gzdoom/src/r_data
Christoph Oelckers 4a7b1aada7 Merge remote-tracking branch 'remotes/origin/modern'
# Conflicts:
#	wadsrc/static/shaders/glsl/main.fp
2018-07-20 10:19:07 +02:00
..
models UE1: Clean up and restructure model class. 2018-07-04 21:31:48 +02:00
a_dynlightdata.cpp
colormaps.cpp
colormaps.h - refactoring of fixed colormap stuff to have it better organized and to reduce the number of uniforms in the main shader. 2018-06-16 22:40:44 +02:00
gldefs.cpp - fix user defines and textures not working 2018-07-15 23:34:58 +02:00
matrix.cpp
matrix.h
portalgroups.cpp - moved all portal code that sets up a scene to be rendered into API independent code and let it be handled by a common wrapper class. 2018-06-23 23:03:34 +02:00
r_interpolate.cpp
r_interpolate.h
r_translate.cpp
r_translate.h
r_vanillatrans.cpp
r_vanillatrans.h
renderinfo.cpp - gl_system.h as well, in particular this has no place in hw_* files. 2018-05-16 23:34:52 +02:00
renderstyle.cpp
renderstyle.h
sprites.cpp - move modeldef parsing to its own function (ParseModelDefLump) 2018-05-22 01:28:57 +02:00
sprites.h
voxels.cpp
voxels.h