mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-18 18:31:43 +00:00
784f7ed671
- fixed a few problems that were encountered during conversion: * action specials as action functions were not recognized by the parser. * Player.StartItem could not be parsed. * disabled the naming hack for PowerupType. ZScript, unlike DECORATE will never prepend 'Power' to the power's name, it always needs to specified by its full name. * states and defaults were not checked for empty bodies. * the scope qualifier for goto labels was not properly converted to a string, because it is an ENamedName, not an FName.
900 lines
10 KiB
Text
900 lines
10 KiB
Text
|
|
// Tech lamp ---------------------------------------------------------------
|
|
|
|
class TechLamp : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 16;
|
|
Height 80;
|
|
ProjectilePassHeight -16;
|
|
+SOLID
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
TLMP ABCD 4 BRIGHT;
|
|
Loop;
|
|
}
|
|
}
|
|
|
|
// Tech lamp 2 -------------------------------------------------------------
|
|
|
|
class TechLamp2 : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 16;
|
|
Height 60;
|
|
ProjectilePassHeight -16;
|
|
+SOLID
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
TLP2 ABCD 4 BRIGHT;
|
|
Loop;
|
|
}
|
|
}
|
|
|
|
// Column ------------------------------------------------------------------
|
|
|
|
class Column : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 16;
|
|
Height 48;
|
|
ProjectilePassHeight -16;
|
|
+SOLID
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
COLU A -1 BRIGHT;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
// Tall green column -------------------------------------------------------
|
|
|
|
class TallGreenColumn : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 16;
|
|
Height 52;
|
|
ProjectilePassHeight -16;
|
|
+SOLID
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
COL1 A -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
// Short green column ------------------------------------------------------
|
|
|
|
class ShortGreenColumn : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 16;
|
|
Height 40;;
|
|
ProjectilePassHeight -16;
|
|
+SOLID
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
COL2 A -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
// Tall red column ---------------------------------------------------------
|
|
|
|
class TallRedColumn : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 16;
|
|
Height 52;
|
|
ProjectilePassHeight -16;
|
|
+SOLID
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
COL3 A -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
// Short red column --------------------------------------------------------
|
|
|
|
class ShortRedColumn : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 16;
|
|
Height 40;
|
|
ProjectilePassHeight -16;
|
|
+SOLID
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
COL4 A -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
// Skull column ------------------------------------------------------------
|
|
|
|
class SkullColumn : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 16;
|
|
Height 40;
|
|
ProjectilePassHeight -16;
|
|
+SOLID
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
COL6 A -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
// Heart column ------------------------------------------------------------
|
|
|
|
class HeartColumn : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 16;
|
|
Height 40;
|
|
ProjectilePassHeight -16;
|
|
+SOLID
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
COL5 AB 14;
|
|
Loop;
|
|
}
|
|
}
|
|
|
|
// Evil eye ----------------------------------------------------------------
|
|
|
|
class EvilEye : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 16;
|
|
Height 54;
|
|
ProjectilePassHeight -16;
|
|
+SOLID
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
CEYE ABCB 6 BRIGHT;
|
|
Loop;
|
|
}
|
|
}
|
|
|
|
// Floating skull ----------------------------------------------------------
|
|
|
|
class FloatingSkull : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 16;
|
|
Height 26;
|
|
ProjectilePassHeight -16;
|
|
+SOLID
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
FSKU ABC 6 BRIGHT;
|
|
Loop;
|
|
}
|
|
}
|
|
|
|
// Torch tree --------------------------------------------------------------
|
|
|
|
class TorchTree : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 16;
|
|
Height 56;
|
|
ProjectilePassHeight -16;
|
|
+SOLID
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
TRE1 A -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
// Blue torch --------------------------------------------------------------
|
|
|
|
class BlueTorch : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 16;
|
|
Height 68;;
|
|
ProjectilePassHeight -16;
|
|
+SOLID
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
TBLU ABCD 4 BRIGHT;
|
|
Loop;
|
|
}
|
|
}
|
|
|
|
// Green torch -------------------------------------------------------------
|
|
|
|
class GreenTorch : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 16;
|
|
Height 68;
|
|
ProjectilePassHeight -16;
|
|
+SOLID
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
TGRN ABCD 4 BRIGHT;
|
|
Loop;
|
|
}
|
|
}
|
|
|
|
// Red torch ---------------------------------------------------------------
