|
|
|
Submenu "Scoreboard Options", "ScoreboardOptions"
|
|
StaticText " "
|
|
Slider "Screen size", "screenblocks", 3.0, 12.0, 1.0, 0
|
|
Slider "Brightness", "Gamma", 0.75, 3.0, 0.05, 2
|
|
Option "Vertical Sync", "vid_vsync", "OnOff"
|
|
Option "Column render mode", "r_columnmethod", "ColumnMethods"
|
|
|
|
StaticText " "
|
|
Option "Screen wipe style", "wipetype", "Wipes"
|
|
|
|
IfOption(Windows)
|
|
{
|
|
Option "Show ENDOOM screen", "showendoom", "Endoom"
|
|
//Option "DirectDraw palette hack", "vid_palettehack", "OnOff"
|
|
//Option "Use attached surfaces", "vid_attachedsurfaces", "OnOff"
|
|
}
|
|
|
|
Option "Stretch short skies", "r_stretchsky", "OnOff"
|
|
Option "Use fuzz effect", "r_drawfuzz", "Fuzziness"
|
|
Slider "Lost Soul translucency", "transsouls", 0.25, 1.0, 0.05, 2
|
|
Option "Use fake contrast", "r_fakecontrast", "Contrast"
|
|
Option "Rocket Trails", "cl_rockettrails", "RocketTrailTypes"
|
|
Option "Blood Type", "cl_bloodtype", "BloodTypes"
|
|
Option "Bullet Puff Type", "cl_pufftype", "PuffTypes"
|
|
Slider "Number of particles", "r_maxparticles", 100, 10000, 100, 0
|
|
Option "Show player sprites", "r_drawplayersprites", "OnOff"
|
|
Option "Death camera", "r_deathcamera", "OnOff"
|
|
Option "Teleporter zoom", "telezoom", "OnOff"
|
|
Slider "Earthquake shake intensity", "r_quakeintensity", 0.0, 1.0, 0.05, 2
|
|
Option "Interpolate monster movement", "nomonsterinterpolation", "NoYes"
|
|
}
|
|
|
|
//-------------------------------------------------------------------------------------------
|
|
//
|
|
// HUD menu
|
|
//
|
|
//-------------------------------------------------------------------------------------------
|
|
|
|
OptionValue DisplayTagsTypes
|
|
{
|
|
0.0, "None"
|
|
1.0, "Items"
|
|
2.0, "Weapons"
|
|
3.0, "Both"
|
|
}
|
|
|
|
OptionValue TextColors
|
|
{
|
|
0.0, "\cabrick"
|
|
1.0, "\cbtan"
|
|
2.0, "\ccgray"
|
|
3.0, "\cdgreen"
|
|
4.0, "\cebrown"
|
|
5.0, "\cfgold"
|
|
6.0, "\cgred"
|
|
7.0, "\chblue"
|
|
8.0, "\ciorange"
|
|
9.0, "\cjwhite"
|
|
10.0, "\ckyellow"
|
|
11.0, "\cldefault"
|
|
12.0, "\cmblack"
|
|
13.0, "\cnlight blue"
|
|
14.0, "\cocream"
|
|
15.0, "\cpolive"
|
|
16.0, "\cqdark green"
|
|
17.0, "\crdark red"
|
|
18.0, "\csdark brown"
|
|
19.0, "\ctpurple"
|
|
20.0, "\cudark gray"
|
|
21.0, "\cvcyan"
|
|
}
|
|
|
|
OptionValue Crosshairs
|
|
{
|
|
// will be filled in from the XHAIRS lump
|
|
}
|
|
|
|
OptionValue ZDoomHexen
|
|
{
|
|
0.0, "ZDoom"
|
|
1.0, "Hexen"
|
|
}
|
|
|
|
OptionValue ZDoomStrife
|
|
{
|
|
0.0, "ZDoom"
|
|
1.0, "Strife"
|
|
}
|
|
|
|
OptionMenu "HUDOptions"
|
|
{
|
|
Title "HUD Options"
|
|
Submenu "Alternative HUD", "AltHudOptions"
|
|
Submenu "Message Options", "MessageOptions"
|
|
StaticText " "
|
|
Option "Default Crosshair", "crosshair", "Crosshairs"
|
|
Option "Force default crosshair", "crosshairforce", "OnOff"
|
|
Option "Grow crosshair when picking up items", "crosshairgrow", "OnOff"
|
|
ColorPicker "Crosshair color", "crosshaircolor"
|
|
Option "Crosshair shows health", "crosshairhealth", "OnOff"
|
|
Option "Scale crosshair", "crosshairscale", "OnOff"
|
|
StaticText " "
|
|
Option "Display nametags", "displaynametags", "DisplayTagsTypes"
|
|
Option "Nametag color", "nametagcolor", "TextColors", "displaynametags"
|
|
Option "Stretch status bar", "st_scale", "OnOff"
|
|
Option "Stretch Fullscreen HUD", "hud_scale", "OnOff"
|
|
Option "Use old ouch mug shot formula", "st_oldouch", "OnOff"
|
|
StaticText " "
|
|
Option "Hexen weapon flashes", "pf_hexenweaps", "ZDoomHexen"
|
|
Option "Poison damage flashes", "pf_poison", "ZDoomHexen"
|
|
Option "Ice death flashes", "pf_ice", "ZDoomHexen"
|
|
Option "Poison Buildup flashes", "pf_hazard", "ZDoomStrife"
|
|
}
|
|
|
|
//-------------------------------------------------------------------------------------------
|
|
//
|
|
// Alternative HUD
|
|
//
|
|
//-------------------------------------------------------------------------------------------
|
|
|
|
