mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-16 09:21:43 +00:00
59b6c5ef5c
also decided to compile some other shaders slightly differently, too.) - Fixed: The InGameColormap had been designed without taking alpha into consideration. As the least likely parameter to be used, desaturation has been moved into a constant register to make room for the alpha parameter to live in the vertex's color value. SVN r3208 (trunk) |
||
---|---|---|
.. | ||
d3d |