mirror of
https://github.com/ZDoom/gzdoom.git
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81 lines
1.5 KiB
Text
81 lines
1.5 KiB
Text
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ACTOR SectorAction native
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{
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+NOBLOCKMAP
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+NOSECTOR
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+NOGRAVITY
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+DONTSPLASH
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}
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// Triggered when entering sector -------------------------------------------
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ACTOR SecActEnter : SectorAction native
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{
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}
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// Triggered when leaving sector --------------------------------------------
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ACTOR SecActExit : SectorAction native
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{
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}
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// Triggered when hitting sector's floor ------------------------------------
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ACTOR SecActHitFloor : SectorAction native
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{
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}
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// Triggered when hitting sector's ceiling ----------------------------------
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ACTOR SecActHitCeil : SectorAction native
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{
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}
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// Triggered when using inside sector ---------------------------------------
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ACTOR SecActUse : SectorAction native
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{
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}
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// Triggered when using a sector's wall -------------------------------------
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ACTOR SecActUseWall : SectorAction native
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{
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}
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// Triggered when eyes go below fake floor ----------------------------------
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ACTOR SecActEyesDive : SectorAction native
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{
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}
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// Triggered when eyes go above fake floor ----------------------------------
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ACTOR SecActEyesSurface : SectorAction native
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{
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}
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// Triggered when eyes go below fake floor ----------------------------------
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ACTOR SecActEyesBelowC : SectorAction native
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{
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}
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// Triggered when eyes go above fake floor ----------------------------------
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ACTOR SecActEyesAboveC : SectorAction native
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{
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}
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// Triggered when eyes go below fake floor ----------------------------------
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ACTOR SecActHitFakeFloor : SectorAction native
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{
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}
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// Music changer ----------------------------------
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ACTOR MusicChanger : SectorAction native
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{
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}
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