OptionValue "AMCoordinates"
|
|
{
|
|
0, "Player"
|
|
1, "Map"
|
|
}
|
|
|
|
OptionValue "AltHUDScale"
|
|
{
|
|
0, "Off"
|
|
1, "Scale to 640x400"
|
|
2, "Pixel double"
|
|
}
|
|
|
|
OptionValue "AltHUDTime"
|
|
{
|
|
0, "Off"
|
|
1, "Level, milliseconds"
|
|
2, "Level, seconds"
|
|
3, "Level"
|
|
4, "Hub, seconds"
|
|
5, "Hub"
|
|
6, "Total, seconds"
|
|
7, "Total"
|
|
8, "System, seconds"
|
|
9, "System"
|
|
}
|
|
|
|
OptionMenu "AltHUDOptions"
|
|
{
|
|
Title "Alternative HUD"
|
|
//Indent 220
|
|
Option "Enable alternative HUD", "hud_althud", "OnOff"
|
|
Option "Stretch alternative HUD", "hud_althudscale", "AltHUDScale"
|
|
Option "Show secret count", "hud_showsecrets", "OnOff"
|
|
Option "Show monster count", "hud_showmonsters", "OnOff"
|
|
Option "Show item count", "hud_showitems", "OnOff"
|
|
Option "Show stamina and accuracy", "hud_showstats", "OnOff"
|
|
Option "Show berserk", "hud_berserk_health", "OnOff"
|
|
Option "Show time", "hud_showtime", "AltHUDTime"
|
|
Option "Time color", "hud_timecolor", "TextColors"
|
|
Slider "Red ammo display below %", "hud_ammo_red", 0, 100, 1, 0
|
|
Slider "Yellow ammo display below %", "hud_ammo_yellow", 0, 100, 1, 0
|
|
Slider "Red health display below", "hud_health_red", 0, 100, 1, 0
|
|
Slider "Yellow health display below", "hud_health_yellow", 0, 100, 1, 0
|
|
Slider "Green health display below", "hud_health_green", 0, 100, 1, 0
|
|
Slider "Red armor display below", "hud_armor_red", 0, 100, 1, 0
|
|
Slider "Yellow armor display below", "hud_armor_yellow", 0, 100, 1, 0
|
|
Slider "Green armor display below", "hud_armor_green", 0, 100, 1, 0
|
|
StaticText " "
|
|
StaticText "Alternative Automap HUD", 1
|
|
option "Map title color", "hudcolor_titl", "TextColors"
|
|
option "Map time color", "hudcolor_ltim", "TextColors"
|
|
option "Hub time color", "hudcolor_time", "TextColors"
|
|
option "Total time color", "hudcolor_ttim", "TextColors"
|
|
option "Coordinate color", "hudcolor_xyco", "TextColors"
|
|
option "Coordinate mode", "map_point_coordinates", "AMCoordinates"
|
|
option "Statistics name color", "hudcolor_statnames", "TextColors"
|
|
option "Statistics color", "hudcolor_stats", "TextColors"
|
|
}
|
|
|
|
//-------------------------------------------------------------------------------------------
|
|
//
|
|
// Misc menu
|
|
//
|
|
//-------------------------------------------------------------------------------------------
|
|
|
|
OptionValue Autosave
|
|
{
|
|
0, "Always"
|
|
1, "Scripts Only"
|
|
2, "Never"
|
|
}
|
|
|
|
OptionValue dehopt
|
|
{
|
|
0, "Never"
|
|
1, "All"
|
|
2, "Only last one"
|
|
}
|
|
|
|
OptionMenu "MiscOptions"
|
|
{
|
|
Title "Miscellaneous Options"
|
|
//Indent 220
|
|
IfOption(Windows)
|
|
{
|
|
Option "Merge left+right Alt/Ctrl/Shift", "k_mergekeys", "OnOff"
|
|
Option "Alt-Enter toggles fullscreen", "k_allowfullscreentoggle", "OnOff"
|
|
}
|
|
Option "Show IWAD selection dialog", "queryiwad", "OnOff"
|
|
StaticText " "
|
|
Option "Enable cheats from all games", "allcheats", "OnOff"
|
|
Option "Enable autosaves", "disableautosave", "Autosave"
|
|
Slider "Number of autosaves", "autosavecount", 1, 20, 1, 0
|
|
Option "Load *.deh/*.bex lumps", "dehload", "dehopt"
|
|
StaticText " "
|
|
Option "Cache nodes", "gl_cachenodes", "OnOff"
|
|
Slider "Time threshold for node caching", "gl_cachetime", 0.0, 2.0, 0.1
|
|
SafeCommand "Clear node cache", "clearnodecache"
|
|
}
|
|
|
|
//-------------------------------------------------------------------------------------------
|
|
//
|
|
// Automap Menu
|
|
//
|
|
//-------------------------------------------------------------------------------------------
|
|
|
|
OptionValue MapColorTypes
|
|
{
|
|
0, "Custom"
|
|
1, "Traditional Doom"
|
|
2, "Traditional Strife"
|
|
3, "Traditional Raven"
|
|
}
|
|
|
|
OptionValue SecretTypes
|
|
{
|
|
0, "Never"
|
|
1, "Only when found"
|
|
2, "Always"
|
|
}
|
|
|
|
OptionValue RotateTypes
|
|
{
|
|
0, "Off"
|
|
1, "On"
|
|
