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7652fd7ee0
This worked in some instances but it also broke attenuated lights in other instances, and also caused the shaders to fail to compile on Mac.
This reverts commit
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.. | ||
burn.fp | ||
fogboundary.fp | ||
func_defaultlight.fp | ||
func_defaultmat.fp | ||
func_defaultmat2.fp | ||
func_normal.fp | ||
func_notexture.fp | ||
func_paletted.fp | ||
func_pbr.fp | ||
func_spec.fp | ||
func_warp1.fp | ||
func_warp2.fp | ||
func_warp3.fp | ||
func_wavex.fp | ||
fuzz_jagged.fp | ||
fuzz_noise.fp | ||
fuzz_smooth.fp | ||
fuzz_smoothnoise.fp | ||
fuzz_smoothtranslucent.fp | ||
fuzz_software.fp | ||
fuzz_standard.fp | ||
fuzz_swirly.fp | ||
main.fp | ||
main.vp | ||
material_nolight.fp | ||
material_normal.fp | ||
material_pbr.fp | ||
material_specular.fp | ||
stencil.fp |