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gzdoom/wadsrc/static/shaders/scene/frag_stencil.glsl

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GLSL

void main()
{
FragColor = vec4(1.0, 1.0, 1.0, 0.0);
#ifdef GBUFFER_PASS
FragFog = vec4(0.0, 0.0, 0.0, 1.0);
FragNormal = vec4(0.5, 0.5, 0.5, 1.0);
#endif
}