2, "On for overlay only"
|
|
}
|
|
|
|
OptionValue OverlayTypes
|
|
{
|
|
0, "Off"
|
|
1, "Overlay+Normal"
|
|
2, "Overlay Only"
|
|
}
|
|
|
|
OptionValue MaplabelTypes
|
|
{
|
|
0, "Never"
|
|
1, "Always"
|
|
2, "Not for hubs"
|
|
}
|
|
|
|
OptionValue STSTypes
|
|
{
|
|
0, "Off"
|
|
1, "Front"
|
|
2, "Animated"
|
|
3, "Rotated"
|
|
}
|
|
|
|
OptionValue MapBackTypes
|
|
{
|
|
0, "Off"
|
|
1, "On"
|
|
2, "Map defined colors only"
|
|
}
|
|
|
|
OptionMenu AutomapOptions
|
|
{
|
|
Title "AUTOMAP OPTIONS"
|
|
Option "Map color set", "am_colorset", "MapColorTypes"
|
|
Option "Allow map defined colors", "am_customcolors", "YesNo"
|
|
Submenu "Set custom colors", "MapColorMenu"
|
|
Submenu "Customize map controls", "MapControlsMenu"
|
|
StaticText " "
|
|
Option "Rotate automap", "am_rotate", "RotateTypes"
|
|
Option "Overlay automap", "am_overlay", "OverlayTypes"
|
|
Option "Enable textured display", "am_textured", "OnOff"
|
|
Option "Follow player", "am_followplayer", "OnOff"
|
|
StaticText " "
|
|
Option "Show item counts", "am_showitems", "OnOff"
|
|
Option "Show monster counts", "am_showmonsters", "OnOff"
|
|
Option "Show secret counts", "am_showsecrets", "OnOff"
|
|
Option "Show time elapsed", "am_showtime", "OnOff"
|
|
Option "Show total time elapsed", "am_showtotaltime", "OnOff"
|
|
Option "Show secrets on map", "am_map_secrets", "SecretTypes"
|
|
Option "Show map label", "am_showmaplabel", "MaplabelTypes"
|
|
Option "Draw map background", "am_drawmapback", "MapBackTypes"
|
|
Option "Show keys (cheat)", "am_showkeys", "OnOff"
|
|
Option "Show trigger lines", "am_showtriggerlines", "OnOff"
|
|
Option "Show things as sprites", "am_showthingsprites", "STSTypes"
|
|
}
|
|
|
|
//-------------------------------------------------------------------------------------------
|
|
//
|
|
// Automap Controls
|
|
//
|
|
//-------------------------------------------------------------------------------------------
|
|
|
|
OptionMenu MapControlsMenu
|
|
{
|
|
Title "CUSTOMIZE MAP CONTROLS"
|
|
ScrollTop 2
|
|
StaticTextSwitchable "ENTER to change, BACKSPACE to clear", "Press new key for control, ESC to cancel", "ControlMessage"
|
|
StaticText ""
|
|
StaticText "Map Controls", 1
|
|
MapControl "Pan left", "+am_panleft"
|
|
MapControl "Pan right", "+am_panright"
|
|
MapControl "Pan up", "+am_panup"
|
|
MapControl "Pan down", "+am_pandown"
|
|
MapControl "Zoom in", "+am_zoomin"
|
|
MapControl "Zoom out", "+am_zoomout"
|
|
MapControl "Toggle zoom", "am_gobig"
|
|
MapControl "Toggle follow", "am_togglefollow"
|
|
MapControl "Toggle grid", "am_togglegrid"
|
|
MapControl "Toggle texture","am_toggletexture"
|
|
MapControl "Set mark", "am_setmark"
|
|
MapControl "Clear mark", "am_clearmarks"
|
|
}
|
|
|
|
//-------------------------------------------------------------------------------------------
|
|
//
|
|
// Automap Colors
|
|
//
|
|
//-------------------------------------------------------------------------------------------
|
|
|
|
OptionMenu MapColorMenu
|
|
{
|
|
Title "CUSTOMIZE MAP COLORS"
|
|
SafeCommand "Restore default custom colors", "am_restorecolors"
|
|
StaticText " "
|
|
ColorPicker "Background", "am_backcolor"
|
|
ColorPicker "You", "am_yourcolor"
|
|
ColorPicker "1-sided walls", "am_wallcolor"
|
|
ColorPicker "2-sided walls with different floors", "am_fdwallcolor"
|
|
ColorPicker "2-sided walls with different ceilings", "am_cdwallcolor"
|
|
ColorPicker "2-sided walls with 3D floors", "am_efwallcolor"
|
|
ColorPicker "Map grid", "am_gridcolor"
|
|
ColorPicker "Center point", "am_xhaircolor"
|
|
ColorPicker "Not-yet-seen walls", "am_notseencolor"
|
|
ColorPicker "Locked doors", "am_lockedcolor"
|
|
ColorPicker "Teleporter to the same map", "am_intralevelcolor"
|
|
ColorPicker "Teleporter to a different map", "am_interlevelcolor"
|
|
ColorPicker "Secret sector", "am_secretsectorcolor"
|
|
ColorPicker "Special trigger lines", "am_specialwallcolor"
|
|
StaticText " "
|
|
StaticText "Cheat Mode", 1
|
|
