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blood.txt
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botstuff.txt
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- more exporting of AInventory.
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2017-01-19 20:56:31 +01:00 |
bridge.txt
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fixed spelling (mostly comments)
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2018-11-27 19:44:06 +01:00 |
camera.txt
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- moved the TIDHash array to FLevelLocals and adjusted the actor iterator code.
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2019-01-09 01:42:25 +01:00 |
debris.txt
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decal.txt
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- exported ADecal to ZScript as a non-native class.
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2018-11-19 17:54:38 +01:00 |
dog.txt
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add tags for Doom and Heretic monsters
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2018-06-27 21:04:00 +02:00 |
dynlights.txt
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- rewrote dynamic lights to not use actors for the internal representation and made DynamicLight a purely scripted class.
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2019-01-01 19:35:55 +01:00 |
fastprojectile.txt
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- moved bglobal.freeze to FLevelLocals, because this flag has nothing specific to do with bots as it freezes the entire level.
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2019-01-09 18:59:41 +01:00 |
fountain.txt
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- scriptified the particle fountains.
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2017-01-13 19:29:54 +01:00 |
hatetarget.txt
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ice.txt
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- cleaned up use of the random function in script files.
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2018-12-21 12:40:05 +01:00 |
itemeffects.txt
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mapmarker.txt
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morph.txt
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- capitalization of 'level' in all places where no changes will be needed.
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2019-01-06 14:38:51 +01:00 |
movingcamera.txt
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- moved the TIDHash array to FLevelLocals and adjusted the actor iterator code.
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2019-01-09 01:42:25 +01:00 |
player.txt
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- capitalization of 'level' in all places where no changes will be needed.
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2019-01-06 14:38:51 +01:00 |
player_cheat.txt
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- Since GetParentAmmo is now virtual, BackpackItem and the "give ammo" cheat should call GetParentAmmo to determine base ammo classes.
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2019-01-01 22:00:35 +01:00 |
player_inventory.txt
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- capitalization of 'level' in all places where no changes will be needed.
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2019-01-06 14:38:51 +01:00 |
randomspawner.txt
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- capitalization of 'level' in all places where no changes will be needed.
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2019-01-06 14:38:51 +01:00 |
secrettrigger.txt
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- capitalization of 'level' in all places where no changes will be needed.
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2019-01-06 14:38:51 +01:00 |
sectoraction.txt
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Destructible geometry - minor fixes and 3D floor support
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2018-11-07 00:12:37 +01:00 |
setcolor.txt
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- fixed: The check for virtual function overrides was never done if the overriding function had no qualifier at all.
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2017-01-08 19:07:26 +01:00 |
sharedmisc.txt
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Apparently 'name = something' gets parsed as a Type. Fixed CustomSprite actor again.
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2017-01-21 10:32:26 +01:00 |
skies.txt
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- moved the TIDHash array to FLevelLocals and adjusted the actor iterator code.
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2019-01-09 01:42:25 +01:00 |
soundenvironment.txt
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- scriptified ASoundEnvironment.
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2017-01-14 11:43:08 +01:00 |
soundsequence.txt
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- scriptified the declaration of AmbientSound
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2019-01-02 01:05:20 +01:00 |
spark.txt
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specialspot.txt
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- moved the global spot state into FLevelLocals.
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2019-01-05 10:04:27 +01:00 |
splashes.txt
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teleport.txt
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- fixed: missed the teleport fog
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2017-06-04 12:30:35 +02:00 |
waterzone.txt
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