mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-27 14:22:13 +00:00
df17a60f5d
- Fixed: FDoomEdMap needed a destructor. - Fixed: Decal animators were never freed. - Fixed: Colormaps were never freed. - Fixed: Memory allocated in R_InitTranslationTables() was never freed. - Fixed: R_InitParticles() allocated way more memory than it needed to. (And the particle memory was never freed, either.) - Fixed: FMetaTable::FreeMeta() should use delete[] to free string metadata. - Fixed: FConfigFile::ClearCurrentSection() must cast the entry to a char * before deleting it, because that's the way it was allocated. - Fixed definitions of DeadZombieMan and DeadShotgunGuy in doom/deadthings.txt. Skip_super resets the dropitem list, so having it after "DropItem None" is pointless. - Fixed: Decorate DropItem information was never freed. - Fixed: FinishStates() allocated even 0-entry state arrays. - Fixed: Default actor instances were never freed. - Fixed: FRandomSoundList never freed its sound list. - Fixed: Level and cluster strings read from MAPINFO were never freed. - Fixed: Episode names were never freed. - Fixed: InverseColormap and GoldColormap were never freed. Since they're always allocated, they can just be arrays rather than pointers. - Fixed: FFont destructor never freed any of the character data or the font's name. - Fixed: Fonts were not freed at exit. - Fixed: FStringTable::LoadLanguage() did not call SC_Close(). - Fixed: When using the -iwad parameter, IdentifyVersion() did not release the buffer it created to hold the parameter's path. SVN r88 (trunk)
258 lines
7.4 KiB
C++
258 lines
7.4 KiB
C++
// Emacs style mode select -*- C++ -*-
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
// $Id:$
|
|
//
|
|
// Copyright (C) 1993-1996 by id Software, Inc.
|
|
//
|
|
// This source is available for distribution and/or modification
|
|
// only under the terms of the DOOM Source Code License as
|
|
// published by id Software. All rights reserved.
|
|
//
|
|
// The source is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
|
|
// for more details.
|
|
//
|
|
// DESCRIPTION:
|
|
// System specific interface stuff.
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
|
#ifndef __R_MAIN_H__
|
|
#define __R_MAIN_H__
|
|
|
|
// Number of diminishing brightness levels.
|
|
// There a 0-31, i.e. 32 LUT in the COLORMAP lump.
|
|
#define NUMCOLORMAPS 32
|
|
|
|
#include "d_player.h"
|
|
#include "r_data.h"
|
|
#include "r_bsp.h"
|
|
#include "r_state.h"
|
|
|
|
|
|
//
|
|
// POV related.
|
|
//
|
|
extern DCanvas *RenderTarget;
|
|
extern bool bRenderingToCanvas;
|
|
extern fixed_t viewcos;
|
|
extern fixed_t viewsin;
|
|
extern fixed_t viewtancos;
|
|
extern fixed_t viewtansin;
|
|
extern fixed_t FocalTangent;
|
|
extern fixed_t FocalLengthX, FocalLengthY;
|
|
extern float FocalLengthXfloat;
|
|
extern fixed_t InvZtoScale;
|
|
extern int WidescreenRatio;
|
|
|
|
extern angle_t LocalViewAngle; // [RH] Added to consoleplayer's angle
|
|
extern int LocalViewPitch; // [RH] Used directly instead of consoleplayer's pitch
|
|
extern bool LocalKeyboardTurner; // [RH] The local player used the keyboard to turn, so interpolate
|
|
|
|
extern float WallTMapScale;
|
|
extern float WallTMapScale2;
|
|
|
|
extern int viewwidth;
|
|
extern int viewheight;
|
|
extern int viewwindowx;
|
|
extern int viewwindowy;
|
|
|
|
|
|
|
|
extern "C" int centerx;
|
|
extern "C" int centery;
|
|
|
|
extern fixed_t centerxfrac;
|
|
extern fixed_t centeryfrac;
|
|
extern fixed_t yaspectmul;
|
|
extern float iyaspectmulfloat;
|
|
|
|
extern byte* basecolormap; // [RH] Colormap for sector currently being drawn
|
|
|
|
extern int validcount;
|
|
|
|
extern int linecount;
|
|
extern int loopcount;
|
|
|
|
extern int r_Yaspect;
|
|
|
|
//
|
|
// Lighting.