ColorPicker "Invisible 2-sided walls", "am_tswallcolor"
|
|
ColorPicker "Secret walls", "am_secretwallcolor"
|
|
ColorPicker "Actors", "am_thingcolor"
|
|
ColorPicker "Monsters", "am_thingcolor_monster"
|
|
ColorPicker "non-counting Monsters", "am_thingcolor_ncmonster"
|
|
ColorPicker "Friends", "am_thingcolor_friend"
|
|
ColorPicker "Items", "am_thingcolor_item"
|
|
ColorPicker "Count Items", "am_thingcolor_citem"
|
|
StaticText " "
|
|
StaticText "Overlay Mode", 1
|
|
ColorPicker "You", "am_ovyourcolor"
|
|
ColorPicker "1-sided walls", "am_ovwallcolor"
|
|
ColorPicker "2-sided walls with different floors", "am_ovfdwallcolor"
|
|
ColorPicker "2-sided walls with different ceilings", "am_ovcdwallcolor"
|
|
ColorPicker "2-sided walls with 3D floors", "am_ovefwallcolor"
|
|
ColorPicker "Not-yet-seen walls", "am_ovunseencolor"
|
|
ColorPicker "Locked doors", "am_ovlockedcolor"
|
|
ColorPicker "Teleporter to the same map", "am_ovtelecolor"
|
|
ColorPicker "Teleporter to a different map", "am_ovinterlevelcolor"
|
|
ColorPicker "Secret sector", "am_ovsecretsectorcolor"
|
|
ColorPicker "Special trigger lines", "am_ovspecialwallcolor"
|
|
StaticText " "
|
|
StaticText "Overlay Cheat Mode", 1
|
|
ColorPicker "Invisible 2-sided walls", "am_ovotherwallscolor"
|
|
ColorPicker "Secret walls", "am_ovsecretwallcolor"
|
|
ColorPicker "Actors", "am_ovthingcolor"
|
|
ColorPicker "Monsters", "am_ovthingcolor_monster"
|
|
ColorPicker "non-counting Monsters", "am_ovthingcolor_ncmonster"
|
|
ColorPicker "Friends", "am_ovthingcolor_friend"
|
|
ColorPicker "Items", "am_ovthingcolor_item"
|
|
ColorPicker "Count Items", "am_ovthingcolor_citem"
|
|
}
|
|
|
|
//-------------------------------------------------------------------------------------------
|
|
//
|
|
// Color Picker
|
|
//
|
|
//-------------------------------------------------------------------------------------------
|
|
|
|
OptionMenu ColorPickerMenu
|
|
{
|
|
Title "SELECT COLOR"
|
|
// This menu will be created by the calling code
|
|
}
|
|
|
|
//-------------------------------------------------------------------------------------------
|
|
//
|
|
// Messages
|
|
//
|
|
//-------------------------------------------------------------------------------------------
|
|
|
|
|
|
OptionValue ScaleValues
|
|
{
|
|
0, "Off"
|
|
1, "On"
|
|
2, "Double"
|
|
}
|
|
|
|
OptionValue MessageLevels
|
|
{
|
|
0.0, "Item Pickup"
|
|
1.0, "Obituaries"
|
|
2.0, "Critical Messages"
|
|
}
|
|
|
|
OptionMenu MessageOptions
|
|
{
|
|
Title "MESSAGES"
|
|
Option "Show messages", "show_messages", "OnOff"
|
|
Option "Show obituaries", "show_obituaries", "OnOff"
|
|
Option "Scale text in high res", "con_scaletext", "ScaleValues"
|
|
Option "Minimum message level", "msg", "MessageLevels"
|
|
Option "Center messages", "con_centernotify", "OnOff"
|
|
StaticText " "
|
|
StaticText "Message Colors", 1
|
|
StaticText " "
|
|
Option "Item Pickup", "msg0color", "TextColors"
|
|
Option "Obituaries", "msg1color", "TextColors"
|
|
Option "Critical Messages", "msg2color", "TextColors"
|
|
Option "Chat Messages", "msg3color", "TextColors"
|
|
Option "Team Messages", "msg4color", "TextColors"
|
|
Option "Centered Messages", "msgmidcolor", "TextColors"
|
|
StaticText " "
|
|
Option "Screenshot messages", "screenshot_quiet", "OffOn"
|
|
Option "Detailed save messages", "longsavemessages", "OnOff"
|
|
}
|
|
|
|
//-------------------------------------------------------------------------------------------
|
|
//
|
|
// Scoreboard
|
|
//
|
|
//-------------------------------------------------------------------------------------------
|
|
|
|
OptionMenu ScoreboardOptions
|
|
{
|
|
Title "SCOREBOARD OPTIONS"
|
|
StaticText "Cooperative Options", 1
|
|
StaticText " "
|
|
Option "Enable Scoreboard", "sb_cooperative_enable", "YesNo"
|
|
Option "Header Color", "sb_cooperative_headingcolor", "TextColors"
|
|
Option "Your Player Color", "sb_cooperative_yourplayercolor", "TextColors"
|
|
