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278ebf3202
- Inverts the direction that (Sprite)Offset pushes the sprite without affecting *any* other offsets, allowing them to combine seemlessly.
50 lines
1.2 KiB
Text
50 lines
1.2 KiB
Text
Class VisualThinker : Thinker native
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{
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native Vector3 Pos,
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Prev;
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native FVector3 Vel;
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native Vector2 Scale,
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Offset;
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native float Roll,
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PrevRoll,
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Alpha;
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native TextureID Texture;
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native TranslationID Translation;
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native uint16 Flags;
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native int16 LightLevel;
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native bool bFlipOffsetX,
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bFlipOffsetY,
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bXFlip,
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bYFlip,
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bDontInterpolate,
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bAddLightLevel;
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native Color scolor;
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native Sector CurSector; // can be null!
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native void SetTranslation(Name trans);
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native void SetRenderStyle(int mode); // see ERenderStyle
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native bool IsFrozen();
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static VisualThinker Spawn(Class<VisualThinker> type, TextureID tex, Vector3 pos, Vector3 vel, double alpha = 1.0, int flags = 0,
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double roll = 0.0, Vector2 scale = (1,1), Vector2 offset = (0,0), int style = STYLE_Normal, TranslationID trans = 0)
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{
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if (!Level) return null;
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let p = level.SpawnVisualThinker(type);
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if (p)
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{
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p.Texture = tex;
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p.Pos = pos;
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p.Vel = vel;
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p.Alpha = alpha;
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p.Roll = roll;
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p.Scale = scale;
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p.Offset = offset;
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p.SetRenderStyle(style);
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p.Translation = trans;
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p.Flags = flags;
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}
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return p;
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}
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}
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