|
|
|
|
class RedTorch : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 16;
|
|
Height 68;
|
|
ProjectilePassHeight -16;
|
|
+SOLID
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
TRED ABCD 4 BRIGHT;
|
|
Loop;
|
|
}
|
|
}
|
|
|
|
// Short blue torch --------------------------------------------------------
|
|
|
|
class ShortBlueTorch : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 16;
|
|
Height 37;
|
|
ProjectilePassHeight -16;
|
|
+SOLID
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
SMBT ABCD 4 BRIGHT;
|
|
Loop;
|
|
}
|
|
}
|
|
|
|
// Short green torch -------------------------------------------------------
|
|
|
|
class ShortGreenTorch : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 16;
|
|
Height 37;
|
|
ProjectilePassHeight -16;
|
|
+SOLID
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
SMGT ABCD 4 BRIGHT;
|
|
Loop;
|
|
}
|
|
}
|
|
|
|
// Short red torch ---------------------------------------------------------
|
|
|
|
class ShortRedTorch : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 16;
|
|
Height 37;
|
|
ProjectilePassHeight -16;
|
|
+SOLID
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
SMRT ABCD 4 BRIGHT;
|
|
Loop;
|
|
}
|
|
}
|
|
|
|
// Stalagtite --------------------------------------------------------------
|
|
|
|
class Stalagtite : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 16;
|
|
Height 40;
|
|
ProjectilePassHeight -16;
|
|
+SOLID
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
SMIT A -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
// Tech pillar -------------------------------------------------------------
|
|
|
|
class TechPillar : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 16;
|
|
Height 128;
|
|
ProjectilePassHeight -16;
|
|
+SOLID
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
ELEC A -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
// Candle stick ------------------------------------------------------------
|
|
|
|
class Candlestick : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 20;
|
|
Height 14;
|
|
ProjectilePassHeight -16;
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
CAND A -1 BRIGHT;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
// Candelabra --------------------------------------------------------------
|
|
|
|
class Candelabra : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 16;
|
|
Height 60;
|
|
ProjectilePassHeight -16;
|
|
+SOLID
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
CBRA A -1 BRIGHT;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
// Bloody twitch -----------------------------------------------------------
|
|
|
|
class BloodyTwitch : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 16;
|
|
Height 68;
|
|
+SOLID
|
|
+NOGRAVITY
|
|
+SPAWNCEILING
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
GOR1 A 10;
|
|
GOR1 B 15;
|
|
GOR1 C 8;
|
|
GOR1 B 6;
|
|
Loop;
|
|
}
|
|
}
|
|
|
|
// Meat 2 ------------------------------------------------------------------
|
|
|
|
class Meat2 : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 16;
|
|
Height 84;
|
|
+SOLID
|
|
+NOGRAVITY
|
|
+SPAWNCEILING
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
GOR2 A -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
// Meat 3 ------------------------------------------------------------------
|
|
|
|
class Meat3 : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 16;
|
|
Height 84;
|
|
+SOLID
|
|
+NOGRAVITY
|
|
+SPAWNCEILING
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
GOR3 A -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
// Meat 4 ------------------------------------------------------------------
|
|
|
|
class Meat4 : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 16;
|
|
Height 68;
|
|
+SOLID
|
|
+NOGRAVITY
|
|
+SPAWNCEILING
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
GOR4 A -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
// Meat 5 ------------------------------------------------------------------
|
|
|
|
class Meat5 : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 16;
|
|
Height 52;
|
|
+SOLID
|
|
+NOGRAVITY
|
|
+SPAWNCEILING
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
GOR5 A -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
// Nonsolid meat -----------------------------------------------------------
|
|
|
|
class NonsolidMeat2 : Meat2
|
|
{
|
|
Default
|
|
{
|
|
-SOLID
|
|
Radius 20;
|
|
}
|
|
}
|
|
|
|
class NonsolidMeat3 : Meat3
|
|
{
|
|
Default
|
|
{
|
|
-SOLID
|
|
Radius 20;
|
|
}
|
|
}
|
|
|
|
class NonsolidMeat4 : Meat4
|
|
{
|
|
Default
|
|
{
|
|
-SOLID
|
|
Radius 20;
|
|
}
|
|
}
|
|
|
|
class NonsolidMeat5 : Meat5
|
|
{
|
|
Default
|
|
{
|
|
-SOLID
|
|
Radius 20;
|
|
}
|
|
}
|
|
|
|
// Nonsolid bloody twitch --------------------------------------------------
|
|
|
|
class NonsolidTwitch : BloodyTwitch
|
|
{
|
|
Default
|
|
{
|
|
-SOLID
|
|
Radius 20;
|
|
}
|
|
}
|
|
|
|
// Head on a stick ---------------------------------------------------------
|
|
|
|
class HeadOnAStick : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 16;
|
|
Height 56;
|
|
ProjectilePassHeight -16;
|
|
+SOLID
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
POL4 A -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
