gzdoom/wadsrc/decorate/hexen
Christoph Oelckers 6d9b897681 - fixed: Textures marked as complex must not redirect to the base patch.
- fixed: Alpha for composite textures was not applied.
- fixed: The CentaurMash didn't inherit from the Centaur.
- added some NULL pointer checks to the sound code.


SVN r1075 (trunk)
2008-07-20 08:34:24 +00:00
..
centaur.txt - fixed: Textures marked as complex must not redirect to the base patch. 2008-07-20 08:34:24 +00:00
clericplayer.txt - Converted Heretic's and Hexen's players to DECORATE. 2006-11-07 10:20:09 +00:00
demons.txt - fixed: The BFGBall's explosion sequence was missing a state. 2007-07-28 12:38:10 +00:00
ettin.txt - Moved A_ThrowGrenade from Inventory to Actor because it can also be used by 2006-12-06 10:38:47 +00:00
fighterplayer.txt - Fixed: The Acolyte's obituary wasn't printed. 2006-12-08 08:47:57 +00:00
flame.txt May 3, 2006 (Changes by Graf Zahl) 2006-05-03 14:54:48 +00:00
hexenarmor.txt May 4, 2006 (Changes by Graf Zahl) 2006-05-04 12:40:39 +00:00
hexendecorations.txt - fixed TableShit9 definition 2007-11-18 08:05:33 +00:00
hexenkeys.txt May 4, 2006 (Changes by Graf Zahl) 2006-05-04 12:40:39 +00:00
hexenspecialdecs.txt - Fixed: P_LookForTid should abort its search when it discovers that it has 2006-12-09 12:50:52 +00:00
mageplayer.txt - Converted Heretic's and Hexen's players to DECORATE. 2006-11-07 10:20:09 +00:00
mana.txt - Made AActor's xscale and yscale properties full precision fixed point 2006-11-14 16:54:02 +00:00
puzzleitems.txt - Fixed: The secret map check didn't work for maps inside Zips. 2006-06-17 07:46:02 +00:00
scriptprojectiles.txt May 6, 2006 (Changes by Graf Zahl) 2006-05-07 00:27:22 +00:00
speedboots.txt - Made AActor's xscale and yscale properties full precision fixed point 2006-11-14 16:54:02 +00:00