Option "Other Players' Color", "sb_cooperative_otherplayercolor", "TextColors"
|
|
StaticText " "
|
|
StaticText " "
|
|
StaticText "Deathmatch Options", 1
|
|
StaticText " "
|
|
Option "Enable Scoreboard", "sb_deathmatch_enable", "YesNo"
|
|
Option "Header Color", "sb_deathmatch_headingcolor", "TextColors"
|
|
Option "Your Player Color", "sb_deathmatch_yourplayercolor", "TextColors"
|
|
Option "Other Players' Color", "sb_deathmatch_otherplayercolor", "TextColors"
|
|
StaticText " "
|
|
StaticText " "
|
|
StaticText "Team Deathmatch Options", 1
|
|
StaticText " "
|
|
Option "Enable Scoreboard", "sb_teamdeathmatch_enable", "YesNo"
|
|
Option "Header Color", "sb_teamdeathmatch_headingcolor", "TextColors"
|
|
}
|
|
|
|
/*=======================================
|
|
*
|
|
* Gameplay Options (dmflags) Menu
|
|
*
|
|
*=======================================*/
|
|
|
|
OptionValue SmartAim
|
|
{
|
|
0.0, "Off"
|
|
1.0, "On"
|
|
2.0, "Never friends"
|
|
3.0, "Only monsters"
|
|
}
|
|
|
|
OptionValue FallingDM
|
|
{
|
|
0, "Off"
|
|
1, "Old"
|
|
2, "Hexen"
|
|
3, "Strife"
|
|
}
|
|
|
|
OptionValue JumpCrouch
|
|
{
|
|
0, "Default"
|
|
1, "Off"
|
|
2, "On"
|
|
}
|
|
|
|
|
|
OptionMenu GameplayOptions
|
|
{
|
|
Title "GAMEPLAY OPTIONS"
|
|
//Indent 222
|
|
Option "Teamplay", "teamplay", "OnOff"
|
|
Slider "Team damage scalar", "teamdamage", 0, 1, 0.05
|
|
StaticText " "
|
|
Option "Smart Autoaim", "sv_smartaim", "SmartAim"
|
|
StaticText " "
|
|
Option "Falling damage", "sv_fallingdamage", "FallingDM"
|
|
Option "Drop weapon", "sv_weapondrop", "YesNo"
|
|
Option "Double ammo", "sv_doubleammo", "YesNo"
|
|
Option "Infinite ammo", "sv_infiniteammo", "YesNo"
|
|
Option "Infinite inventory", "sv_infiniteinventory", "YesNo"
|
|
Option "No monsters", "sv_nomonsters", "YesNo"
|
|
Option "No monsters to exit", "sv_killallmonsters", "YesNo"
|
|
Option "Monsters respawn", "sv_monsterrespawn", "YesNo"
|
|
Option "No respawn", "sv_norespawn", "YesNo"
|
|
Option "Items respawn", "sv_itemrespawn", "YesNo"
|
|
Option "Big powerups respawn", "sv_respawnsuper", "YesNo"
|
|
Option "Fast monsters", "sv_fastmonsters", "YesNo"
|
|
Option "Degeneration", "sv_degeneration", "YesNo"
|
|
Option "Allow Autoaim", "sv_noautoaim", "NoYes"
|
|
Option "Allow Suicide", "sv_disallowsuicide", "NoYes"
|
|
Option "Allow jump", "sv_jump", "JumpCrouch"
|
|
Option "Allow crouch", "sv_crouch", "JumpCrouch"
|
|
Option "Allow freelook", "sv_nofreelook", "NoYes"
|
|
Option "Allow FOV", "sv_nofov", "NoYes"
|
|
Option "Allow BFG aiming", "sv_nobfgaim", "NoYes"
|
|
Option "Allow automap", "sv_noautomap", "NoYes"
|
|
Option "Automap allies", "sv_noautomapallies", "NoYes"
|
|
Option "Allow spying", "sv_disallowspying", "NoYes"
|
|
Option "Chasecam cheat", "sv_chasecam", "YesNo"
|
|
Option "Check ammo for weapon switch", "sv_dontcheckammo", "NoYes"
|
|
Option "Icon's death kills its spawns", "sv_killbossmonst", "YesNo"
|
|
Option "End sector counts for kill %", "sv_nocountendmonst", "NoYes"
|
|
|
|
StaticText " "
|
|
StaticText "Deathmatch Settings",1
|
|
Option "Weapons stay", "sv_weaponstay", "YesNo"
|
|
Option "Allow powerups", "sv_noitems", "NoYes"
|
|
Option "Allow health", "sv_nohealth", "NoYes"
|
|
Option "Allow armor", "sv_noarmor", "NoYes"
|
|
Option "Spawn farthest", "sv_spawnfarthest", "YesNo"
|
|
Option "Same map", "sv_samelevel", "YesNo"
|
|
Option "Force respawn", "sv_forcerespawn", "YesNo"
|
|
Option "Allow exit", "sv_noexit", "NoYes"
|
|
Option "Barrels respawn", "sv_barrelrespawn", "YesNo"
|
|
Option "Respawn protection", "sv_respawnprotect", "YesNo"
|
|
Option "Lose frag if fragged", "sv_losefrag", "YesNo"
|
|
Option "Keep frags gained", "sv_keepfrags", "YesNo"
|
|
Option "No team switching", "sv_noteamswitch", "YesNo"
|
|
|
|
StaticText " "
|
|
StaticText "Cooperative Settings",1
|
|
Option "Spawn multi. weapons", "sv_noweaponspawn", "NoYes"
|
|
Option "Lose entire inventory", "sv_cooploseinventory", "YesNo"
|
|
