mirror of
https://github.com/ZDoom/gzdoom.git
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554 lines
14 KiB
C++
554 lines
14 KiB
C++
/*
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** stringtable.cpp
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** Implements the FStringTable class
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**
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**---------------------------------------------------------------------------
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** Copyright 1998-2006 Randy Heit
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#include <string.h>
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#include "stringtable.h"
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#include "cmdlib.h"
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#include "w_wad.h"
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#include "i_system.h"
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#include "sc_man.h"
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#include "c_dispatch.h"
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#include "v_text.h"
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#include "gi.h"
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#include "d_player.h"
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#include "xlsxread/xlsxio_read.h"
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//==========================================================================
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//
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//
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//
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//==========================================================================
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void FStringTable::LoadStrings ()
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{
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int lastlump, lump;
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lastlump = 0;
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while ((lump = Wads.FindLump ("LANGUAGE", &lastlump)) != -1)
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{
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if (!LoadLanguageFromSpreadsheet(lump))
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LoadLanguage (lump);
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}
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SetLanguageIDs();
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UpdateLanguage();
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allMacros.Clear();
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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bool FStringTable::LoadLanguageFromSpreadsheet(int lumpnum)
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{
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xlsxioreader xlsxio;
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//open .xlsx file for reading
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if ((xlsxio = xlsxioread_open(lumpnum)) == nullptr)
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{
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return false;
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}
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readMacros(xlsxio, "macros");
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readSheetIntoTable(xlsxio, "strings");
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xlsxioread_close(xlsxio);
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return true;
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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bool FStringTable::readMacros(xlsxioreader reader, const char *sheetname)
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{
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xlsxioreadersheet sheet = xlsxioread_sheet_open(reader, sheetname, XLSXIOREAD_SKIP_NONE);
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if (sheet == nullptr) return false;
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while (xlsxioread_sheet_next_row(sheet))
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{
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auto macroname = xlsxioread_sheet_next_cell(sheet);
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auto language = xlsxioread_sheet_next_cell(sheet);
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if (!macroname || !language) continue;
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FStringf combined_name("%s/%s", language, macroname);
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free(language);
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free(macroname);
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FName name = combined_name;
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StringMacro macro;
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char *value;
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for (int i = 0; i < 4; i++)
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{
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value = xlsxioread_sheet_next_cell(sheet);
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macro.Replacements[i] = value;
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free(value);
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}
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// This is needed because the reader code would choke on incompletely read rows.
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while ((value = xlsxioread_sheet_next_cell(sheet)) != nullptr)
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{
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free(value);
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}
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allMacros.Insert(name, macro);
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}
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xlsxioread_sheet_close(sheet);
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return true;
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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bool FStringTable::readSheetIntoTable(xlsxioreader reader, const char *sheetname)
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{
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xlsxioreadersheet sheet = xlsxioread_sheet_open(reader, sheetname, XLSXIOREAD_SKIP_NONE);
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if (sheet == nullptr) return false;
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int row = 0;
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TArray<TArray<FString>> table;
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while (xlsxioread_sheet_next_row(sheet))
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{
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int column = 0;
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char *value;
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table.Reserve(1);
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while ((value = xlsxioread_sheet_next_cell(sheet)) != nullptr)
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{
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auto vcopy = value;
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if (table.Size() <= (unsigned)row) table.Reserve(1);
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while (*vcopy && iswspace((unsigned char)*vcopy)) vcopy++; // skip over leaading whitespace;
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auto vend = vcopy + strlen(vcopy);
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while (vend > vcopy && iswspace((unsigned char)vend[-1])) *--vend = 0; // skip over trailing whitespace
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ProcessEscapes(vcopy);
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table[row].Push(vcopy);
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column++;
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free(value);
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}
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row++;
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}
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int labelcol = -1;
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int filtercol = -1;
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TArray<std::pair<int, unsigned>> langrows;
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if (table.Size() > 0)
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{
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for (unsigned column = 0; column < table[0].Size(); column++)
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{
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auto &entry = table[0][column];
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if (entry.CompareNoCase("filter") == 0)
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{
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filtercol = column;
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}
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else if (entry.CompareNoCase("identifier") == 0)
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{
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labelcol = column;;
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}
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else
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{
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auto languages = entry.Split(" ", FString::TOK_SKIPEMPTY);
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for (auto &lang : languages)
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{
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if (lang.CompareNoCase("default") == 0)
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{
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langrows.Push(std::make_pair(column, default_table));
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}
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else if (lang.Len() < 4)
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{
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lang.ToLower();
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langrows.Push(std::make_pair(column, MAKE_ID(lang[0], lang[1], lang[2], 0)));
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}
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}
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}
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}
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for (unsigned i = 1; i < table.Size(); i++)
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{
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auto &row = table[i];
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if (filtercol > -1)
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{
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auto filterstr = row[filtercol];
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auto filter = filterstr.Split(" ", FString::TOK_SKIPEMPTY);
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if (filter.Size() > 0 && filter.FindEx([](const auto &str) { return str.CompareNoCase(GameNames[gameinfo.gametype]) == 0; }) == filter.Size())
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continue;
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}
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FName strName = row[labelcol];
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for (auto &langentry : langrows)
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{
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auto str = row[langentry.first];
