mirror of
https://github.com/ZDoom/gzdoom.git
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bf4e17703d
- Changed the definition of several typedef'd structs so that they are properly named. - Limited DEHSUPP lump lookup to search zdoom.pk3 only. It will no longer be possible to load DEHSUPP lumps from user WADs. - Brought back the text-based DEHSUPP parser and changed it to be able to reference states by label. Also changed label names of DoomUnusedStates and added proper labels to all states that were previously forced to be the first state of an actor so that the old (limited) method could access them. This was done to address the following bug: - Fixed: The player's death states calling A_PlayerSkinCheck should not be part of the state set that is accessible by Dehacked. These will produce error messages when mapped to non-players. SVN r1512 (trunk)
120 lines
3.5 KiB
XML
120 lines
3.5 KiB
XML
<?xml version="1.0" encoding="Windows-1252"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="8.00"
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Name="wadsrc"
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ProjectGUID="{1D179D4B-F008-431B-8C72-111F8372584F}"
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RootNamespace="wadsrc"
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Keyword="MakeFileProj"
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>
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<Platforms>
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<Platform
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Name="Win32"
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/>
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<Platform
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Name="x64"
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/>
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</Platforms>
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<ToolFiles>
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</ToolFiles>
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<Configurations>
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<Configuration
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Name="Debug|Win32"
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OutputDirectory="Debug"
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IntermediateDirectory="Debug"
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ConfigurationType="10"
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InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
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>
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<Tool
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Name="VCPreBuildEventTool"
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/>
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<Tool
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Name="VCCustomBuildTool"
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/>
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<Tool
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Name="VCMIDLTool"
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/>
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<Tool
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Name="VCPostBuildEventTool"
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Description="Checking zdoom.pk3..."
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CommandLine=""$(SolutionDir)tools\zipdir\zipdir.exe" -ud "$(InputDir)zdoom.pk3" "$(InputDir)static" "$(InputDir)generated"
copy "$(InputDir)zdoom.pk3" "$(SolutionDir)..\zdoom.pk3""
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/>
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</Configuration>
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<Configuration
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Name="Debug|x64"
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OutputDirectory="$(PlatformName)\$(ConfigurationName)"
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IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
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ConfigurationType="10"
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InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
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>
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<Tool
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Name="VCPreBuildEventTool"
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/>
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<Tool
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Name="VCCustomBuildTool"
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/>
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<Tool
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Name="VCMIDLTool"
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/>
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<Tool
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Name="VCPostBuildEventTool"
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Description="Checking zdoom.pk3..."
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CommandLine=""$(SolutionDir)tools\zipdir\zipdir.exe" -ud "$(InputDir)zdoom.pk3" "$(InputDir)static" "$(InputDir)generated"
copy "$(InputDir)zdoom.pk3" "$(SolutionDir)..\zdoom.pk3""
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Name="Release|Win32"
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OutputDirectory="Release"
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IntermediateDirectory="Release"
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ConfigurationType="10"
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InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
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<Tool
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<Tool
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Name="VCCustomBuildTool"
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<Tool
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Name="VCMIDLTool"
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/>
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<Tool
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Name="VCPostBuildEventTool"
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Description="Checking zdoom.pk3..."
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CommandLine=""$(SolutionDir)tools\zipdir\zipdir.exe" -u "$(InputDir)zdoom.pk3" "$(InputDir)static" "$(InputDir)generated"
copy "$(InputDir)zdoom.pk3" "$(SolutionDir)..\zdoom.pk3"
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<Configuration
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Name="Release|x64"
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OutputDirectory="$(PlatformName)\$(ConfigurationName)"
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IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
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ConfigurationType="10"
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InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
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<Tool
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Name="VCPreBuildEventTool"
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Name="VCCustomBuildTool"
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<Tool
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Name="VCMIDLTool"
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/>
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<Tool
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Name="VCPostBuildEventTool"
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Description="Checking zdoom.pk3..."
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CommandLine=""$(SolutionDir)tools\zipdir\zipdir.exe" -u "$(InputDir)zdoom.pk3" "$(InputDir)static" "$(InputDir)generated"
copy "$(InputDir)zdoom.pk3" "$(SolutionDir)..\zdoom.pk3"
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<File
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RelativePath=".\CMakeLists.txt"
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<Globals>
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</VisualStudioProject>
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