gzdoom/src/sound
MajorCooke c57e669044
Added an optional extra float parameter to $pitchshift. (#1150)
- This allows for setting a randomized range for the pitch each time the sound is initialized.
2020-08-27 12:49:59 -04:00
..
s_advsound.cpp Added an optional extra float parameter to $pitchshift. (#1150) 2020-08-27 12:49:59 -04:00
s_doomsound.cpp Merge branch 'master' into texture_rework 2020-04-29 08:04:15 +02:00
s_doomsound.h - system backend cleanup. 2020-04-22 19:57:14 +02:00
s_sndseq.cpp - split the serializer in two to keep the Doom specific parts out of the main file. 2020-04-11 20:20:53 +02:00
s_sndseq.h - restored old values for CHAN_... constants 2020-01-11 13:27:10 +02:00
s_sound.h - moved game specific data out of the sound backend. 2020-04-11 20:20:35 +02:00