Option "Keep keys", "sv_cooplosekeys", "NoYes"
|
|
Option "Keep weapons", "sv_cooploseweapons", "NoYes"
|
|
Option "Keep armor", "sv_cooplosearmor", "NoYes"
|
|
Option "Keep powerups", "sv_cooplosepowerups", "NoYes"
|
|
Option "Keep ammo", "sv_cooploseammo", "NoYes"
|
|
Option "Lose half ammo", "sv_coophalveammo", "YesNo"
|
|
Option "Spawn where died", "sv_samespawnspot", "YesNo"
|
|
Class "GameplayMenu"
|
|
}
|
|
|
|
/*=======================================
|
|
*
|
|
* Compatibility Options Menu
|
|
*
|
|
*=======================================*/
|
|
|
|
|
|
OptionValue CompatModes
|
|
{
|
|
0, "Default"
|
|
1, "Doom"
|
|
2, "Doom (strict)"
|
|
3, "Boom"
|
|
6, "Boom (strict)"
|
|
5, "MBF"
|
|
4, "ZDoom 2.0.63"
|
|
}
|
|
|
|
OptionMenu "CompatibilityOptions"
|
|
{
|
|
Title "COMPATIBILITY OPTIONS"
|
|
Option "Compatibility mode", "compatmode", "CompatModes", "", 1
|
|
StaticText " "
|
|
Option "Find shortest textures like Doom", "compat_SHORTTEX", "YesNo"
|
|
Option "Use buggier stair building", "compat_stairs", "YesNo"
|
|
Option "Find neighboring light like Doom", "compat_LIGHT", "YesNo"
|
|
Option "Limit Pain Elementals' Lost Souls", "compat_LIMITPAIN", "YesNo"
|
|
Option "Don't let others hear your pickups", "compat_SILENTPICKUP", "YesNo"
|
|
Option "Actors are infinitely tall", "compat_nopassover", "YesNo"
|
|
Option "Enable wall running", "compat_WALLRUN", "YesNo"
|
|
Option "Spawn item drops on the floor", "compat_NOTOSSDROPS", "YesNo"
|
|
Option "All special lines can block <use>", "compat_USEBLOCKING", "YesNo"
|
|
Option "Disable BOOM door light effect", "compat_NODOORLIGHT", "YesNo"
|
|
Option "Raven scrollers use original speed", "compat_RAVENSCROLL", "YesNo"
|
|
Option "Use original sound target handling", "compat_SOUNDTARGET", "YesNo"
|
|
Option "DEH health settings like Doom2.exe", "compat_DEHHEALTH", "YesNo"
|
|
Option "Self ref. sectors don't block shots", "compat_TRACE", "YesNo"
|
|
Option "Monsters get stuck over dropoffs", "compat_DROPOFF", "YesNo"
|
|
Option "Monsters cannot cross dropoffs", "compat_CROSSDROPOFF", "YesNo"
|
|
Option "Monsters see invisible players", "compat_INVISIBILITY", "YesNo"
|
|
Option "Boom scrollers are additive", "compat_BOOMSCROLL", "YesNo"
|
|
Option "Inst. moving floors are not silent", "compat_silentinstantfloors", "YesNo"
|
|
Option "Sector sounds use center as source", "compat_SECTORSOUNDS", "YesNo"
|
|
Option "Use Doom heights for missile clipping", "compat_MISSILECLIP", "YesNo"
|
|
Option "Allow any bossdeath for level special", "compat_ANYBOSSDEATH", "YesNo"
|
|
Option "No Minotaur floor flames in water", "compat_MINOTAUR", "YesNo"
|
|
Option "Original A_Mushroom speed in DEH mods", "compat_MUSHROOM", "YesNo"
|
|
Option "Monster movement is affected by effects", "compat_MBFMONSTERMOVE", "YesNo"
|
|
Option "Crushed monsters can be resurrected", "compat_CORPSEGIBS", "YesNo"
|
|
Option "Friendly monsters aren't blocked", "compat_NOBLOCKFRIENDS", "YesNo"
|
|
Option "Invert sprite sorting", "compat_SPRITESORT", "YesNo"
|
|
Option "Use Doom code for hitscan checks", "compat_HITSCAN", "YesNo"
|
|
Option "Cripple sound for silent BFG trick", "compat_soundslots", "YesNo"
|
|
Option "Draw polyobjects like Hexen", "compat_POLYOBJ", "YesNo"
|
|
Option "Ignore Y offsets on masked midtextures", "compat_MASKEDMIDTEX", "YesNo"
|
|
Option "Cannot travel straight NSEW", "compat_badangles", "YesNo"
|
|
Option "Use Doom's floor motion behavior", "compat_floormove", "YesNo"
|
|
|
|
Class "CompatibilityMenu"
|
|
}
|
|
|
|
/*=======================================
|
|
*
|
|
* Sound Options Menu
|
|
*
|
|
*=======================================*/
|
|
|
|
OptionValue SampleRates
|
|
{
|
|
0, "Default"
|
|
4000, "4000 Hz"
|
|
8000, "8000 Hz"
|
|
11025, "11025 Hz"
|
|
22050, "22050 Hz"
|
|
32000, "32000 Hz"
|
|
44100, "44100 Hz"
|
|
48000, "48000 Hz"
|
|
}
|
|
|
|
|
|
OptionValue BufferSizes
|
|
{
|
|
0, "Default"
|
|
64, "64 samples"
|
|
128, "128 samples"
|
|
