mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-15 17:02:05 +00:00
181 lines
2.8 KiB
Text
181 lines
2.8 KiB
Text
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// Beak puff ----------------------------------------------------------------
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ACTOR BeakPuff : StaffPuff
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{
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Mass 5
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Renderstyle Translucent
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Alpha 0.4
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AttackSound "chicken/attack"
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VSpeed 1
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}
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// Beak ---------------------------------------------------------------------
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ACTOR Beak : Weapon
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{
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Weapon.SelectionOrder 10000
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+WEAPON.DONTBOB
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+WEAPON.MELEEWEAPON
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Weapon.YAdjust 15
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Weapon.SisterWeapon "BeakPowered"
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action native A_BeakRaise ();
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action native A_BeakAttackPL1();
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States
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{
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Ready:
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BEAK A 1 A_WeaponReady
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Loop
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Deselect:
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BEAK A 1 A_Lower
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Loop
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Select:
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BEAK A 1 A_BeakRaise
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Loop
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Fire:
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BEAK A 18 A_BeakAttackPL1
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Goto Ready
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}
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}
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ACTOR BeakPowered : Beak
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{
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+WEAPON.POWERED_UP
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Weapon.SisterWeapon "Beak"
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action native A_BeakAttackPL2();
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States
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{
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Fire:
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BEAK A 12 A_BeakAttackPL2
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Goto Ready
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}
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}
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// Chicken player -----------------------------------------------------------
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ACTOR ChickenPlayer : PlayerPawn native
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{
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Health 30
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ReactionTime 0
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PainChance 255
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Radius 16
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Height 24
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Speed 1
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Gravity 0.125
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+NOSKIN
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+CANSUPERMORPH
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PainSound "chicken/pain"
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DeathSound "chicken/death"
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Player.JumpZ 1
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Player.Viewheight 21
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Player.ForwardMove 1.22, 1.22
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Player.SideMove 1.22, 1.22
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Player.SpawnClass "Chicken"
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Player.SoundClass "Chicken"
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Player.DisplayName "Chicken"
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Player.MorphWeapon "Beak"
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-PICKUP
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States
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{
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Spawn:
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CHKN A -1
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Stop
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See:
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CHKN ABAB 3
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Loop
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Melee:
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Missile:
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CHKN C 12
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Goto Spawn
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Pain:
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CHKN D 4 A_Feathers
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CHKN C 4 A_Pain
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Goto Spawn
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Death:
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CHKN E 6 A_Scream
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CHKN F 6 A_Feathers
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CHKN G 6
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CHKN H 6 A_NoBlocking
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CHKN IJK 6
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CHKN L -1
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Stop
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}
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}
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// Chicken (non-player) -----------------------------------------------------
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ACTOR Chicken : MorphedMonster
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{
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Health 10
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Radius 9
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Height 22
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Mass 40
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Speed 4
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Painchance 200
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Monster
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-COUNTKILL
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+WINDTHRUST
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+DONTMORPH
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+FLOORCLIP
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SeeSound "chicken/pain"
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AttackSound "chicken/attack"
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PainSound "chicken/pain"
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DeathSound "chicken/death"
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ActiveSound "chicken/active"
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Obituary "$OB_CHICKEN"
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States
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{
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Spawn:
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CHKN AB 10 A_Look
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Loop
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See:
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CHKN AB 3 A_Chase
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Loop
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Pain:
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CHKN D 5 A_Feathers
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CHKN C 5 A_Pain
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Goto See
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Melee:
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CHKN A 8 A_FaceTarget
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CHKN C 10 A_CustomMeleeAttack(random[ChicAttack](1,2))
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Goto See
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Death:
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CHKN E 6 A_Scream
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CHKN F 6 A_Feathers
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CHKN G 6
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CHKN H 6 A_NoBlocking
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CHKN IJK 6
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CHKN L -1
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Stop
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}
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}
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// Feather ------------------------------------------------------------------
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ACTOR Feather
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{
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Radius 2
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Height 4
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+MISSILE +DROPOFF
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+NOTELEPORT +CANNOTPUSH
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+WINDTHRUST +DONTSPLASH
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Gravity 0.125
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States
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{
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Spawn:
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CHKN MNOPQPON 3
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Loop
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Death:
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CHKN N 6
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Stop
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}
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}
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