gzdoom/src/playsim
Christoph Oelckers c623b04170 - copied some fixes for overlong config entries from Raze.
- renamed basictypes.h to basics.h to keep the file name in line with Raze and make comparisons easier.
2020-04-11 14:00:08 +02:00
..
bots - avoid using plain char pointers to store script data for FraggleScript. 2020-04-11 14:00:07 +02:00
fragglescript - avoid using plain char pointers to store script data for FraggleScript. 2020-04-11 14:00:07 +02:00
mapthinkers - fixed usage of floor sound with Plat_DownWaitUpStayLip special 2020-01-31 13:21:14 +02:00
a_action.cpp
a_decals.cpp Opaque blood decals must be defined with 'OpaqueBlood' keyword in DECALDEF 2020-03-23 12:50:17 +01:00
a_dynlight.cpp - fixed: sector lights could access the sector before it was set. 2019-09-16 17:34:41 +02:00
a_dynlight.h
a_flashfader.cpp
a_morph.cpp
a_morph.h
a_pickups.cpp
a_pickups.h
a_sharedglobal.h Colorize opaque decals using the bleeding actor's blood color, if the 'Shaded' keyword is omitted from the DECALDEF. 2020-03-23 12:50:17 +01:00
a_specialspot.cpp
a_specialspot.h
actionspecials.h - moved more files out of the root src directory. 2019-07-14 14:39:21 +02:00
actor.h Added source, inflictor and damage flags to AbsorbDamage. 2020-02-09 19:07:52 +01:00
actorinlines.h
actorptrselect.cpp
actorptrselect.h
d_player.h - added ability to specify display duration of subtitles 2019-07-26 20:11:42 +02:00
dthinker.cpp - added explicit clearing of global VM stask 2019-10-21 15:54:13 +03:00
dthinker.h
p_3dfloors.cpp - linked new properties with the renderer. 2019-12-20 18:56:03 +01:00
p_3dfloors.h - linked new properties with the renderer. 2019-12-20 18:56:03 +01:00
p_3dmidtex.cpp
p_3dmidtex.h
p_acs.cpp - cleaned up the parameters of A_StartSound. 2020-01-04 14:25:55 +01:00
p_acs.h - moved some more files. 2019-07-14 21:09:49 +02:00
p_actionfunctions.cpp - separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated. 2019-12-16 23:52:39 +01:00
p_checkposition.h
p_destructible.cpp
p_destructible.h
p_effect.cpp - separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated. 2019-12-16 23:52:39 +01:00
p_effect.h - fixed attached dynamic light setup. 2019-08-18 13:48:52 +02:00
p_enemy.cpp - separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated. 2019-12-16 23:52:39 +01:00
p_enemy.h
p_interaction.cpp - Fixed: SPECTRAL flag didn't check for DMG_FORCED before aborting DamageMobj. 2020-03-30 12:16:16 +02:00
p_linetracedata.h
p_linkedsectors.cpp
p_lnspec.cpp - separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated. 2019-12-16 23:52:39 +01:00
p_lnspec.h
p_local.h - give P_ExplodeMissile a damage type when being called from P_DamageMobj 2019-09-09 15:41:09 +02:00
p_map.cpp Colorize opaque decals using the bleeding actor's blood color, if the 'Shaded' keyword is omitted from the DECALDEF. 2020-03-23 12:50:17 +01:00
p_maputl.cpp
p_maputl.h - added some utilities to cmdlib.cpp and changed its license to BSD, because no original Quake code is left here. 2020-04-11 14:00:08 +02:00
p_mobj.cpp Added source, inflictor and damage flags to AbsorbDamage. 2020-02-09 19:07:52 +01:00
p_pspr.cpp - fixed: player_t::GetPSprite cannot guarantee success 2020-03-11 00:56:29 +01:00
p_pspr.h Add PSPF_PLAYERTRANSLATED flag (makes a PSprite layer translated to the user's color) 2019-12-30 13:05:38 +01:00
p_secnodes.cpp
p_sectors.cpp
p_sight.cpp - let a sight check that gets lost return failure. 2019-12-28 16:33:20 +01:00
p_spec.cpp - separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated. 2019-12-16 23:52:39 +01:00
p_spec.h
p_switch.cpp - separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated. 2019-12-16 23:52:39 +01:00
p_tags.cpp
p_tags.h
p_teleport.cpp
p_things.cpp - separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated. 2019-12-16 23:52:39 +01:00
p_trace.cpp Squashed commit of the following: 2019-09-11 08:19:19 +03:00
p_trace.h
p_user.cpp - separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated. 2019-12-16 23:52:39 +01:00
po_man.cpp
po_man.h
portal.cpp - changed license of portal.cpp to GPLv3 2019-08-21 21:31:12 +02:00
portal.h - copied some fixes for overlong config entries from Raze. 2020-04-11 14:00:08 +02:00
statnums.h