256, "256 samples"
|
|
512, "512 samples"
|
|
1024, "1024 samples"
|
|
2048, "2048 samples"
|
|
4096, "4096 samples"
|
|
}
|
|
|
|
|
|
OptionValue BufferCounts
|
|
{
|
|
0, "Default"
|
|
2, "2"
|
|
3, "3"
|
|
4, "4"
|
|
5, "5"
|
|
6, "6"
|
|
7, "7"
|
|
8, "8"
|
|
9, "9"
|
|
10, "10"
|
|
11, "11"
|
|
12, "12"
|
|
}
|
|
|
|
|
|
OptionString SoundOutputsWindows
|
|
{
|
|
"Default", "Default"
|
|
"DirectSound", "DirectSound"
|
|
"WASAPI", "Vista WASAPI"
|
|
"ASIO", "ASIO"
|
|
"WaveOut", "WaveOut"
|
|
"OpenAL", "OpenAL (very beta)"
|
|
"No sound", "No sound"
|
|
}
|
|
|
|
|
|
OptionString SoundOutputsUnix
|
|
{
|
|
"Default", "Default"
|
|
"OSS", "OSS"
|
|
"ALSA", "ALSA"
|
|
"SDL", "SDL"
|
|
"ESD", "ESD"
|
|
"PulseAudio", "PulseAudio"
|
|
"No sound", "No sound"
|
|
}
|
|
|
|
OptionString SoundOutputsMac
|
|
{
|
|
"Sound Manager", "Sound Manager"
|
|
"Core Audio", "Core Audio"
|
|
"No sound", "No sound"
|
|
}
|
|
|
|
OptionString ALDevices
|
|
{
|
|
// filled in by the sound code
|
|
}
|
|
|
|
OptionString OutputFormats
|
|
{
|
|
"PCM-8", "8-bit"
|
|
"PCM-16", "16-bit"
|
|
"PCM-24", "24-bit"
|
|
"PCM-32", "32-bit"
|
|
"PCM-Float", "32-bit float"
|
|
}
|
|
|
|
|
|
OptionString SpeakerModes
|
|
{
|
|
"Auto", "Auto"
|
|
"Mono", "Mono"
|
|
"Stereo", "Stereo"
|
|
"Prologic", "Dolby Prologic Decoder"
|
|
"Quad", "Quad"
|
|
"Surround", "5 speakers"
|
|
"5.1", "5.1 speakers"
|
|
"7.1", "7.1 speakers"
|
|
}
|
|
|
|
|
|
OptionString Resamplers
|
|
{
|
|
"NoInterp", "No interpolation"
|
|
"Linear", "Linear"
|
|
"Cubic", "Cubic"
|
|
"Spline", "Spline"
|
|
}
|
|
|
|
|
|
OptionString SoundBackends
|
|
{
|
|
"fmod", "FMOD"
|
|
"openal", "OpenAL"
|
|
"null", "No Sound"
|
|
}
|
|
|
|
|
|
OptionMenu FMODSoundItems
|
|
{
|
|
Title "FMOD OPTIONS"
|
|
Slider "Underwater cutoff", "snd_waterlp", 0.0, 2000.0, 50.0, 0
|
|
IfOption(Windows)
|
|
{
|
|
Option "Output system", "snd_output", "SoundOutputsWindows"
|
|
}
|
|
IfOption(Unix)
|
|
{
|
|
Option "Output system", "snd_output", "SoundOutputsUnix"
|
|
}
|
|
IfOption(Mac)
|
|
{
|
|
Option "Output system", "snd_output", "SoundOutputsMac"
|
|
}
|
|
Option "Output format", "snd_output_format", "OutputFormats"
|
|
Option "Speaker mode", "snd_speakermode", "SpeakerModes"
|
|
Option "Resampler", "snd_resampler", "Resamplers"
|
|
Option "HRTF filter", "snd_hrtf", "OnOff"
|
|
StaticText " "
|
|
Option "Buffer size", "snd_buffersize", "BufferSizes"
|
|
Option "Buffer count", "snd_buffercount", "BufferCounts"
|
|
}
|
|
|
|
|
|
OptionMenu OpenALSoundItems
|
|
{
|
|
Title "OPENAL OPTIONS"
|
|
Option "Playback device", "snd_aldevice", "ALDevices"
|
|
Option "Enable EFX", "snd_efx", "OnOff"
|
|
}
|
|
|
|
|
|
OptionValue MidiDevices
|
|
{
|
|
// filled in by the sound code
|
|
}
|
|
|
|
OptionMenu SoundOptions
|
|
{
|
|
Title "SOUND OPTIONS"
|
|
Slider "Sounds volume", "snd_sfxvolume", 0, 1, 0.05
|
|
Slider "Menu volume", "snd_menuvolume", 0, 1, 0.05
|
|
Slider "Music volume", "snd_musicvolume", 0, 1, 0.05
|
|
Option "MIDI device", "snd_mididevice", "MidiDevices"
|
|
StaticText " "
|
|
Option "Underwater reverb", "snd_waterreverb", "OnOff"
|
|
Option "Randomize pitches", "snd_pitched", "OnOff"
|
|
Slider "Sound channels", "snd_channels", 8, 256, 8, 0
|
|
StaticText " "
|
|
Option "Sound backend", "snd_backend", "SoundBackends"
|
|
Submenu "FMOD options", "FMODSoundItems"
|
|
Submenu "OpenAL options", "OpenALSoundItems"
|
|
StaticText " "
|
|
Command "Restart sound", "snd_reset"
|
|
|
|
StaticText " "
|
|
Submenu "Advanced options", "AdvSoundOptions"
|
|
Submenu "Module replayer options", "ModReplayerOptions"
|
|
}
|
|
|
|
/*=======================================
|
|
*
|
|
* Advanced Sound Options Menu
|
|
*
|
|
*=======================================*/
|
|
|
|
OptionValue GusMemory
|
|
{
|
|
0, "Unlimited"
|
|
1, "256K"
|
|
2, "512K"
|
|
3, "768K"
|
|
4, "1024K"
|
|
}
|
|
|
|
OptionValue OplCores
|
|
{
|
|
0, "MAME OPL2"
|
|
1, "DOSBox OPL3"
|
|
2, "Java OPL3"
|
|
}
|
|
|
|
