gzdoom/src/polyrenderer/scene
Christoph Oelckers bd7476fb8d - untangled r_defs.h from actor.h
Both files can now be included independently without causing problems.
This also required moving some inline functions into separate files and splitting off the GC definitions from dobject.h to ensure that r_defs does not need to pull in any part of the object hierarchy.
2017-03-10 02:22:42 +01:00
..
poly_cull.cpp - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
poly_cull.h
poly_decal.cpp - fully implemented "nolightfade" to turn off diminishing lights in the software renderer. 2017-03-06 16:14:54 -05:00
poly_decal.h
poly_particle.cpp - fully implemented "nolightfade" to turn off diminishing lights in the software renderer. 2017-03-06 16:14:54 -05:00
poly_particle.h
poly_plane.cpp - fully implemented "nolightfade" to turn off diminishing lights in the software renderer. 2017-03-06 16:14:54 -05:00
poly_plane.h
poly_playersprite.cpp - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
poly_playersprite.h Change visstyle_t back to how it was in ZDoom and stop using it internally in the swrenderer 2017-01-16 16:23:02 +01:00
poly_portal.cpp Move visibility stuff into LightVisibility 2017-01-26 09:49:07 +01:00
poly_portal.h
poly_scene.cpp - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
poly_scene.h
poly_sky.cpp - somehow, this missed a few. 2017-03-06 16:58:48 -05:00
poly_sky.h
poly_sprite.cpp - fully implemented "nolightfade" to turn off diminishing lights in the software renderer. 2017-03-06 16:14:54 -05:00
poly_sprite.h Change visstyle_t back to how it was in ZDoom and stop using it internally in the swrenderer 2017-01-16 16:23:02 +01:00
poly_wall.cpp - untangled r_defs.h from actor.h 2017-03-10 02:22:42 +01:00
poly_wall.h
poly_wallsprite.cpp - fully implemented "nolightfade" to turn off diminishing lights in the software renderer. 2017-03-06 16:14:54 -05:00
poly_wallsprite.h