mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-14 00:20:51 +00:00
ae54e13428
- Removed AT_GAME_SET because it's no longer used anywhere. - Converted the last remaining global classes to DECORATE. - Fixed: Inventory.PickupFlash requires an class name as parameter not an integer. Some Hexen definitions got it wrong. - Converted Hexen's Pig to DECORATE. - Replaced the ActorInfo definitions of all internal inventory classes with DECORATE definitions. - Added option to specify a powerup's duration in second by using a negative number. SVN r1137 (trunk)
31 lines
500 B
Text
31 lines
500 B
Text
/***************************************************************************/
|
|
//
|
|
// shown for respawning Doom and Strife items
|
|
//
|
|
/***************************************************************************/
|
|
|
|
ACTOR ItemFog
|
|
{
|
|
+NOBLOCKMAP
|
|
+NOGRAVITY
|
|
States
|
|
{
|
|
Spawn:
|
|
IFOG ABABCDE 6 BRIGHT
|
|
Stop
|
|
}
|
|
}
|
|
|
|
// Pickup flash -------------------------------------------------------------
|
|
|
|
ACTOR PickupFlash
|
|
{
|
|
+NOGRAVITY
|
|
States
|
|
{
|
|
Spawn:
|
|
ACLO DCDCBCBABA 3
|
|
Stop
|
|
}
|
|
}
|
|
|