|
|
//
|
|
// [RH] This has changed significantly from Doom, which used lookup
|
|
// tables based on 1/z for walls and z for flats and only recognized
|
|
// 16 discrete light levels. The terminology I use is borrowed from Build.
|
|
//
|
|
|
|
#define INVERSECOLORMAP 32
|
|
#define GOLDCOLORMAP 33
|
|
|
|
// The size of a single colormap, in bits
|
|
#define COLORMAPSHIFT 8
|
|
|
|
// Convert a light level into an unbounded colormap index (shade). Result is
|
|
// fixed point. Why the +12? I wish I knew, but experimentation indicates it
|
|
// is necessary in order to best reproduce Doom's original lighting.
|
|
#define LIGHT2SHADE(l) ((NUMCOLORMAPS*2*FRACUNIT)-(((l)+12)*FRACUNIT*NUMCOLORMAPS/128))
|
|
|
|
// Convert a shade and visibility to a clamped colormap index.
|
|
// Result is not fixed point.
|
|
#define GETPALOOKUP(vis,shade) (clamp<int> (((shade)-(vis))>>FRACBITS, 0, NUMCOLORMAPS-1))
|
|
|
|
extern fixed_t GlobVis;
|
|
|
|
void R_SetVisibility (float visibility);
|
|
float R_GetVisibility ();
|
|
|
|
extern fixed_t r_BaseVisibility;
|
|
extern fixed_t r_WallVisibility;
|
|
extern fixed_t r_FloorVisibility;
|
|
extern float r_TiltVisibility;
|
|
extern fixed_t r_SpriteVisibility;
|
|
extern fixed_t r_SkyVisibility;
|
|
|
|
extern fixed_t r_TicFrac;
|
|
extern DWORD r_FrameTime;
|
|
extern bool r_NoInterpolate;
|
|
|
|
extern int extralight, r_actualextralight;
|
|
extern bool foggy;
|
|
extern int fixedlightlev;
|
|
extern lighttable_t* fixedcolormap;
|
|
|
|
|
|
// [RH] New detail modes
|
|
extern "C" int detailxshift;
|
|
extern "C" int detailyshift;
|
|
|
|
//
|
|
// Function pointers to switch refresh/drawing functions.
|
|
// Used to select shadow mode etc.
|
|
//
|
|
extern void (*colfunc) (void);
|
|
extern void (*basecolfunc) (void);
|
|
extern void (*fuzzcolfunc) (void);
|
|
extern void (*transcolfunc) (void);
|
|
// No shadow effects on floors.
|
|
extern void (*spanfunc) (void);
|
|
|
|
// [RH] Function pointers for the horizontal column drawers.
|
|
extern void (*hcolfunc_pre) (void);
|
|
extern void (*hcolfunc_post1) (int hx, int sx, int yl, int yh);
|
|
extern void (*hcolfunc_post2) (int hx, int sx, int yl, int yh);
|
|
extern void (*hcolfunc_post4) (int sx, int yl, int yh);
|
|
|
|
|
|
//
|
|
// Utility functions.
|
|
|
|
//==========================================================================
|
|
//
|
|
// R_PointOnSide
|
|
//
|
|
// Traverse BSP (sub) tree, check point against partition plane.
|
|
// Returns side 0 (front/on) or 1 (back).