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if (str.Len() > 0)
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{
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InsertString(langentry.second, strName, str);
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}
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}
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}
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}
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xlsxioread_sheet_close(sheet);
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return true;
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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void FStringTable::LoadLanguage (int lumpnum)
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{
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bool errordone = false;
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TArray<uint32_t> activeMaps;
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FScanner sc(lumpnum);
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sc.SetCMode (true);
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while (sc.GetString ())
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{
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if (sc.Compare ("["))
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{ // Process language identifiers
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activeMaps.Clear();
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sc.MustGetString ();
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do
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{
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size_t len = sc.StringLen;
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if (len != 2 && len != 3)
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{
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if (len == 1 && sc.String[0] == '~')
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{
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// deprecated and ignored
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sc.ScriptMessage("Deprecated option '~' found in language list");
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sc.MustGetString ();
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continue;
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}
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if (len == 1 && sc.String[0] == '*')
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{
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activeMaps.Push(global_table);
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}
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else if (len == 7 && stricmp (sc.String, "default") == 0)
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{
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activeMaps.Push(default_table);
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}
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else
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{
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sc.ScriptError ("The language code must be 2 or 3 characters long.\n'%s' is %lu characters long.",
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sc.String, len);
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}
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}
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else
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{
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activeMaps.Push(MAKE_ID(tolower(sc.String[0]), tolower(sc.String[1]), tolower(sc.String[2]), 0));
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}
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sc.MustGetString ();
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} while (!sc.Compare ("]"));
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}
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else
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{ // Process string definitions.
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if (activeMaps.Size() == 0)
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{
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// LANGUAGE lump is bad. We need to check if this is an old binary
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// lump and if so just skip it to allow old WADs to run which contain
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// such a lump.
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if (!sc.isText())
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{
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if (!errordone) Printf("Skipping binary 'LANGUAGE' lump.\n");
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errordone = true;
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return;
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}
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sc.ScriptError ("Found a string without a language specified.");
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}
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bool skip = false;
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if (sc.Compare("$"))
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{
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sc.MustGetStringName("ifgame");
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sc.MustGetStringName("(");
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sc.MustGetString();
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if (sc.Compare("strifeteaser"))
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{
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skip |= (gameinfo.gametype != GAME_Strife) || !(gameinfo.flags & GI_SHAREWARE);
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}
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else
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{
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skip |= !sc.Compare(GameTypeName());
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}
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sc.MustGetStringName(")");
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sc.MustGetString();
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}
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FName strName (sc.String);
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sc.MustGetStringName ("=");
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sc.MustGetString ();
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FString strText (sc.String, ProcessEscapes (sc.String));
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sc.MustGetString ();
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while (!sc.Compare (";"))
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{
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ProcessEscapes (sc.String);
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strText += sc.String;
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sc.MustGetString ();
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}
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if (!skip)
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{
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// Insert the string into all relevant tables.
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for (auto map : activeMaps)
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{
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InsertString(map, strName, strText);
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}
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}
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}
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}
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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void FStringTable::InsertString(int langid, FName label, const FString &string)
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{
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const char *strlangid = (const char *)&langid;
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TableElement te = { string, string, string, string };
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long index;
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while ((index = te.strings[0].IndexOf("@[")) >= 0)
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{
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auto endindex = te.strings[0].IndexOf(']', index);
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if (endindex == -1)
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{
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Printf("Bad macro in %s : %s\n", strlangid, label.GetChars());
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break;
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}
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FString macroname(string.GetChars() + index + 2, endindex - index - 2);
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FStringf lookupstr("%s/%s", strlangid, macroname.GetChars());
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FStringf replacee("@[%s]", macroname.GetChars());
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FName lookupname(lookupstr, true);
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auto replace = allMacros.CheckKey(lookupname);
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for (int i = 0; i < 4; i++)
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{
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const char *replacement = replace && replace->Replacements[i] ? replace->Replacements[i] : "";
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te.strings[i].Substitute(replacee, replacement);
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}
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}
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allStrings[langid].Insert(label, te);
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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void FStringTable::UpdateLanguage()
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{
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currentLanguageSet.Clear();
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auto checkone = [&](uint32_t lang_id)
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{
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auto list = allStrings.CheckKey(lang_id);
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if (list && currentLanguageSet.FindEx([&](const auto &element) { return element.first == lang_id; }) == currentLanguageSet.Size())
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currentLanguageSet.Push(std::make_pair(lang_id, list));
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};
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checkone(dehacked_table);
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checkone(global_table);
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for (int i = 0; i < 4; ++i)
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{
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checkone(LanguageIDs[i]);
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checkone(LanguageIDs[i] & MAKE_ID(0xff, 0xff, 0, 0));
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}
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checkone(default_table);
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}
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//==========================================================================
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//
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// Replace \ escape sequences in a string with the escaped characters.