OptionMenu AdvSoundOptions
|
|
{
|
|
Title "ADVANCED SOUND OPTIONS"
|
|
Option "Sample rate", "snd_samplerate", "SampleRates"
|
|
StaticText " "
|
|
StaticText "OPL Synthesis", 1
|
|
Slider "Number of emulated OPL chips", "opl_numchips", 1, 8, 1, 0
|
|
Option "Full MIDI stereo panning", "opl_fullpan", "OnOff"
|
|
Option "OPL Emulator Core", "opl_core", "OplCores"
|
|
StaticText " "
|
|
StaticText "GUS Emulation", 1
|
|
Slider "MIDI voices", "midi_voices", 16, 256, 4, 0
|
|
Option "Emulate TiMidity", "midi_timiditylike", "OnOff"
|
|
Option "Read DMXGUS lumps", "midi_dmxgus", "OnOff"
|
|
Option "GUS memory size", "gus_memsize", "GusMemory"
|
|
}
|
|
|
|
/*=======================================
|
|
*
|
|
* Module Replayer Options Menu
|
|
*
|
|
*=======================================*/
|
|
|
|
OptionValue ModReplayers
|
|
{
|
|
0.0, "FMOD"
|
|
1.0, "foo_dumb"
|
|
}
|
|
|
|
|
|
OptionValue ModInterpolations
|
|
{
|
|
0.0, "None"
|
|
1.0, "Linear"
|
|
2.0, "Cubic"
|
|
}
|
|
|
|
|
|
OptionValue ModVolumeRamps
|
|
{
|
|
0.0, "None"
|
|
1.0, "Logarithmic"
|
|
2.0, "Linear"
|
|
3.0, "XM=lin, else none"
|
|
4.0, "XM=lin, else log"
|
|
}
|
|
|
|
|
|
OptionMenu ModReplayerOptions
|
|
{
|
|
Title "MODULE REPLAYER OPTIONS"
|
|
Option "Replayer engine", "mod_dumb", "ModReplayers"
|
|
StaticText " "
|
|
Option "Sample rate", "mod_samplerate", "SampleRates", "mod_dumb"
|
|
Option "Interpolation", "mod_interp", "ModInterpolations", "mod_dumb"
|
|
Option "Volume ramping", "mod_volramp", "ModVolumeRamps", "mod_dumb"
|
|
StaticText " "
|
|
Option "Chip-o-matic", "mod_autochip", "OnOff", "mod_dumb"
|
|
// TODO if the menu system is ever rewritten: Provide a decent
|
|
// mechanism to edit the chip-o-matic settings like you can with
|
|
// the foo_dumb preferences in foobar2000.
|
|
}
|
|
|
|
/*=======================================
|
|
*
|
|
* Video mode menu
|
|
*
|
|
*=======================================*/
|
|
|
|
OptionValue ForceRatios
|
|
{
|
|
0.0, "Off"
|
|
3.0, "4:3"
|
|
1.0, "16:9"
|
|
5.0, "17:10"
|
|
2.0, "16:10"
|
|
4.0, "5:4"
|
|
}
|
|
OptionValue Ratios
|
|
{
|
|
0.0, "4:3"
|
|
1.0, "16:9"
|
|
2.0, "16:10"
|
|
3.0, "17:10"
|
|
-1, "All"
|
|
}
|
|
OptionValue RatiosTFT
|
|
{
|
|
0.0, "4:3"
|
|
4.0, "5:4"
|
|
1.0, "16:9"
|
|
2.0, "16:10"
|
|
3.0, "17:10"
|
|
-1, "All"
|
|
}
|
|
|
|
OptionMenu VideoModeMenu
|
|
{
|
|
Title "VIDEO MODE"
|
|
|
|
Option "Fullscreen", "fullscreen", "YesNo"
|
|
Option "Aspect ratio", "menu_screenratios", "Ratios"
|
|
Option "Force aspect ratio", "vid_aspect", "ForceRatios"
|
|
Option "Enable 5:4 aspect ratio","vid_tft", "YesNo"
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StaticText " "
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ScreenResolution "res_0"
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ScreenResolution "res_1"
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ScreenResolution "res_2"
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ScreenResolution "res_3"
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ScreenResolution "res_4"
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ScreenResolution "res_5"
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ScreenResolution "res_6"
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ScreenResolution "res_7"
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ScreenResolution "res_8"
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ScreenResolution "res_9"
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StaticTextSwitchable "Press ENTER to set mode", "", "VMEnterText"
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StaticText " "
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StaticTextSwitchable "T to test mode for 5 seconds", "Please wait 5 seconds...", "VMTestText"
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class VideoModeMenu
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}
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