|
|
//
|
|
// [RH] inlined, stripped down, and made more precise
|
|
//
|
|
//==========================================================================
|
|
|
|
inline int R_PointOnSide (fixed_t x, fixed_t y, const node_t *node)
|
|
{
|
|
return DMulScale32 (y-node->y, node->dx, node->x-x, node->dy) > 0;
|
|
}
|
|
|
|
extern fixed_t viewx;
|
|
extern fixed_t viewy;
|
|
|
|
angle_t R_PointToAngle2 (fixed_t x1, fixed_t y1, fixed_t x2, fixed_t y2);
|
|
inline angle_t R_PointToAngle (fixed_t x, fixed_t y) { return R_PointToAngle2 (viewx, viewy, x, y); }
|
|
subsector_t *R_PointInSubsector (fixed_t x, fixed_t y);
|
|
fixed_t R_PointToDist2 (fixed_t dx, fixed_t dy);
|
|
|
|
void R_SetFOV (float fov);
|
|
float R_GetFOV ();
|
|
void R_InitTextureMapping ();
|
|
|
|
void R_SetViewAngle ();
|
|
|
|
//
|
|
// REFRESH - the actual rendering functions.
|
|
//
|
|
|
|
// Called by G_Drawer.
|
|
void R_RenderActorView (AActor *actor);
|
|
void R_RefreshViewBorder ();
|
|
void R_SetupBuffer (bool inview);
|
|
|
|
void R_RenderViewToCanvas (AActor *actor, DCanvas *canvas, int x, int y, int width, int height);
|
|
|
|
void R_ResetViewInterpolation ();
|
|
|
|
// Called by startup code.
|
|
void R_Init (void);
|
|
|
|
// Called by M_Responder.
|
|
void R_SetViewSize (int blocks);
|
|
|
|
// [RH] Initialize multires stuff for renderer
|
|
void R_MultiresInit (void);
|
|
|
|
// BUILD stuff for interpolating between frames, but modified (rather a lot)
|
|
#define INTERPOLATION_BUCKETS 107
|
|
|
|
enum EInterpType
|
|
{
|
|
INTERP_SectorFloor, // Pass a sector_t *
|
|
INTERP_SectorCeiling, // Pass a sector_t *
|
|
INTERP_Vertex, // Pass a vertex_t *
|
|
INTERP_FloorPanning, // Pass a sector_t *
|
|
INTERP_CeilingPanning, // Pass a sector_t *
|
|
INTERP_WallPanning, // Pass a side_t *
|
|
};
|
|
|
|
struct FActiveInterpolation
|
|
{
|
|
FActiveInterpolation *Next;
|
|
void *Address;
|
|
EInterpType Type;
|
|
|
|
friend FArchive &operator << (FArchive &arc, FActiveInterpolation *&interp);
|
|
|
|
static int CountInterpolations ();
|
|
static int CountInterpolations (int *usedbuckets, int *minbucketfill, int *maxbucketfill);
|
|
|
|
private:
|
|
fixed_t oldipos[2], bakipos[2];
|
|
|
|
void CopyInterpToOld();
|
|
void CopyBakToInterp();
|
|
void DoAnInterpolation(fixed_t smoothratio);
|
|
|
|
static size_t HashKey(EInterpType type, void *interptr);
|
|
static FActiveInterpolation *FindInterpolation(EInterpType, void *interptr, FActiveInterpolation **&interp_p);
|
|
|
|
friend void updateinterpolations();
|
|
friend void setinterpolation(EInterpType, void *interptr);
|
|
friend void stopinterpolation(EInterpType, void *interptr);
|
|
friend void dointerpolations(fixed_t smoothratio);
|
|
friend void restoreinterpolations();
|
|
friend void clearinterpolations();
|
|
friend void SerializeInterpolations(FArchive &arc);
|
|
|
|
static FActiveInterpolation *curiposhash[INTERPOLATION_BUCKETS];
|
|
};
|
|
|
|
extern void R_FreePastViewers ();
|
|
|
|
extern int stacked_extralight;
|
|
extern float stacked_visibility;
|
|
extern fixed_t stacked_viewx, stacked_viewy, stacked_viewz;
|
|
extern angle_t stacked_angle;
|
|
|
|
extern void R_CopyStackedViewParameters();
|
|
|
|
#endif // __R_MAIN_H__
|