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//
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//==========================================================================
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size_t FStringTable::ProcessEscapes (char *iptr)
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{
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char *sptr = iptr, *optr = iptr, c;
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while ((c = *iptr++) != '\0')
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{
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if (c == '\\')
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{
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c = *iptr++;
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if (c == 'n')
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c = '\n';
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else if (c == 'c')
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c = TEXTCOLOR_ESCAPE;
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else if (c == 'r')
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c = '\r';
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else if (c == 't')
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c = '\t';
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else if (c == '\n')
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continue;
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}
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*optr++ = c;
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}
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*optr = '\0';
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return optr - sptr;
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}
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//==========================================================================
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//
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// Checks if the given key exists in any one of the default string tables that are valid for all languages.
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// To replace IWAD content this condition must be true.
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//
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//==========================================================================
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bool FStringTable::exists(const char *name)
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{
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if (name == nullptr || *name == 0)
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{
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return false;
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}
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FName nm(name, true);
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if (nm != NAME_None)
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{
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uint32_t defaultStrings[] = { default_table, global_table, dehacked_table };
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for (auto mapid : defaultStrings)
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{
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auto map = allStrings.CheckKey(mapid);
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if (map)
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{
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auto item = map->CheckKey(nm);
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if (item) return true;
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}
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}
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}
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return false;
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}
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//==========================================================================
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//
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// Finds a string by name and returns its value
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//
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//==========================================================================
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const char *FStringTable::GetString(const char *name, uint32_t *langtable, int gender) const
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{
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if (name == nullptr || *name == 0)
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{
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return nullptr;
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}
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if (gender == -1) gender = players[consoleplayer].userinfo.GetGender();
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if (gender < 0 || gender > 3) gender = 0;
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FName nm(name, true);
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if (nm != NAME_None)
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{
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for (auto map : currentLanguageSet)
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{
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auto item = map.second->CheckKey(nm);
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if (item)
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{
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if (langtable) *langtable = map.first;
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return item->strings[gender].GetChars();
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}
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}
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}
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return nullptr;
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}
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//==========================================================================
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//
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// Finds a string by name in a given language
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//
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//==========================================================================
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const char *FStringTable::GetLanguageString(const char *name, uint32_t langtable, int gender) const
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{
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if (name == nullptr || *name == 0)
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{
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return nullptr;
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}
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if (gender == -1) gender = players[consoleplayer].userinfo.GetGender();
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if (gender < 0 || gender > 3) gender = 0;
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FName nm(name, true);
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if (nm != NAME_None)
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{
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auto map = allStrings.CheckKey(langtable);
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if (map == nullptr) return nullptr;
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auto item = map->CheckKey(nm);
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if (item)
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{
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return item->strings[gender].GetChars();
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}
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}
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return nullptr;
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}
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//==========================================================================
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//
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// Finds a string by name and returns its value. If the string does
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// not exist, returns the passed name instead.
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//
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//==========================================================================
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const char *FStringTable::operator() (const char *name) const
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{
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const char *str = operator[] (name);
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return str ? str : name;
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}
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//==========================================================================
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//
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// Find a string with the same exact text. Returns its name.
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// This does not need to check genders, it is only used by
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// Dehacked on the English table for finding stock strings.
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//
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//==========================================================================
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const char *StringMap::MatchString (const char *string) const
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{
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StringMap::ConstIterator it(*this);
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StringMap::ConstPair *pair;
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while (it.NextPair(pair))
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{
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if (pair->Value.strings[0].CompareNoCase(string) == 0)
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{
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return pair->Key.GetChars();
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}
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}
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return nullptr;
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}
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