gzdoom/src/swrenderer/drawers/r_draw.h
2017-01-02 06:52:50 +01:00

194 lines
6 KiB
C++

#pragma once
#include "r_defs.h"
struct FSWColormap;
struct FLightNode;
struct TriLight;
EXTERN_CVAR(Bool, r_multithreaded);
EXTERN_CVAR(Bool, r_magfilter);
EXTERN_CVAR(Bool, r_minfilter);
EXTERN_CVAR(Bool, r_mipmap);
EXTERN_CVAR(Float, r_lod_bias);
EXTERN_CVAR(Int, r_drawfuzz);
EXTERN_CVAR(Bool, r_drawtrans);
EXTERN_CVAR(Float, transsouls);
EXTERN_CVAR(Bool, r_dynlights);
namespace swrenderer
{
struct vissprite_t;
struct ShadeConstants
{
uint16_t light_alpha;
uint16_t light_red;
uint16_t light_green;
uint16_t light_blue;
uint16_t fade_alpha;
uint16_t fade_red;
uint16_t fade_green;
uint16_t fade_blue;
uint16_t desaturate;
bool simple_shade;
};
extern double dc_texturemid;
extern FLightNode *dc_light_list;
namespace drawerargs
{
extern int dc_pitch;
extern lighttable_t *dc_colormap;
extern FSWColormap *dc_fcolormap;
extern ShadeConstants dc_shade_constants;
extern fixed_t dc_light;
extern int dc_x;
extern int dc_yl;
extern int dc_yh;
extern fixed_t dc_iscale;
extern fixed_t dc_texturefrac;
extern uint32_t dc_textureheight;
extern int dc_color;
extern uint32_t dc_srccolor;
extern uint32_t dc_srccolor_bgra;
extern uint32_t *dc_srcblend;
extern uint32_t *dc_destblend;
extern fixed_t dc_srcalpha;
extern fixed_t dc_destalpha;
extern const uint8_t *dc_source;
extern const uint8_t *dc_source2;
extern uint32_t dc_texturefracx;
extern uint8_t *dc_translation;
extern uint8_t *dc_dest;
extern uint8_t *dc_destorg;
extern int dc_destheight;
extern int dc_count;
extern FVector3 dc_normal;
extern FVector3 dc_viewpos;
extern FVector3 dc_viewpos_step;
extern TriLight *dc_lights;
extern int dc_num_lights;
extern bool drawer_needs_pal_input;
extern uint32_t dc_wall_texturefrac[4];
extern uint32_t dc_wall_iscale[4];
extern uint8_t *dc_wall_colormap[4];
extern fixed_t dc_wall_light[4];
extern const uint8_t *dc_wall_source[4];
extern const uint8_t *dc_wall_source2[4];
extern uint32_t dc_wall_texturefracx[4];
extern uint32_t dc_wall_sourceheight[4];
extern int dc_wall_fracbits;
extern int ds_y;
extern int ds_x1;
extern int ds_x2;
extern lighttable_t * ds_colormap;
extern FSWColormap *ds_fcolormap;
extern ShadeConstants ds_shade_constants;
extern dsfixed_t ds_light;
extern dsfixed_t ds_xfrac;
extern dsfixed_t ds_yfrac;
extern dsfixed_t ds_xstep;
extern dsfixed_t ds_ystep;
extern int ds_xbits;
extern int ds_ybits;
extern fixed_t ds_alpha;
extern double ds_lod;
extern const uint8_t *ds_source;
extern bool ds_source_mipmapped;
extern int ds_color;
extern unsigned int dc_tspans[4][MAXHEIGHT];
extern unsigned int *dc_ctspan[4];
extern unsigned int *horizspan[4];
}
extern int ylookup[MAXHEIGHT];
extern uint8_t shadetables[/*NUMCOLORMAPS*16*256*/];
extern FDynamicColormap ShadeFakeColormap[16];
extern uint8_t identitymap[256];
extern FDynamicColormap identitycolormap;
// Spectre/Invisibility.
