gzdoom/src/gl/renderer
Christoph Oelckers 45cf65afbd - moved the aspect ratio correction factor from the projection to the view matrix where it should have been from the start.
- removed the mCameraPos variable in FGLRenderer because it was only used in one place where it is just as easy to use the global viewx/y/z variables directly.
2014-12-29 22:42:19 +01:00
..
gl_colormap.h shader rework 2014-05-12 14:45:41 +02:00
gl_lightdata.cpp - fixed: When changing enhanced nightvision mode the shaders need to have their fixed colormap state reset to ensure that the new settings get used. 2014-10-05 09:40:36 +02:00
gl_lightdata.h pass softlightlevel through render state. 2014-05-12 00:13:19 +02:00
gl_renderer.cpp - moved the aspect ratio correction factor from the projection to the view matrix where it should have been from the start. 2014-12-29 22:42:19 +01:00
gl_renderer.h - moved the aspect ratio correction factor from the projection to the view matrix where it should have been from the start. 2014-12-29 22:42:19 +01:00
gl_renderstate.cpp - fixed: The depth clamp setting needs to be tracked per portal so that it can be properly restored afterward. 2014-11-27 12:26:52 +01:00
gl_renderstate.h - fixed: The depth clamp setting needs to be tracked per portal so that it can be properly restored afterward. 2014-11-27 12:26:52 +01:00