mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-18 10:21:42 +00:00
131 lines
No EOL
2 KiB
Text
131 lines
No EOL
2 KiB
Text
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// Base class for the rebels ------------------------------------------------
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ACTOR Rebel : StrifeHumanoid
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{
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Health 60
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Painchance 250
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Speed 8
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Radius 20
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Height 56
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Monster
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+FRIENDLY
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-COUNTKILL
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+NOSPLASHALERT
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MinMissileChance 150
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Tag "$TAG_REBEL"
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SeeSound "rebel/sight"
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PainSound "rebel/pain"
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DeathSound "rebel/death"
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ActiveSound "rebel/active"
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Obituary "$OB_REBEL"
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States
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{
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Spawn:
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HMN1 P 5 A_Look2
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Loop
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HMN1 Q 8
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Loop
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HMN1 R 8
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Loop
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HMN1 ABCDABCD 6 A_Wander
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Loop
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See:
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HMN1 AABBCCDD 3 A_Chase
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Loop
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Missile:
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HMN1 E 10 A_FaceTarget
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HMN1 F 10 BRIGHT A_ShootGun
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HMN1 E 10 A_ShootGun
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Goto See
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Pain:
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HMN1 O 3
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HMN1 O 3 A_Pain
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Goto See
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Death:
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HMN1 G 5
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HMN1 H 5 A_Scream
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HMN1 I 3 A_NoBlocking
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HMN1 J 4
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HMN1 KLM 3
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HMN1 N -1
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Stop
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XDeath:
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RGIB A 4 A_TossGib
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RGIB B 4 A_XScream
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RGIB C 3 A_NoBlocking
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RGIB DEF 3 A_TossGib
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RGIB G 3
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RGIB H 1400
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Stop
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}
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}
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// Rebel 1 ------------------------------------------------------------------
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ACTOR Rebel1 : Rebel
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{
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DropItem "ClipOfBullets"
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}
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// Rebel 2 ------------------------------------------------------------------
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ACTOR Rebel2 : Rebel
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{
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}
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// Rebel 3 ------------------------------------------------------------------
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ACTOR Rebel3 : Rebel
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{
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}
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// Rebel 4 ------------------------------------------------------------------
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ACTOR Rebel4 : Rebel
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{
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}
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// Rebel 5 ------------------------------------------------------------------
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ACTOR Rebel5 : Rebel
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{
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}
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// Rebel 6 ------------------------------------------------------------------
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ACTOR Rebel6 : Rebel
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{
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}
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// Teleporter Beacon --------------------------------------------------------
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ACTOR TeleporterBeacon : Inventory native
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{
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Health 5
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Radius 16
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Height 16
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Inventory.MaxAmount 3
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+DROPPED
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+INVENTORY.INVBAR
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Inventory.Icon "I_BEAC"
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Tag "$TAG_TELEPORTERBEACON"
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Inventory.PickupMessage "$TXT_BEACON"
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action native A_Beacon ();
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States
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{
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Spawn:
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BEAC A -1
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Stop
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Drop:
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BEAC A 30
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BEAC A 160 A_Beacon
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Wait
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Death:
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BEAC A 1 A_FadeOut(0.015)
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Loop
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}
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} |