// Heads (plural!) on a stick ----------------------------------------------
|
|
|
|
class HeadsOnAStick : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 16;
|
|
Height 64;;
|
|
ProjectilePassHeight -16;
|
|
+SOLID
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
POL2 A -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
// Head candles ------------------------------------------------------------
|
|
|
|
class HeadCandles : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 16;
|
|
Height 42;
|
|
ProjectilePassHeight -16;
|
|
+SOLID
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
POL3 AB 6 BRIGHT;
|
|
Loop;
|
|
}
|
|
}
|
|
|
|
// Dead on a stick ---------------------------------------------------------
|
|
|
|
class DeadStick : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 16;
|
|
Height 64;
|
|
ProjectilePassHeight -16;
|
|
+SOLID
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
POL1 A -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
// Still alive on a stick --------------------------------------------------
|
|
|
|
class LiveStick : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 16;
|
|
Height 64;
|
|
ProjectilePassHeight -16;
|
|
+SOLID
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
POL6 A 6;
|
|
POL6 B 8;
|
|
Loop;
|
|
}
|
|
}
|
|
|
|
// Big tree ----------------------------------------------------------------
|
|
|
|
class BigTree : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 32;
|
|
Height 108;
|
|
ProjectilePassHeight -16;
|
|
+SOLID
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
TRE2 A -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
// Burning barrel ----------------------------------------------------------
|
|
|
|
class BurningBarrel : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 16;
|
|
Height 32;
|
|
ProjectilePassHeight -16;
|
|
+SOLID
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
FCAN ABC 4 BRIGHT;
|
|
Loop;
|
|
}
|
|
}
|
|
|
|
// Hanging with no guts ----------------------------------------------------
|
|
|
|
class HangNoGuts : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 16;
|
|
Height 88;
|
|
+SOLID
|
|
+NOGRAVITY
|
|
+SPAWNCEILING
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
HDB1 A -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
// Hanging from bottom with no brain ---------------------------------------
|
|
|
|
class HangBNoBrain : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 16;
|
|
Height 88;
|
|
+SOLID
|
|
+NOGRAVITY
|
|
+SPAWNCEILING
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
HDB2 A -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
// Hanging from top, looking down ------------------------------------------
|
|
|
|
class HangTLookingDown : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 16;
|
|
Height 64;
|
|
+SOLID
|
|
+NOGRAVITY
|
|
+SPAWNCEILING
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
HDB3 A -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
// Hanging from top, looking up --------------------------------------------
|
|
|
|
class HangTLookingUp : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 16;
|
|
Height 64;
|
|
+SOLID
|
|
+NOGRAVITY
|
|
+SPAWNCEILING
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
HDB5 A -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
// Hanging from top, skully ------------------------------------------------
|
|
|
|
class HangTSkull : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 16;
|
|
Height 64;
|
|
+SOLID
|
|
+NOGRAVITY
|
|
+SPAWNCEILING
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
HDB4 A -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
// Hanging from top without a brain ----------------------------------------
|
|
|
|
class HangTNoBrain : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 16;
|
|
Height 64;
|
|
+SOLID
|
|
+NOGRAVITY
|
|
+SPAWNCEILING
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
HDB6 A -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
// Colon gibs --------------------------------------------------------------
|
|
|
|
class ColonGibs : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 20;
|
|
Height 4;
|
|
+NOBLOCKMAP
|
|
+MOVEWITHSECTOR
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
POB1 A -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
// Small pool o' blood -----------------------------------------------------
|
|
|
|
class SmallBloodPool : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 20;
|
|
Height 1;
|
|
+NOBLOCKMAP
|
|
+MOVEWITHSECTOR
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
POB2 A -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
// brain stem lying on the ground ------------------------------------------
|
|
|
|
class BrainStem : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 20;
|
|
Height 4;
|
|
+NOBLOCKMAP
|
|
+MOVEWITHSECTOR
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
BRS1 A -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
|
|
// Grey stalagmite (unused Doom sprite, definition taken from Skulltag -----
|
|
|
|
class Stalagmite : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 16;
|
|
Height 48;
|
|
+SOLID
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
SMT2 A -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|