gzdoom/src/gl
2016-04-09 21:46:14 -04:00
..
data - fixed parentheses in ADynamicLight::DistToSeg. 2016-04-08 12:38:09 +02:00
dynlights - fixed parentheses in ADynamicLight::DistToSeg. 2016-04-08 12:38:09 +02:00
hqnx - don't depend on stdint.h because older MSVC versions do not have it. 2014-05-01 12:30:56 +02:00
hqnx_asm - fixed GCC's 'unknown pragma' warnings in hqNx MMX implementation 2015-12-25 15:42:13 +02:00
models - fixed a few fixed/float parameter mixups. 2016-04-03 12:54:47 +02:00
renderer - made some adjustment for the DrawTexture changes. 2016-04-09 20:49:27 +02:00
scene - fixed: lower textures used the wrong reference height for alignment 2016-04-09 21:06:32 +02:00
shaders - added necessary state to implement 3D light splitting using hardware clipping planes. 2016-01-30 23:01:11 +01:00
stereo3d Restore stereoscopic geometry correctness, by inserting a minus sign where it always should have been, after finding that a compensating minus sign, where it probably should not have been anyway, was removed during the recent floating point refactoring. 2016-04-09 21:46:14 -04:00
system Naive change to get latest version to compile. 2016-04-09 17:03:55 -04:00
textures - floatified the texture coordinate code. 2016-04-08 01:42:43 +02:00
unused - floatified more of gl_wall.cpp. 2016-04-07 23:19:37 +02:00
utility - floatified the texture coordinate code. 2016-04-08 01:42:43 +02:00
gl_functions.h - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00