#define FUZZTABLE 50
extern int fuzzoffset[FUZZTABLE + 1];
extern int fuzzpos;
extern int fuzzviewheight;
extern bool r_swtruecolor;
class SWPixelFormatDrawers
{
public:
virtual ~SWPixelFormatDrawers() { }
virtual void DrawWallColumn() = 0;
virtual void DrawWallMaskedColumn() = 0;
virtual void DrawWallAddColumn() = 0;
virtual void DrawWallAddClampColumn() = 0;
virtual void DrawWallSubClampColumn() = 0;
virtual void DrawWallRevSubClampColumn() = 0;
virtual void DrawSingleSkyColumn(uint32_t solid_top, uint32_t solid_bottom) = 0;
virtual void DrawDoubleSkyColumn(uint32_t solid_top, uint32_t solid_bottom) = 0;
virtual void DrawColumn() = 0;
virtual void FillColumn() = 0;
virtual void FillAddColumn() = 0;
virtual void FillAddClampColumn() = 0;
virtual void FillSubClampColumn() = 0;
virtual void FillRevSubClampColumn() = 0;
virtual void DrawFuzzColumn() = 0;
virtual void DrawAddColumn() = 0;
virtual void DrawTranslatedColumn() = 0;
virtual void DrawTranslatedAddColumn() = 0;
virtual void DrawShadedColumn() = 0;
virtual void DrawAddClampColumn() = 0;
virtual void DrawAddClampTranslatedColumn() = 0;
virtual void DrawSubClampColumn() = 0;
virtual void DrawSubClampTranslatedColumn() = 0;
virtual void DrawRevSubClampColumn() = 0;
virtual void DrawRevSubClampTranslatedColumn() = 0;
virtual void DrawSpan() = 0;
virtual void DrawSpanMasked() = 0;
virtual void DrawSpanTranslucent() = 0;
virtual void DrawSpanMaskedTranslucent() = 0;
virtual void DrawSpanAddClamp() = 0;
virtual void DrawSpanMaskedAddClamp() = 0;
virtual void FillSpan() = 0;
virtual void DrawTiltedSpan(int y, int x1, int x2, const FVector3 &plane_sz, const FVector3 &plane_su, const FVector3 &plane_sv, bool plane_shade, int planeshade, float planelightfloat, fixed_t pviewx, fixed_t pviewy) = 0;
virtual void DrawColoredSpan(int y, int x1, int x2) = 0;
virtual void DrawFogBoundaryLine(int y, int x1, int x2) = 0;
};
typedef void(SWPixelFormatDrawers::*DrawerFunc)();
SWPixelFormatDrawers *R_Drawers();
void R_InitColumnDrawers();
void R_InitShadeMaps();
void R_InitFuzzTable(int fuzzoff);
bool R_SetPatchStyle(FRenderStyle style, fixed_t alpha, int translation, uint32_t color);
bool R_SetPatchStyle(FRenderStyle style, float alpha, int translation, uint32_t color);
void R_FinishSetPatchStyle(); // Call this after finished drawing the current thing, in case its style was STYLE_Shade
DrawerFunc R_GetTransMaskDrawer();
void R_UpdateFuzzPos();
// Sets dc_colormap and dc_light to their appropriate values depending on the output format (pal vs true color)
void R_SetColorMapLight(FSWColormap *base_colormap, float light, int shade);
void R_SetDSColorMapLight(FSWColormap *base_colormap, float light, int shade);
void R_SetTranslationMap(lighttable_t *translation);
void R_SetSpanTexture(FTexture *tex);
void R_SetSpanColormap(FDynamicColormap *colormap, int shade);
extern DrawerFunc colfunc;
extern DrawerFunc basecolfunc;
extern DrawerFunc fuzzcolfunc;
extern DrawerFunc transcolfunc;
extern DrawerFunc spanfunc;
}