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- removed the mCameraPos variable in FGLRenderer because it was only used in one place where it is just as easy to use the global viewx/y/z variables directly. |
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.. | ||
gl_colormap.h | ||
gl_lightdata.cpp | ||
gl_lightdata.h | ||
gl_renderer.cpp | ||
gl_renderer.h | ||
gl_renderstate.cpp | ||
gl_renderstate.h |